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Thread: [HS] Red or Black

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  1. #1
    Dr Mac's Avatar Vicarius
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    Default Re: [HS] Red or Black

    One min I need to look into this Just got back from a weekend away, and am in uni. I'll look into it when I return tonight at around 7-9ish.

  2. #2

    Default Re: [HS] Red or Black

    Bump. Still waiting for an admin to have a look at the save.

  3. #3
    Dr Mac's Avatar Vicarius
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    Default Re: [HS] Red or Black

    I have requested a replay. Seems that the files were somehow out of sync A replay with the new files should resolve this, if not then I will delete the added troops

  4. #4

    Default Re: [HS] Red or Black

    And I maintain that I had the same correct files the first time so I am guessing the units will still be added or whatever happened. If not then maybe something went wrong between my turn and yours last time that hopefully will not happen this time.

  5. #5

    Default Re: [HS] Red or Black

    I have replayed my turn so arryn up [again] and btw it says stark but it is the right save, just named it incorrectly.

    http://www.mediafire.com/download/15...oB_Stark_6.sav <------Arryn not Stark sorry

  6. #6

  7. #7

    Default Re: [HS] Red or Black

    Uhhh...Daemon Cafferen is still there...Admin to look at it?

  8. #8

    Default Re: [HS] Red or Black

    I 100% had the right files both times and have done nothing but load,move, save, upload. Just in case I come up The problem must be caused by something else.

  9. #9

    Default Re: [HS] Red or Black

    I'll download the mod and check to be 100% but according to Mith this mod has scripts that spawn small armies led by generals for House Blackfyre...
    This seems to be the only logical cause since we're apparently tossed aside all other possibility's. Generals don't spawn out of thin air at a players command lol.

    If inccorrect files were the cause we'd have missing traits/portraits/names, not entirely new characters. Turn1 was made using a single dest_strat and it's what your all stuck with, meaning all of you have the same generals/units.

  10. #10

    Default Re: [HS] Red or Black

    Confirmed. The mod has scripts that spawn 'Blackfyre Reinforcements' at Turn(s) 5, 10 and 15.
    Spoiler Alert, click show to read: 
    ;;;;;;;;;Blackfyre Reinforcements;;;;;;;;;;;;;;;;;;;;
    monitor_event FactionTurnStart I_TurnNumber = 5

    spawn_army
    faction denmark
    character random_name, named character, age 26, x 60, y 145
    traits GoodRiskyAttacker 1 , GoodCommander 1 , LoyaltyStarter 3, ManagementStarter 1
    unit NE Bodyguard exp 0 armour 0 weapon_lvl 0
    unit Dismounted Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 0 armour 1 weapon_lvl 0
    unit Armored Sergeants exp 0 armour 1 weapon_lvl 0
    unit Sergeant Spearmen exp 0 armour 2 weapon_lvl 0
    unit Sergeant Spearmen exp 0 armour 2 weapon_lvl 0
    unit Mercenary Pavise Crossbowmen exp 1 armour 0 weapon_lvl 0
    end

    spawn_army
    faction denmark
    character random_name, general, age 33, x 62, y 146
    unit Dismounted Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 0 armour 0 weapon_lvl 0
    unit Sergeant Spearmen exp 0 armour 2 weapon_lvl 0
    unit Sergeant Spearmen exp 0 armour 2 weapon_lvl 0
    unit Mercenary Pavise Crossbowmen exp 1 armour 0 weapon_lvl 0
    end


    terminate_monitor

    end_monitor


    monitor_event FactionTurnStart I_TurnNumber = 10

    spawn_army
    faction denmark
    character random_name, named character, age 26, x 37, y 40
    traits GoodRiskyAttacker 1 , GoodCommander 1 , LoyaltyStarter 5
    unit NE Bodyguard exp 0 armour 0 weapon_lvl 0
    unit Dismounted Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 0 armour 1 weapon_lvl 0
    unit Armored Sergeants exp 0 armour 1 weapon_lvl 0
    unit Sergeant Spearmen exp 0 armour 2 weapon_lvl 0
    unit Sergeant Spearmen exp 0 armour 2 weapon_lvl 0
    unit Mercenary Pavise Crossbowmen exp 1 armour 0 weapon_lvl 0
    end

    spawn_army
    faction denmark
    character random_name, general, age 33, x 54, y 58
    unit Dismounted Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 0 armour 0 weapon_lvl 0
    unit Sergeant Spearmen exp 0 armour 2 weapon_lvl 0
    unit Sergeant Spearmen exp 0 armour 2 weapon_lvl 0
    unit Mercenary Pavise Crossbowmen exp 1 armour 0 weapon_lvl 0
    end


    terminate_monitor

    end_monitor




    monitor_event FactionTurnStart I_TurnNumber = 15

    spawn_army
    faction denmark
    character random_name, named character, age 26, x 27, y 101
    traits GoodCommander 1 , LoyaltyStarter 5, ManagementStarter 1
    unit NE Bodyguard exp 0 armour 0 weapon_lvl 0
    unit Dismounted Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 0 armour 1 weapon_lvl 0
    unit Armored Sergeants exp 0 armour 1 weapon_lvl 0
    unit Sergeant Spearmen exp 0 armour 2 weapon_lvl 0
    unit Sergeant Spearmen exp 0 armour 2 weapon_lvl 0
    unit Mercenary Pavise Crossbowmen exp 1 armour 0 weapon_lvl 0
    end

    spawn_army
    faction denmark
    character random_name, general, age 33, x 40, y 109
    unit Dismounted Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 0 armour 0 weapon_lvl 0
    unit Sergeant Spearmen exp 0 armour 2 weapon_lvl 0
    unit Sergeant Spearmen exp 0 armour 2 weapon_lvl 0
    unit Mercenary Pavise Crossbowmen exp 1 armour 0 weapon_lvl 0
    end


    terminate_monitor

    end_monitor

    It's up to Mac wherever or not Backfyre keeps these units, but the mod gives them to him by default and i see no reason why he shouldn't be allowed them.

  11. #11
    Dr Mac's Avatar Vicarius
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    Default Re: [HS] Red or Black

    This is part of the submod, and a fair addition at that. So these new units are granted.

    Can't believe I forgot about them earlier xD



    PLAY ON!

  12. #12

    Default Re: [HS] Red or Black

    Turn will be done when I get back from school tomorrow. Thanks for looking into it and sorry for the hassle!

  13. #13

  14. #14
    Alertoverlord's Avatar Domesticus
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    Default Re: [HS] Red or Black


  15. #15

    Default Re: [HS] Red or Black

    Bump

  16. #16
    Dr Mac's Avatar Vicarius
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    Default Re: [HS] Red or Black

    I shall sub

  17. #17

    Default Re: [HS] Red or Black

    How's the turn going?

  18. #18
    Silenced Ape's Avatar Vicarius
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    Default Re: [HS] Red or Black

    Quote Originally Posted by MikauZora View Post
    How's the turn going?
    Not well because of me.

  19. #19
    Dr Mac's Avatar Vicarius
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    Default Re: [HS] Red or Black

    Ahh sorry guys, not had time I will sub tonight, but tomorrow is far more likely I'm afraid.

  20. #20
    Silenced Ape's Avatar Vicarius
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    Default Re: [HS] Red or Black

    Grond! (Bump) Ground! (Bump) Grond! (Bump)


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