In RTW and in MTW for that matter, you had the problem of beseiging castles and forts with AI generals coming to your assistance, as allies or as your own generals in command of their own armies. Invariably, they'd come from another quadrant of the map, run up to the enemy walls, then closely skirt the walls on their way to getting over to your side of the enemy city to enter by the breaches your own seige engines had made. Sometimes even half of your splendid AI general's army would get wiped out by enemy archers firing on them from the walls.
Please, please, don't let this be a problem in M2TW...it ruined many of what should have been successful seiges....




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