
Originally Posted by
zonks40
I tried a little experiment, I've added 10 damage to all the weapons, removed AP damage and added the AP damage to the weapons total, just to see if it made the armor stat more of a factor.
You would think that by adding 10 damage to all the weapons that the battle would play out much faster, but with the removal of AP damage, there is no longer damage applied no matter how strong the armor, by adding the AP damage to the normal damage, it gives the weapon a better chance of bypassing the armor, as it should, a hit with an AP weapon can still glance off the armor, the way it is now, any hit is 100% AP damage.
The thing with AP weapons is that just because they can pierce armor, it doesn't necessarily mean they do more damage to the body, but the fact is that AP damage in this game is probably the most common damage dealt out in a battle, when in actual fact, the AP weapon should increase the melee attack rating, as it improves the chances of the wielder inflicting damage.
I also reduced the flank and rear attack morale penalties by 5 each, and gave the Pike and Pike_Elite the same damage as a spear, and gave them damage vs Horse and Elephant, the two battles I tried played out quiet well.
The 1st battle I played as the Romans Vs The Areverni, I got my ass handed to me in that one, but it was a costly enemy victory, the 2nd battle I played as Sparta Vs Athens, just to see how the pikes went, I won that battle, though it was also costly.
So when a soldier attacks another, the Melee attack is rated up against the melee defense of the victim, if the attack roll is higher there is a hit, then the weapon damage is rated up against the armor rating, if that beats the armor rating, then damage is dealt.
So in this scenario, a successful hit does not mean automatic damage, the armor can still turn aside the weapon, making armor much more important, as it was.