Page 6 of 7 FirstFirst 1234567 LastLast
Results 101 to 120 of 133

Thread: Modifying Music - Making the most of Wwise

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    TrippinDaJive's Avatar Libertus
    Join Date
    Mar 2015
    Location
    Western United States
    Posts
    65

    Default Re: Modifying Music - Making the most of Wwise

    Hey man thanks a lot! That really helps! Say, aren't you the creator of the Dynamic Music Mod? I used that mod all the time, but when I learned it got removed, I was disappointed. So that's why I'm making this mod of my own, but of course I'd like to give you credit for choosing the right music . My mod uses some similar aspects from the original mod so I hope that's cool with you.

  2. #2
    Methoz's Avatar Senator
    Join Date
    Jul 2005
    Location
    Bohemia (Czech: Čechy; German: Böhmen) (CZE)
    Posts
    1,281

    Default Re: Modifying Music - Making the most of Wwise

    I wanted to make your own mod, but it is so complicated...
    TotalWarForum.cz
    Česko-Slovenské fórum o hrách ze série Total War

  3. #3

    Default Re: Modifying Music - Making the most of Wwise

    Aye i made dynamic yes, but was removed from steam twice so cba to upload it there again.


    Go for it, good luck to your modding

  4. #4
    TrippinDaJive's Avatar Libertus
    Join Date
    Mar 2015
    Location
    Western United States
    Posts
    65

    Default Re: Modifying Music - Making the most of Wwise

    Thanks dude really appreciate it! I have to bug you with one more question though unfortunately if you don't mind: how did you upload your mod in multiple parts to the Steam Workshop? I know steam has limits on file sizes when it comes to uploading mods, and I've spent a whole day trying to find out how to split the parts...this is my first mod ever so I'm a complete noob when it comes to modding. And I hope they can let you re-upload your mod again; it was great stuff!

  5. #5

    Default Re: Modifying Music - Making the most of Wwise

    That's really annoying, this tutorial is well written and feels simple enough (by the way, thank you very much, writer of this tutorial), but after three hours of working and testing my fresh new music mod, the only music I can hear in my game is the loading screen one. I can't find where the issue come from and I'm almost ready to give up on this mod. But if someone is kind enough to share with me his WWise project file or just some screens/explanations of his general music hierarchy it'll be wonderfull !

    I'm pretty sure the problem is related to the stat paths triggers but I've done myself a very simple trigger setup just like I saw in your screens.

  6. #6

    Default Re: Modifying Music - Making the most of Wwise

    Check the last page Zero, some screenys there.

    But you must discovere the method on your own, it will be worth it. You wont learn anything by using someone elses files.


    @Trippin. Split the wem files into several packs, ideally each group is under 200mb. Make sure the two special files (cant remem name atm as far too early in morning) are in the first pack, that way, when they are loaded first they will be able to look for the other files in the other mod folders.

  7. #7
    TrippinDaJive's Avatar Libertus
    Join Date
    Mar 2015
    Location
    Western United States
    Posts
    65

    Default Re: Modifying Music - Making the most of Wwise

    Tyso3,

    That last tip you gave me didn't work for me (and I believe the two files you were referring to were the globalmusic and soundbank files), however at this point it doesn't matter. I think I can finally understand why you dislike the Steam Workshop so much. My mod only lasted 5 days before it got banned haha. There could be a few reasons why it did, but I think people reported me because they might have thought I stole your mod for some reason (even though I explicitly expressed my credit to you in the mod's description). Oh well, I may upload my mod on here but I don't know. Anyway, thanks a lot for your help dude.

  8. #8

    Default Re: Modifying Music - Making the most of Wwise

    No problem, glad to help.

    Yeah just create a mod thread on here and host it externally, or just make a new mod for yourself.

    I updated my epic one on here recently if you want to use that instead.

  9. #9

    Default Re: Modifying Music - Making the most of Wwise

    Guys I need your help

    I've recently finished my project, did everything step-by-step following the tutorial.
    I have no sound in game.
    I've tried everything, checked every small detail. I'm out of ideas what's wrong.
    Perhaps It would be possible if more experienced modders will look through my project and help me to find out what is wrong.

    Thank you

  10. #10

    Default Re: Modifying Music - Making the most of Wwise

    Sorry it seems that I can't edit posts in this forum so here's a screen for you :

    http://i.imgur.com/I5pgrwC.jpg

  11. #11

    Default Re: Modifying Music - Making the most of Wwise

    Found the issue on my side last week and maybe 12money you got the same. I was dumb, I simply forgot to drag and drop the songs in the playlist, though it was clearly told in the tuto I just didn't understood. (Hit f10, select "ambiant" or "barbarian" for instance and drag and drop the music files from this folder to the playlist at the bottom right.)

  12. #12

    Default Re: Modifying Music - Making the most of Wwise

    Quote Originally Posted by Zeropolis View Post
    Found the issue on my side last week and maybe 12money you got the same. I was dumb, I simply forgot to drag and drop the songs in the playlist, though it was clearly told in the tuto I just didn't understood. (Hit f10, select "ambiant" or "barbarian" for instance and drag and drop the music files from this folder to the playlist at the bottom right.)
    Thank you, for replying, mate

    I've done it, so the reason why I have no music is something else. I wonder, when I generate my files, I have only one error, saying that something is wrong with my INIT file.
    I don't know actualy what does it mean. It seems it's minor problem, but maybe it is the reason why I have no music in my mod.
    Another thing that maybe cousing "no music" thing, is that I've used project template from .rar attached in the first post and it was created in older version of wwise.
    Maybe I should create my project from the scratch in updated version of wwise to make it work. I am really confused.

  13. #13

    Default Re: Modifying Music - Making the most of Wwise

    Delete
    Last edited by M@x1mus; April 12, 2016 at 10:48 AM.

  14. #14

    Default Re: Modifying Music - Making the most of Wwise

    Does anyone know what could cause the issue, that songs from different music culture gets mixed during battles?
    For example when I play a greek faction which is Hellenic music(Roman_Eastern culture group) I can hear some of the Roman music(Barbarian_Roman culture group) songs.
    I have my connection set up correctly, yet still the music gets mixed sometimes.
    Spoiler Alert, click show to read: 



    Spoiler Alert, click show to read: 




    I've had some transitions set up, on the battle Music Switch Container, so I've deleted it, but did not get better.

    Also, at the beginning of a battle, I have the tension music playing while deploying my troops, then when I hit start battle,
    another one of the tension music starts playing instantly, ending the current tension track.

    I would be ready with my music mod, if these annoying bugs(or my lack of knowledge) would not halt it.

  15. #15

    Default Re: Modifying Music - Making the most of Wwise

    Music is played depending on a variety of met conditions.

    AKA

    Music is used from the players culture, the enemys culture (in battle) and the regions culture.


    So if for example, i am playing as rome, but in Syria, i will expect both roman and eastern music. But if the current track ends and despite me being roman i happen to be looking at gaul, the music will change to barbarian.


    The most unique faction to play in terms of music is carthage. Since in spain you get a mixture of eastern/barbarian music, In Carthage you get a mixture of roman/Eastern/Greek(syracuse) music.

  16. #16

    Default Re: Modifying Music - Making the most of Wwise

    Is there some way to eliminate this?
    I mean, to force the game (via wwise or else) that if I play rome, only roman music will play, and if I play greek factions only greek music plays (..etc) regardless of which faction I'm looking at?

  17. #17

    Default Re: Modifying Music - Making the most of Wwise

    Just wanted to post in this thread and say holy Wwise is unintuitive, but holy this thread has been helpful!!
    "What? Men dodging this way for single bullets? What will you do when they open fire along the whole line? I am ashamed of you. They couldn't hit an elephant at this distance. " - John Sedgewick, Union General, his last words before being killed by a sniper.

  18. #18
    GM207's Avatar Decanus
    Join Date
    Nov 2010
    Location
    Mew York
    Posts
    510

    Default Re: Modifying Music - Making the most of Wwise

    Hey guys, any video tutorial on modding? I have absolutely 0 knowledge on modding period

  19. #19
    TrippinDaJive's Avatar Libertus
    Join Date
    Mar 2015
    Location
    Western United States
    Posts
    65

    Default Re: Modifying Music - Making the most of Wwise

    @ GM207

    https://www.youtube.com/watch?v=Zvnt3tbL3OU
    https://www.youtube.com/watch?v=STAdQwgDYHQ

    These two links won't necessarily help you with modding with Rome 2, but they can be essential in learning how Wwise works.

  20. #20

    Default Re: Modifying Music - Making the most of Wwise

    Nevermind, worked it out, Needed to setup the tranistion for Frontend > loading etc

Page 6 of 7 FirstFirst 1234567 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •