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Thread: Cross user pack error?

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  1. #1

    Default Cross user pack error?

    Hello everyone!

    For some very strange reason when I send the pack to the rest of my team many of the textures and entities are missing for no reason.

    One of my team mates originally sent me the pack file, however many entities didnt show, so I fixed it by making new definitions with tweak.

    When I sent it back to the team there was the same problem of many missing entities even though I fixed it.

    If you need the file just let me know.

  2. #2
    gdwitt's Avatar Semisalis
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    Feb 2014
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    Default Re: Cross user pack error?

    Ask Daniu.
    I would guess that they aren't using the same Schema or version of pack file.
    I get those errors when I accidentally removed a new pack file exe and was opening file using the old pack file verseion.


    How do you send them?
    I find that uploading zip files here on TWcenter allows others to download the packfile without problem.
    Also, you know that modders upload to mediafire and other sites for us.

    I would be very interested in a Middle-earth mod.
    I hope you spend some time researching the best innovations in game mechanics rather than wasting time on unit graphics and stats.
    One key mech that I've been searching for is the formula that CA used to create their unit stats/gold cost.
    Each unit stat should have a value divided by how important it is relevant to a common standard like "melee attack."
    When the values are added up, they are then divided by a number which yields the 10-turn cost of each unit.

    Another feature we need to see are the using of scripted events.
    MTW2 used the creation of certain buildings to cause script events.

    I would also like to find a way for the game to get tougher on the human player as time passes.
    Right now the game gets too easy by turn 100 but might be too hard at the beginning with certain mods.
    Last edited by gdwitt; July 04, 2014 at 01:33 PM.

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