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Thread: Faction Military Groups

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  1. #1

    Default Faction Military Groups

    In my mod, I use the main building chain to represent cultures. It is very hard to convert them etc. Most basic units are "cultural units" that can be recruited via the main building. This means that if for example Parthia conquers a Greek city, they can build hoplites, Peltasts and other greek units that are not elite troops.

    I already used building_units_allowed to give every "building" the right units. Now I want every faction in the game to have those units.

    Problem: the file units_to_groupings_military_permissions

    I am too lazy too assign EVERY cultural land unit to EVERY faction group. Is there a way to change a faction's military group so that I could give every faction the same group. Special and elite units will be done via units_to_groupings_military_permissions...

    Can anyone help?

  2. #2

    Default Re: Faction Military Groups

    You could create a "universal" military group, and then assign it to every faction in the faction_tables. That way you can create a common list to all faction, but to give exclusive units you will have to use the units_to_exclusive_factions_permissions

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