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Thread: Custom Generals not obeying tech/building required tree

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  1. #1

    Default Custom Generals not obeying tech/building required tree

    Hi there,

    I have added some new units and Many are able to be recruited as a general's bodyguard.
    The problem I have is that these units are elite and have building requirements for 4th tier military structures, but yet at the start of a campaign, i am able to recruit these units.

    Does anyone know how to make it so that these units are ONLY recruitable once the required building/tech has been reached?

    Cheers.

  2. #2
    Magnar's Avatar Artifex
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    Default Re: Custom Generals not obeying tech/building required tree

    Restrict the units via the tech tables so they are unlocked witha specific tech the same as the relevant building

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