Hey guys, I am a huge fan of your mod, and love the slowed pace of combat, but some experience with DeI means all battles are fought the same way.
1) Pin their infantry with yours.
2) Flank with cav and javelins.
3) Win with absurdley low risk.
Now, just to make this absolutely clear, the mod is still brilliant and you guys have achieved so much compared to the vanilla game. I am just talking about refinement rather than a complete rework, but at the heart of this issue is the fact that shock or elite infantry are, when you really think about it, only ever good at not dying. In essence, the 'anvil' needs to be nerfed. When my 300 gold unit of peasant spearmen can pin Triarii for upwards of 6 minutes (give or take), then the only way to ever be threatened is have a superior cavalry force secure the field around that skirmish. This never happens, as the AI always builds less cavalry, less good cavalry and less well managed cavalry than the player.
This is not your fault, you're working within the confines of a game. But I think their are solutions.
A) DRAMATICALLY increase the mass of armored units. Make Principes smash through light spearmen. I understand dramatically upping the death rates would be a tough call, as the combat is well balanced, but sheer weight of infantry should be able to at least threaten your formations.
B) Buff the weapon deadliness of all elite infantry by about 30%. They should be able to kill or carve up most rabidly inferior opponents.
C) Nerf the health and defense skill of weak units. And again, dramatically reduce their mass.
D) All of the above.
We have a situation where any unit can be pinned by any other unit for a long period of time, and consequently, the only viable strategy is to exploit that. Now obviously hammer and anvil is always goingto be highly effective, but it would add a lot to the game if I could see myGaulish infantry crumble in the center, and have to run in reserves to plug the gap. Thoughts?
TLR - The inability of elite infantry to gain a rapid advantage, or punch holes in light infantry makes cavalry from the rear universal. Nerf the anvil.




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