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Thread: saxons, mongols and timurids playable in imperial campaign

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  1. #1

    Default saxons, mongols and timurids playable in imperial campaign

    This minor mod add saxons, timurids and mongols to be playable in imperial campaigne, no need to unpack game, just copy and replace files from unrared file to your medieval2/data/world/maps/campaign/imperial_campaign folder, if you want make backup of descr_start and descr_win_conditions text files, if you want to play original campaign in the future.

    I convert most of towns into castles and make some financial balance, if you don't like it, just post comment. Many thanks to Supermoler and his tutorial http://www.twcenter.net/forums/showt...ble-from-start
    Attached Files Attached Files

  2. #2

    Default Re: saxons, mongols and timurids playable in imperial campaign

    I just realize that i add elephant artillery and that mongols and timurids are to strong, they don't have voice, that cannot be corrected without some serious modding, also some of their units don't have upkeep. I can change starting units, to be more realistic.

  3. #3

    Default Re: saxons, mongols and timurids playable in imperial campaign

    here's link to corrections http://speedy.sh/KKNEh/sax-mon-tim-2.rar

  4. #4

    Default Re: saxons, mongols and timurids playable in imperial campaign

    Replace desc_start with this one, corrected units and start war with rebels. I know that this is not historical correct, neither starting years for these 3 factions, neither starting locations, but I think that this add some more fan into game.descr_strat.txt

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