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Thread: Sebidee's Complete Guide to Unit Creation

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  1. #1
    Sebidee's Avatar Artifex
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    Default Re: Sebidee's Complete Guide to Unit Creation

    Quote Originally Posted by Dravkon View Post
    You think you could update the OP to the current version of PFM? I am getting confused on how to go about this, I feel really dumb since you've explained enough a monkey could do it >.<
    Good idea and done. If you're having trouble feel free to add me on steam, please send me a message or something with your steam name first before you send the invite since there a lot of friend collecting randomers out there and I've stopped accepting every request!

    Quote Originally Posted by Dravkon View Post
    My first step into a larger world! (I'm not sure how to shrink this into a 'spoiler')
    Brilliant!!!! Did you make those shield textures? You use spoiler tags to do that. Put [*spoiler] and [/spoiler] on either side of whatever you want hidden. You don't include the * though I just put that there so you could see them.

    Quote Originally Posted by Jason Wolf View Post
    I am sorry but I can't seem to get my meshes in the right area that it needs to go.i have gone through this thread and tried everything. Can someone please point me to the right direction I would be very grateful.
    I've never had this problem for some reason so I don't have any experience fixing it. Does anyone know anything about it?
    Last edited by Sebidee; May 14, 2015 at 06:23 PM.

  2. #2

    Default Re: Sebidee's Complete Guide to Unit Creation

    I also want to change the turn per year and make it 4 turns per year for a mod that I am planning on playing. Any advice would be very appreciated, thanks.

  3. #3
    Sebidee's Avatar Artifex
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    Default Re: Sebidee's Complete Guide to Unit Creation

    That's start pos editing. I don't really know much about it though.
    Hey! Check out my mods!
    Over 60 mods on the workshop, and a mod group in steam. Click the icons to see them for yourself!



  4. #4

    Default Re: Sebidee's Complete Guide to Unit Creation

    Quote Originally Posted by Sebidee View Post
    That's start pos editing. I don't really know much about it though.
    Okay thanks, I'll have to do some experiments then.

  5. #5

    Default Re: Sebidee's Complete Guide to Unit Creation

    Ive created a new clothing item but i cant i can save it and load it back in. But when i select man_final and try to add it in as clothing i cant see it at all (Attila)
    There appears to be a different file structure? Where exactly am i supposed to save for attila?

  6. #6

    Default Re: Sebidee's Complete Guide to Unit Creation

    Is this guide still workable for the latest patch?
    I followed your guide up to "GETTING YOUR UNIT INTO THE GAME" step, saved the packfile and ran the game, and it's stuck at the initial loading forever. Since this crashes my computer as a whole so that I've got to reboot each time, I really hesitate to go through bunch of "trial & failure." Any guess or idea of why it fails?

  7. #7

    Default Re: Sebidee's Complete Guide to Unit Creation

    NVM... I made some stupid typos and omitted few columns... now it works. Thank you for your guide.

  8. #8

    Default Re: Sebidee's Complete Guide to Unit Creation

    this share file is bad sorry trying get a better one (find a new one without pub )
    so new link and enjoy

    https://mon-partage.fr/f/JXwojWUe/

  9. #9

    Default Re: Sebidee's Complete Guide to Unit Creation

    hello i create a blank and safe mod (exept the model for copy paste in directory,a woman )for create all attila unit ,i add weapon table armor table missile weapon and projectiletable,shield etc for all the nice to create fully specific unit
    as i see all your was based with rome 2
    here the link http://paf.im/u5zu7
    hope you will enjoy,

  10. #10

    Default Re: Sebidee's Complete Guide to Unit Creation

    Hi, I've tried to create a unit called "Swords Gorgo", but does not work in the game, I tried everything, Thank You

    Link Mod: https://mega.co.nz/#F!kAw2jIKa!llBGFyo_5ZC4WJKqJc11iw

  11. #11

    Default Re: Sebidee's Complete Guide to Unit Creation

    hi ethiad i find some problem in your table but this is for atila game or for rome 2 ,you forget some table if that for atila you create( a man entities table but forget change name of this one and put new name of this for put inside land unit/man entites table unit)
    2)if this for atila are you sure macedon faction is avaible faction?
    3)unit variation 75 is maybe to big no?
    and you use prefix for some table but this is a mod so all table need same prefix
    so waiting your answer and have fun man

  12. #12
    LestaT's Avatar Artifex
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    Default Re: Sebidee's Complete Guide to Unit Creation

    Are you able to add anny newly created units via assembly kit to the startpos ? I have been unable to do (BoB kinda hang for a long time) whenever I added any created units to the startpos though they woks fine if added manually and works flawlessly in battles.

    Not sure what I have been missing though.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


  13. #13

    Default Re: Sebidee's Complete Guide to Unit Creation

    Hey Sebidee I'm now done with units I've made a I have now for three days followed this tutorial on how to make them a part of the game. But of course I must have done something wrong. Because when I press launch the does not crash, but freezes when it comes to the loading screen. Do you have any suggestions about how to fix it?

  14. #14

    Default Re: Sebidee's Complete Guide to Unit Creation

    Hi, I have been struggling with modding for a few days now even tried downloading your template and making the basic unit like yours with the only difference being my variant mesh definition looks different and they have a different name/key/unique code thing. The problem is that no matter how many times I go back and check for errors the unit is not available in the game (custom battles) It simply does not exist as far as the game is concerend. I receive no error messages, the game does not crash or freeze, they are simply not there even though the permissions have been given in unit_to_grouping_military_permissions_table and units_custom_battle_permissions_table.

  15. #15

    Default Re: Sebidee's Complete Guide to Unit Creation

    Ive had lots of trouble trying to make a mod. Every tutorial i find confuses me greatly, your template seems easy. But ive run into a problem from the start. I cant rename it whatsoever. Everytime i try to rename it through the right click menu, it pops up an error, i cant delete it either because then everything turns red and the names are still there.

  16. #16
    LestaT's Avatar Artifex
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    Default Re: Sebidee's Complete Guide to Unit Creation

    Anyone have any idea why this happened ?



    Didn't happened on other units I created.

    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


  17. #17
    PitaboyDK's Avatar Libertus
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    Default Re: Sebidee's Complete Guide to Unit Creation

    Huge thanks to you Sebidee!!
    After finally "somewhat" understanding how to create my own unit, i've managed to finish my first unit (Or at least i think i have)
    I've uploaded it to Steam Workshop, take a look if you want.

    couldn't have done this without you!

    http://steamcommunity.com/sharedfile.../?id=526074899
    Last edited by PitaboyDK; September 28, 2015 at 09:22 AM.

  18. #18

    Default Re: Sebidee's Complete Guide to Unit Creation

    Hey!Great toutorial indeed.I am trying at first stage to create a unit of elite hoplites but i have stuck on the part:GETTING YOUR UNIT INTO THE GAME.I search again and again for spelling erros but i found none but still the game crushes.then i realised that i couldn't find the 'unknown11'' but i only found an another called 'unknown10' that had already the 'Placeholder' in the land_units_tables and i also didnt quite understand what you did in the sep named:variants_tables,any help is welcome!In steam i have the same name with here if you would like to add me as a friend.

  19. #19

    Icon5 Re: Sebidee's Complete Guide to Unit Creation

    Quote Originally Posted by Sebidee View Post



    This is easy, open up TWeak.AssemlyKit and the variant editor
    Whenever I try to open the Variant Editor, it says I need a certain application to run it with. What do I run it with? if I run it with TWeak.AssemblyKit, how do I find it in the computer?

  20. #20

    Default Re: Sebidee's Complete Guide to Unit Creation

    Sebidee...

    I really appreciate what you've done, but I'm having trouble. I downloaded your template, but it wont show up in the .pack files for TWR2. Why is this?

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