Originally Posted by
alecwermuth
we need to redo the map and because its so hard work is the provincial / regional system even there are many other mods out there no of those had to really bear in mind the provincial - regional differences.
By redo you mean factions position,settlements names (currently possible things)...not changing boundaries,moving settlements etc. (currently not possible things) I just didnīt understand that one sentence quite well.
Regional/province differencies are easy to simulate by effects aka wonders. We just need idea for every current province what to add (like add to Egypt a bonus to food production?)
I have another question concerning your findings on UI and resources. What happens on the map if you have multiple resources in one area, will those be displayed next to each other as well or just appear with a pop up (or not appear at all, but only one resource being visible on the map)?
There are some problems. I will try to cover all possible areas.
1)trade window
- Icons are scaled down by game itself so even with many resources everything looks nice. (Screenshots is missing any import icons as Iīm generating much more resources than any trade partner at the moment. But they would be too scaled down nicely.)
- Currently we donīt know exactly how are resources lined up. Order in some DB table probably. The order of icons is important for other things as I will explain in next screenshots...Just remember the ORDER - first is Purple Dye, last one is Livestock!
Just for showing some import icons one of my older screenshots with Meaningful Resource mode. You can see completly different line up of resources. Although it was with almost same mod configuration...
2)Diplomacy Windows
- Icons are not scaled down. Players export is expanding out of his window. (see red !!!)
- Problem is with Import from AI as these will keep expadning outside screen in direction of red arrow. :/
(you can notice that resources are in the same order as in trade window)
3)Campaign map
-Game is showing only one resource icon per region/settlement. This icons is set up at the very beggining of the game and it is first resource from the "line" previously stated. NO matter how many units of resource are produced. No matter how many different resources are being producet at the beggining only the first one will be shown for the rest of the game. No matter later changes to resource production even if there is no actual production later..
EDIT: Basically the most left icon in resource line is shown. From actual production at the game start.
(Example below. Rome - Field of Mars is producing almost every resource in the very same quantity. Only the Purple Dye is shown)
Screenshot of next turn when I razed Field of Mars in Rome.. Rome is still showing production of Purple Dye without any real production...
4)Overview
-Again only one icon per region/settlement yet to make things even little more confusing this time itīs the last icon from "resources line". So for Rome you can see icon of Livestock (The last resource in "resource line")
Screenshot of next turn when I razed Field of Mars in Rome. Icons of Livestock dissappear. So this overview map is actually showing dynamic information on resource production.