Hey I'm making a mod for Attila, But it keeps missing up, Not sure what is wrong.
http://www.twcenter.net/forums/showt...6#post14805746
Hey I'm making a mod for Attila, But it keeps missing up, Not sure what is wrong.
http://www.twcenter.net/forums/showt...6#post14805746
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Could I also use this tutorial if I wanted to change only the textures for a couple of units (shields, body armour, helmets etc.) ?
I would like to create Roman Legionaries using resources from 2 or 3 mods, armour mainly from one mod, shields from another and accesories maybe from a third (for personal use only of course).
Could that work? How would that work?
Specifically, which parts of the tutorial do I need for that?
Thanks guys, appreciated!
I can't even open the TweakAssemblyKit thing. It says i need to "open with" but none of them work. Please help
Soz guys was learning things
Last edited by paulyo122; October 27, 2016 at 09:22 PM.
there may not sense sorry(( well? not here lying around someone foot soldier-the Legionnaire of etc the Roman to the Greeks of Sparta=, etc. from these round shields are inactive as well as repainted. who has (Pak file?
Rome2
give reservation? who? I Yandex translator
THE DIFFERENCES BETWEEN MODELS AND DEFINITIONS
This is an important one. Do you remember how I told you to use mainly definitions because it would save you work? That is because models and definitions are different. Definitions are usually made up of several models and most importantly the have imposter models. These are models that are seen from a distance, if one of your items does not have an imposter model then it will be invisible when you zoom away from it. You can add imposter models to models that do not have them like this:
Hi, great tutorial. In this point a have a question. What table i must change for the original mesh stay when you zoom away.
thank you
https://prnt.sc/fzwd8t
here, maybe not. in medieval II i remember use battle_models.modeldb, and put the number in 200000000 and fix. and in Tw warhammer (http://steamcommunity.com/sharedfile.../?id=701343166) one guy change in varians_tables but i can´t find the fix for Rome II.
Thank you very much for your great tutorial!
I have an issue howover. I assigned slavic round shield with decals from Assembly to my unit, and it worked good, howeover when I add those files to my pac, the shield and textures, without any editing, it no longer works, my shields turn red for some reason. I was gona retexture the shields, but now they are in my pack, they dont get loaded at all.
I would apreciate any help xD
It is for Attila - Age of Charlemagne, with Mazers Faction Pack also turned on ( as it unlocks Croatia )
I used slav_round_shield with decals, and when I added those files in my pack, as they are in vanilla, without any chages, the shields in game turned into plain red shield. When I delete these files from my pack, and it loads again the vanilla then it works good again, shields have those vanilla variations
Hello guys!
Firstly I would like to apologize for my English, because I do not speak the language very well so I'm using google translator.
I started a few weeks ago interested in mods of Rome II so I wanted to know how to add to my mod the "Text" that Sebidee added in his mod because I could not find and I just missed this table.
Thank you very much in advance!
Right at the beginning when i load the uniform the unit doesn't show properly, it's just a "ghost" unit.
Arms are missing and the face is just grey texture.
Is it because of the new patch?
What can i do?
I've been adjusting a unit mod of mine for the main campaign; and all i need to figure out is unit upgrading like how hastati and principe upgrade to legionaries after Cohort organisation. Been looking though the DB files and found nothing. Anyone have experience with this?
I did everything as you said in the tutorial but for some reason my game freezes at the very first loading screen when i test out my mod the first time you test out your mod in the tutorial.
can i send you my data?