Yes actually it would be. You said you are playing the German version right? Well my template has the English table, you will need to find the German table for yourself. In mine it is in local_en_rome2.pack. The 'en' stands for English so you will have the German equivalent, I'm not sure what that is but it is probably 'gr' or 'ds' or whatever. The table you need it land_units.loc and land_units_descriptions.loc they are in db in the pack.
Hey Seb, if I want to make a cavalry unit, do I need to include a horse in the variant mesh definition file? And if I do, under which slot do I assign it?
You don't include the horses in the unit's variant mesh. If you're happy using vanilla horses then choose the most appropriate match-up from the "mounts" table, and then apply this to your unit in the "land_units" table under the "mount" column. If you are looking to create new or edit existing horses then you'll need to create separate variants for those and include them in the relevant tables.
MacklesMod - A series of mini-mods that apply tweaks, changes or fixes to Rome II & Attila
Sigs out of date, mods ain't!
Patronized by Inarus. Constantly.
Thanks Mackles!
hey i've followed all your instructions but when i start my game with the mod it jus stays on the loading screen and I have to restart my computer also how do I update my mod?
If you are crashing on start-up then the most common culprit are either:
a) A spelling error somewhere. Now you get to go through the painstaking process of checking every row and column of every table! (Although a little common sense on your part might be able to save you time, if you think about the most likely places you may have made a mistake)
b) You've used a unit ID already in use by a vanilla unit. This will be in the "unique_index" field of the "main_units" table, or the "key" field of the "building_units_allowed" table.
Happy hunting!
As far as the Mod Manager saying it's out of date, don't worry about that. Only if you choose to upload it to the Workshop will that warning go away. If you want the technical explanation then uploading to the Workshop syncs the build number of the game the mod was built on with the build number of the current game. The build number gets changed with every patch and DLC, so you need to keep updating to remove the warning, even if it works fine otherwise. If this mod is for personal use just check the enable out of date mods option.
MacklesMod - A series of mini-mods that apply tweaks, changes or fixes to Rome II & Attila
Sigs out of date, mods ain't!
Patronized by Inarus. Constantly.
How I can change Land_unit? He putt this: Error "Get_arm_falx" is not a valid value
What I can do?
ok so now the game starts but crashes once i load a custom battle sny ideas whats causeing it
Last edited by Blackmill; July 24, 2014 at 02:07 AM.