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Thread: [DISCONTINUED][SUBMOD] Lnrd907's DEI Unit Retraining Submod for 0.9 (Update 0.3 Naval Upgrades for Rome and Carthage) Added to 0.95

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  1. #1

    Default [DISCONTINUED][SUBMOD] Lnrd907's DEI Unit Retraining Submod for 0.9 (Update 0.3 Naval Upgrades for Rome and Carthage) Added to 0.95

    A lot of DEI players have wanted since the scripted reforms came out for DEI that they be able to retrain the units instead of disbanding the units and recruiting new ones. I also requested it in the appropriate thread not realizing it had been asked countless times before. So I finally got the courage to try and mod it myself and it looks like it works. In this submod I have allowed all upgraded units to be utilized through the 1st Tier Military Technology. So all you have to do to activate this submod is research the 1st technology and it's activated. With the DEI script running in the background you won't be able to just keep upgrading units until you get the best unit either. I have set the upgrade cost the same price as the recruitment cost in the main_units tables. Save-game compatible with 0.9 campaigns. I am able to upgrade Carthage missile naval units but since they aren't tied to the script you would be able to upgrade to the best unit from the jump, so I didn't include them.
    Roman Reforms

    Custodes Corporis Legati > Equites Consulares
    Early Rorarii > Late Rorarii > Cohors Vigilum
    Early Hastati & Early Principes > Late Hastati & Late Principes > Legionaires > Legionary Cohort
    Early Triarii > Late Triarii > Veteran Legionaires > Evocati Cohort
    First Cohort > Eagle Cohort
    Leves & Accensi > Velites > Antesignani
    Early Pedites Extraordinarii > Late Pedites Extraordinarii
    Early Hastati Samnitici > Late Hastati Samnitici
    Early Principes Samnitici > Late Principes Samnitici
    Early Equites Extraordinarii > Late Equites Extraordinari
    Equites > Late Equites > Legionary Cavalry > Praetorian Cavalry
    Assault Bireme Hastati (Early) > Assault Bireme Hastati (Late) > Assault Bireme Legionarii Classica > Assault Bireme Cohors Legionaria Classica
    Fire Pot Bireme Hastati (Early) > Fire Pot Bireme Hastati (Late) > Fire Pot Bireme Legionarii Classica > Fire Pot Bireme Cohors Legionaria Classica
    Assault Quadreme Principes (Early) > Assault Quadreme Principes (Late) > Assault Quadreme Legionarii Classica > Assault Quadreme Cohors Legionaria Classica
    Assault Hexareme Triarii (Early) > Assault Hexareme Triarii (Late) > Assault Hexareme Legonarii Veterani Classica > Assault Hexareme Cohors Evocata Classica
    Tower Hexareme Triarii (Early) > Tower Hexareme Triarii (Late) > Tower Hexareme Legonarii Veterani Classica > Tower Hexareme Cohors Evocata Classica
    Raiding Hemiolia Leves > Raiding Hemiolia Velites > Raiding Hemiolia Cohors Nauticarum
    Pursuit Trihemiolia Leves > Pursuit Trihemiolia Velites > Pursuit Trihemiolia Cohors Nauticarum
    Missile Trireme Leves > Missile Trireme Velites > Missile Trireme Cohors Nauticarum
    Scorpion Trireme Leves > Scorpion Trireme Velites > Scorpion Trireme Cohors Nauticarum
    Missile Quinquereme Leves > Missile Quinquereme Velites > Missile Quinquereme Cohors Nauricarum

    Carthaginian Reforms


    Libyan Infantry > Late Libyan Infantry (Also should affect AOR unit when playing as Carhage)
    Libyan Hoplites > Libyan Heavy Hoplites
    Carthaginian Hoplites > Carthaginian Heavy Hoplites
    African Pikeman > Late Libyan Pikeman
    Liby-Phoenician Pikeman > Late Liby-Phoenician Pikeman
    Assault Tetreres H'anatim Kan'anim > Assault Tetreres H'anatim Kan'anim Kbedim
    Fire Pot Dieres H'anatim Kan'anim > Fire Pot Dieres H'anatim Kan'anim Kbedim
    Assault Dieres H'anatim Kan'anim > Assault Dieres H'anatim Kan'anim Kbedim


    Greek Reforms

    Greek Choppers > Greek Thureos Sword > Greek Thorax Sword
    Greek Hoplites > Greek Thorax Hoplites
    Greek Pikemen > Greek Heavy Pikemen
    Companion Cavalry > Late Companion Cavalry
    Ekdromoi Hoplites > Late Ekdromoi Hoplites
    Periokoi Spears > Periokoi Thorax Spears
    Spartan Periokos Pikemen > Periokoi Thorax Pikemen
    Spartan Hoplites > Spartan Thorax Hoplites (Also should affect AOR unit when playing as Greek/Succesor faction)
    Spartan Pikemen > Spartan Thorax Pikemen
    Bosporan Thureos Sword > Bosporan Thorax Sword
    Bosporan Hoplites > Bosporan Thorax Hoplites
    Bosporan Pikemen > Bosporan Thorax Pikemen
    Pontic Choppers > Pontic Thureos Sword > Pontic Thorax Legionary
    Pontic Hoplites > Pontic Thorax Hoplites
    Pontic Pikemen > Pontic Thorax Pikemen

    Barbarian Reforms

    Celtic Spear Warriors > Celtic Chosen Spearmen
    Celtic Warriors > Celtic Chosen Sword Warriors
    Celtic Light Horse > Leuce Epos
    Dacian Bowmen > Dacian Archers
    Dacian Skirmishers > Komatai
    Dacian Spear Warriors > Armoured Spears
    Xosenthozez Xazdadoi > Thegnoz Drugule
    Bloodsworn > Herunautoz
    German Noble Riders > Marhathegnoz
    Scutarii Spearmen > Hastati Loricati
    Scutarii > Loricati Scutarii
    Iberi Caetrati > Loricati Caetrati
    Iberian Spearmen > Loricati Milites

    Installation:
    Put the .pack file into the C:\Program Files (x86)\Steam\SteamApps\common\Total War Rome II\data directory and make sure its checked in the mod manager. (I've named it so that it loads before DEI)

    Via Steam Workshop

    *Unavoidable Issue- Only during Reform turn you will still be able to recruit some units from the past reform (The units being replaced). At that turn's end, the game engine will register the "unit override" and then act in accordance with DEI's script.

    DEI team I want to thank you for such a great mod. I honestly can't go back to vanilla or other mods since I came to DEI. Been a loyal customer since February lol. I would love it if you guys just took this, edit it to your liking, and put it in the next update all I ask for is a shout out. Thanks again and keep up the great work.

    Shoutout to Teukros and willyluo19 for the upgrade lines.

    Please continue to suggest upgrade lines in the twcenter thread or in the Steam Workshop comment section. Using the main_unit names from the DEI pack file will help a lot.
    Attached Files Attached Files
    Last edited by lnrd907; July 30, 2014 at 12:56 PM. Reason: discontinuation

  2. #2
    Matmannen's Avatar Ordinarius
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    Default Re: [SUBMOD] Lnrd907's DEI Unit Retraining Submod for 0.9

    Great job, any chance you will upload it to steam workshop. If not I would gladly do it for you... the cred of course going to you...

  3. #3

    Default Re: [SUBMOD] Lnrd907's DEI Unit Retraining Submod for 0.9

    Go right ahead and thanks man

  4. #4

    Default Re: [SUBMOD] Lnrd907's DEI Unit Retraining Submod for 0.9

    Actually I'll do it since I'll be constantly making changes

  5. #5

    Default Re: [SUBMOD] Lnrd907's DEI Unit Retraining Submod for 0.9

    great job man!

  6. #6

    Default Re: [SUBMOD] Lnrd907's DEI Unit Retraining Submod for 0.9

    Uploaded to Steam Workshop and thanks Admiral

  7. #7

    Default Re: [SUBMOD] Lnrd907's DEI Unit Retraining Submod for 0.9

    a question, you can adapt the mod also Dresden's submod:Historical Legion?

  8. #8

    Default Re: [SUBMOD] Lnrd907's DEI Unit Retraining Submod for 0.9

    I'll give it a try

  9. #9

    Default Re: [SUBMOD] Lnrd907's DEI Unit Retraining Submod for 0.9

    Quote Originally Posted by lnrd907 View Post
    I'll give it a try
    ok!thanks

  10. #10

    Default Re: [SUBMOD] Lnrd907's DEI Unit Retraining Submod for 0.9

    Put this mans work into the Main DEI Files, for his solution is working!

  11. #11

    Default Re: [SUBMOD] Lnrd907's DEI Unit Retraining Submod for 0.9

    Thanks for this needed mod!
    Will see soon if it's save compatible...as i'm not far from Marian reform.

  12. #12

    Default Re: [SUBMOD] Lnrd907's DEI Unit Retraining Submod for 0.9

    Ok, Admiral the problem with historical legion submod are the unique legions themselves and myself never playing the submod. The basic units are easy to do but I don't know which legionaire unit to upgrade the principes to, also the triarii and to turn the legionaires into what legionary cohort . In order for me to even start I'd need someone to compile an upgrade tree with the actual unit names in the main_units table file like I have above

  13. #13

    Default Re: [SUBMOD] Lnrd907's DEI Unit Retraining Submod for 0.9

    I wonder if this could be incorporated to every faction with reforms.

  14. #14

    Default Re: [SUBMOD] Lnrd907's DEI Unit Retraining Submod for 0.9

    I have no doubt it can. If you or anyone can make an upgrade tree for me I could do it.

  15. #15
    Cavalier's Avatar Vicarius
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    Default Re: [SUBMOD] Lnrd907's DEI Unit Retraining Submod for 0.9

    August Strindberg: "There's a view, current at the moment even among quite sensible people, that women, that secondary form of humanity (second to men, the lords and shapers of human civilisation) should in some way become equal with men, or could so be; this is leading to a struggle which is both bizarre and doomed. It's bizarre because a secondary form, by the laws of science, is always going to be a secondary form. Imagine two people, A (a man) and B (a woman). They start to run a race from the same point, C. A (the man) has a speed of, let's say, 100; B (the woman) has a speed of 60. Now, the question is 'Can B ever overtake A?" and the answer is 'Never!'. Whatever training, encouragement or self-denial is applied, the proposition is as impossible as that two parallel lines should ever meet."


  16. #16
    Litharion's Avatar Artifex
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    Default Re: [SUBMOD] Lnrd907's DEI Unit Retraining Submod for 0.9

    great, it works

  17. #17

    Default Re: [SUBMOD] Lnrd907's DEI Unit Retraining Submod for 0.9

    Quote Originally Posted by Litharion View Post
    great, it works
    So save compatible?

  18. #18
    Litharion's Avatar Artifex
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    Default Re: [SUBMOD] Lnrd907's DEI Unit Retraining Submod for 0.9

    Quote Originally Posted by Phil2 View Post
    So save compatible?
    I don´t see any reason why it should not be save game compatible. I tried it with an ongoing campaign myself. We will definitely implement unit upgrades if we don´t discover any bigger problems.

  19. #19

    Default Re: [SUBMOD] Lnrd907's DEI Unit Retraining Submod for 0.9

    DEI Team ADD THIS into yours patch ASAP if you are able

    Great thing !

    Thank you...

  20. #20

    Default Re: [SUBMOD] Lnrd907's DEI Unit Retraining Submod for 0.9

    Ok, it's working fine with saved game. Just upgrading nicely early to late units.
    Good mod!

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