I'm running SS6.4 with HURB. Noticed that my governors don't seem to be gaining positive farming/mining traits despite being in settlements as farm/mines are finished. Updated the associated lines in export_descr_character_traits.txt to:
Trigger building_farms
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= farms
Affects GoodFarmer 2 Chance 100
;------------------------------------------
Trigger building_mines_city
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= mines
Affects GoodMiner 1 Chance 100
This should have guaranteed gaining levels in the GoodFarmer/GoodMiner traits when finishing the buildings, but again, the governors don't gain the traits.
Also consider:
-Granting the traits through the console using "give_trait this GoodXxxx" works just fine.
-Other GovernorBuildingCompleted triggers also aren't working, but OccupySettlement triggers and others are tested to work fine.
-There's no conflict in trigger naming.
So I'm a bit stumped on what could be causing this. Any ideas?




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