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Thread: Sebidee's Complete Guide to Unit Creation

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  1. #1

    Default Re: Sebidee's Complete Guide to Unit Creation

    Hey I'm making a mod for Attila, But it keeps missing up, Not sure what is wrong.

    http://www.twcenter.net/forums/showt...6#post14805746
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  2. #2
    bobbyr's Avatar Semisalis
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    Default Re: Sebidee's Complete Guide to Unit Creation

    Could I also use this tutorial if I wanted to change only the textures for a couple of units (shields, body armour, helmets etc.) ?

    I would like to create Roman Legionaries using resources from 2 or 3 mods, armour mainly from one mod, shields from another and accesories maybe from a third (for personal use only of course).
    Could that work? How would that work?
    Specifically, which parts of the tutorial do I need for that?

    Thanks guys, appreciated!




  3. #3

    Default Re: Sebidee's Complete Guide to Unit Creation

    I can't even open the TweakAssemblyKit thing. It says i need to "open with" but none of them work. Please help

  4. #4

    Default Re: Sebidee's Complete Guide to Unit Creation

    Soz guys was learning things
    Last edited by paulyo122; October 27, 2016 at 09:22 PM.

  5. #5

    Default Re: Sebidee's Complete Guide to Unit Creation

    there may not sense sorry(( well? not here lying around someone foot soldier-the Legionnaire of etc the Roman to the Greeks of Sparta=, etc. from these round shields are inactive as well as repainted. who has (Pak file?



  6. #6

    Default Re: Sebidee's Complete Guide to Unit Creation

    Rome2

  7. #7

    Default Re: Sebidee's Complete Guide to Unit Creation

    give reservation? who? I Yandex translator

  8. #8

    Default Re: Sebidee's Complete Guide to Unit Creation

    THE DIFFERENCES BETWEEN MODELS AND DEFINITIONS
    This is an important one. Do you remember how I told you to use mainly definitions because it would save you work? That is because models and definitions are different. Definitions are usually made up of several models and most importantly the have imposter models. These are models that are seen from a distance, if one of your items does not have an imposter model then it will be invisible when you zoom away from it. You can add imposter models to models that do not have them like this:




    Hi, great tutorial. In this point a have a question. What table i must change for the original mesh stay when you zoom away.

    thank you

  9. #9
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: Sebidee's Complete Guide to Unit Creation

    Quote Originally Posted by aravanal05 View Post
    Hi, great tutorial. In this point a have a question. What table i must change for the original mesh stay when you zoom away.

    thank you
    Something with _lod in the name most likely.



  10. #10

    Default Re: Sebidee's Complete Guide to Unit Creation

    https://prnt.sc/fzwd8t

    here, maybe not. in medieval II i remember use battle_models.modeldb, and put the number in 200000000 and fix. and in Tw warhammer (http://steamcommunity.com/sharedfile.../?id=701343166) one guy change in varians_tables but i can´t find the fix for Rome II.

  11. #11
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: Sebidee's Complete Guide to Unit Creation

    There is a table somewhere where you can change the distance at which it disappears and stuff. I've seen it before but can't think where. Keep on looking through the lod, or warscape tables.



  12. #12
    Hrobatos's Avatar Praeses
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    Default Re: Sebidee's Complete Guide to Unit Creation

    Thank you very much for your great tutorial!

    I have an issue howover. I assigned slavic round shield with decals from Assembly to my unit, and it worked good, howeover when I add those files to my pac, the shield and textures, without any editing, it no longer works, my shields turn red for some reason. I was gona retexture the shields, but now they are in my pack, they dont get loaded at all.

    I would apreciate any help xD
    Attached Thumbnails Attached Thumbnails 20170814_194057.jpg  

  13. #13
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: Sebidee's Complete Guide to Unit Creation

    Press Print Screen/Prt Sc to take a picture of your desktop, then save that image using something like paint/paint.net/gimp/photoshop, and upload it to TWC rather than use your camera to physically take a picture of your monitor?



  14. #14
    Hrobatos's Avatar Praeses
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    Default Re: Sebidee's Complete Guide to Unit Creation

    It is for Attila - Age of Charlemagne, with Mazers Faction Pack also turned on ( as it unlocks Croatia )

    I used slav_round_shield with decals, and when I added those files in my pack, as they are in vanilla, without any chages, the shields in game turned into plain red shield. When I delete these files from my pack, and it loads again the vanilla then it works good again, shields have those vanilla variations
    Last edited by Hrobatos; August 16, 2017 at 03:01 PM.

  15. #15
    Hrobatos's Avatar Praeses
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    Default Re: Sebidee's Complete Guide to Unit Creation

    I got it sorted out.

  16. #16

    Default Re: Sebidee's Complete Guide to Unit Creation

    Hello guys!
    Firstly I would like to apologize for my English, because I do not speak the language very well so I'm using google translator.


    I started a few weeks ago interested in mods of Rome II so I wanted to know how to add to my mod the "Text" that Sebidee added in his mod because I could not find and I just missed this table.


    Thank you very much in advance!

  17. #17

    Default Re: Sebidee's Complete Guide to Unit Creation

    Right at the beginning when i load the uniform the unit doesn't show properly, it's just a "ghost" unit.
    Arms are missing and the face is just grey texture.

    Is it because of the new patch?
    What can i do?

  18. #18

    Default Re: Sebidee's Complete Guide to Unit Creation

    I've been adjusting a unit mod of mine for the main campaign; and all i need to figure out is unit upgrading like how hastati and principe upgrade to legionaries after Cohort organisation. Been looking though the DB files and found nothing. Anyone have experience with this?

  19. #19
    Nikron's Avatar Senator
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    Default Re: Sebidee's Complete Guide to Unit Creation

    Quote Originally Posted by acees911 View Post
    I've been adjusting a unit mod of mine for the main campaign; and all i need to figure out is unit upgrading like how hastati and principe upgrade to legionaries after Cohort organisation. Been looking though the DB files and found nothing. Anyone have experience with this?
    It is in the db files and I think it’s called technology_unit_upgrades but I can’t be that sure since I’m not on my pc now. Just go through the db files and you’ll see it, then you choose the technology you want and which unit to be upgraded to what.

  20. #20

    Default Re: Sebidee's Complete Guide to Unit Creation

    I did everything as you said in the tutorial but for some reason my game freezes at the very first loading screen when i test out my mod the first time you test out your mod in the tutorial.
    can i send you my data?

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