This game is a lot of fun but does move to fast for my tastes.

So far it does not hold a candle to scourge of war. But is a very fast game that one can play in a reasonable time without
any of the obscurity of poorly thought out and controlled interfaces that games like scourge of war have.

Things I have noticed so far:

No ammunition
No horse artillery
No zoom to individual men - at least I have not counted the men yet!!! I should.
Sprites look like scourge of war sprites
Lack of any real control
The friendly AI just seems to do whatever it wants
Very hard to see terrain and how it blocks things atm
There is no way of telling if the neighbouring units are lifting morale
There is no order delay and no messenger system as there is in scourge of war
No campaign currently but you do choose between missions what battlefield or tactic to choose next
Does have off map re-enforcements
Does have moral - units are affected and they do regroup but usually with horrible morale
Units are insanely hard to actually kill or permanently route
other than infantry snipers sharpshooters and cavalry are on a tiny scale and it really makes you realise how little impact they have overall but locally can have
Cannot control unit speed
Cannot control formations
No small unit tactics at all really

I am happy enough though as this is what I thought it was. Unity of command in a real time title.

Basically I want scourge of war with these graphics. Unity of command is ok but I need more detail and more options to play with. I need regimental level command rather than brigade and army level.