
Originally Posted by
Damocles
Historically, raw recruits tended to break rather than fight, unless they were either superbly trained, superbly motivated, or superbly led...and often, they broke anyways without all three. (Ancient sources tell us that enemies of Rome often fled after the first pilum volley, scattered by the war cries and charge...But that's hard to model in a TW game...or the fact that IRL, 9 out of 10 times, armies only fought pitched battles when both sides believed they were on the cusp of an easy victory).
I don't know about anyone else, but regular line units and 'encouraging' units tend to take about the same kind of punishment before fleeing. Currently, that is a ton of punishment. A unit has to suffer far, far in excess of the casualties they would put up with in RL before breaking. That's in a way, an unavoidable hallmark of any video game, but in DeI, the effect is extraordinary. I'd prefer more easily upset units, both my own and the enemies.
Ideally, I'd like to see a system where raw recruits with zero chevrons of experience, had much degraded morale. This morale would jump up to something like their 'normal' amount, by the time they reached three copper chevrons.
This would give much more use to unit types that currently aren't incredibly vital (like units with the 'encourage' ability). It would make sense then, for the triarii to be there keeping the hastati and principe in the fight. Or to rely on naturally high morale units like naked warriors...Although, naked warriors in DeI are about as sturdy as platemail-armored knights (all units are).
By the time a unit reached silver chevrons, their morale increase would be small (currently what it is now), but they'd get get a much bigger bonus to their lethality.
Then by the time they reached gold chevron, they could start getting a sizable bonus to their defensive ability. I think this would make gold chevron troops not only more impressive, but once a player finally manages to acquire them, to have them be enduring. Currently, outside some gimmicks such as a Drillmaster, and a large province full of martial temples, and a full time champion...The only way to get even silver chevron units is to never autoresolve a battle.
Currently, I don't notice much difference at all in the exp of my units. Part of the reason is because all units in DeI are extremely resilient, to the point where the battle is always decided by a rear attack. A flank attack won't do it. I've noticed a lot of units will fight to the death without being taken in the rear.
It's a far more noticeable observation, if you play Caesar in Gaul more. The hollow square ability of the legions ensures that they will fight practically to the last man. I've only ever had a hollow square unit break when circumstances or immense casualties forced it out of formation.
Thoughts? Is this feasible?