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June 21, 2014, 09:17 PM
#1
Libertus
Custom Generals not obeying tech/building required tree
Hi there,
I have added some new units and Many are able to be recruited as a general's bodyguard.
The problem I have is that these units are elite and have building requirements for 4th tier military structures, but yet at the start of a campaign, i am able to recruit these units.
Does anyone know how to make it so that these units are ONLY recruitable once the required building/tech has been reached?
Cheers.
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June 23, 2014, 04:14 AM
#2
Re: Custom Generals not obeying tech/building required tree
Restrict the units via the tech tables so they are unlocked witha specific tech the same as the relevant building
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