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Thread: Slave system in DeI is there a plan for change something on it ?

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  1. #1

    Default Slave system in DeI is there a plan for change something on it ?

    Dear DeI Team
    I really like your work and what you had done with Rome 2.
    I just have a question about the slaves at one time in my games they start to grow in my provinces even i never use the option take captured enemys as slaves. So it end that all my provinces get a lot unhappiniss because to mutch slave presens at the province. I know a slave traider can help but it dosnt help so mutch and need also a high tier tech for work better.
    I just saw this Mod here at the workshop it give you new options to handle slave polulation and use for slaves at your own economy.
    This is the Mod : http://steamcommunity.com/sharedfile.../?id=272933193

    Do you guys plan to do something like this Mod and add it in DeI ? in fact what the mod offer sound great and also historical because slaves was the basic of a lot economys at this time esspecial of the Roman economy. I didnt use this mod because i dont know if it work with DeI and if it unbalance the game but i like the idea of it so i hope you guys plan something like it do give us players more options with slave and open new ways to build our empires.

    Maybe i didnt saw that you plan this allready then sorry for this thread here.

  2. #2

    Default Re: Slave system in DeI is there a plan for change something on it ?

    I saw that mod, it is an interesting idea. It uses an edict to allow you to "sell" the slaves. There seems to be a few issues with it, but I may look into doing something similar or at least make the slave system a bit more robust.

    Edit: Also, forgot to mention, I think that mod is compatible with DeI.
    Last edited by Dresden; June 22, 2014 at 12:46 PM.

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  3. #3

    Default Re: Slave system in DeI is there a plan for change something on it ?

    Thank you for the answer Dresden. I will try the Mod then with DeI when my pc work again. Indeed the edict idea is nice and also the idea how to enter the slaves in the bulding and recruitment process gives a lot new ways to play like go on war and just take slaves to push your buldings and get a higher income and more.
    I hope you and the DeI team find a way to make a system like it a part of DeI, even it just become a bit more robust it would be great right now i allways have in every pronvice a lot slave riots even in my core province after i start a war.

    A bit offtopic about the edicts i think there are a lot issues with them right now they are nice but not really activ normaly you didnt change them often i guess, even some of your agents general and buldings can push them. Befor this mod i never had think that there can be a other use for edicts but now i see it maybe add a lot new ways for modders and the game to give it a new experince. Like you really can specialise your provincne for recruit a army or push your economy or get a higher resarch rate. I think you guys had also think about something like it.
    Anyway just keep going with your work on this great Mod which make me play Rome 2 again

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