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July 04, 2014, 11:42 PM
#1
Libertus
Gohma Campaign
The mines the Gohma can build seem too weak: +50 gold/turn for 2000 gold? That means they take 40 turns to pay for themselves.
Scatter is a touch too high on the Acid-spraying gohma's attack, my first squad roasted one of its own members.
I suggest decreasing the ammo on the Armogohma down to 10 or so. Limiting the ammo on their beam will forces them to go into melee combat more.
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July 05, 2014, 12:17 PM
#2
Re: Gohma Campaign
I think the mines are bad because of the resource rather than the faction. IIRC it's all coal, which isn't that valuable.
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