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Thread: Sebidee's Complete Guide to Unit Creation

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  1. #1
    Sebidee's Avatar Artifex
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    Default Re: Sebidee's Complete Guide to Unit Creation

    Quote Originally Posted by Monty_Python55 View Post
    Thanks. Also, stupid question, but your armored falxmen pack does work, right? I followed the instructions to a T, and my sword guard unit causes it to quit working (I know it's them because it only happens when they're in). Could it be that I gave the men a Pompey head, and the officer an Octavian head?
    It should work I guess although it's not really intended to be used. It's just an example, try not using the falxmen. What crash are you getting? Is it an infinite load screen, a CTD or is the unit just not showing up?
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  2. #2

    Default Re: Sebidee's Complete Guide to Unit Creation

    Excellent work! It's a very useful tutorial

  3. #3

    Default Re: Sebidee's Complete Guide to Unit Creation

    I don't use the falxmen as a pack, I used your template, and followed the steps to a T, but I changed the data to what I needed it to be (the Falxmen officer became Octavian, with a corresponding name change). It's an infinite loading screen problem.

  4. #4
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    Default Re: Sebidee's Complete Guide to Unit Creation

    Quote Originally Posted by Monty_Python55 View Post
    I don't use the falxmen as a pack, I used your template, and followed the steps to a T, but I changed the data to what I needed it to be (the Falxmen officer became Octavian, with a corresponding name change). It's an infinite loading screen problem.
    Ok, if you have an infinite loading screen then that means you either have something in the wrong column or else have made a typo somewhere. Unfortunately the only thing you can really do is to go through every table and read it very carefully to find the error.
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  5. #5

    Default Re: Sebidee's Complete Guide to Unit Creation

    Okay. Thanks for the tip, I'll be digging in soon...and probably be up all night just to find out I missed one character in one spot that made it just barely different, which caused it. Programming/Modding For the Win!!!

  6. #6

    Default Re: Sebidee's Complete Guide to Unit Creation

    Both are fun, but need to be done in moderation, or else they will overwhelm you. My apprehension is from a project from the former, where I spent a semester of school trying to debug a program someone else wrote in Javascript...which I had almost no knowledge of. Thanks to you, I'm in a little bit better position for this as compared to that, but I still don't have the best odds.

  7. #7
    Sebidee's Avatar Artifex
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    Default Re: Sebidee's Complete Guide to Unit Creation

    Don't worry about it. It's really annoying when you start out because you'll make tons of mistakes but after a while you will be able to spot them really quickly. It's better to just doing it really carefully the first time to prevent any mistakes from happening at all. Remember to only ever copy and paste, typing will definitely cause mistakes.
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  8. #8

    Default Re: Sebidee's Complete Guide to Unit Creation

    Thanks for the help; unfortunately, I feel that my troubles are only starting. Is it possible to make a unit of some mounted men, some infantry? Ex. 60 on horses, 60 on foot?

  9. #9
    Sebidee's Avatar Artifex
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    Default Re: Sebidee's Complete Guide to Unit Creation

    Quote Originally Posted by Monty_Python55 View Post
    Thanks for the help; unfortunately, I feel that my troubles are only starting. Is it possible to make a unit of some mounted men, some infantry? Ex. 60 on horses, 60 on foot?
    No, not possible.
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  10. #10

    Default Re: Sebidee's Complete Guide to Unit Creation

    Have you made a tutorial for this for TW:A or is it the same?

  11. #11
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    Default Re: Sebidee's Complete Guide to Unit Creation

    Quote Originally Posted by Psychedelic Power View Post
    Have you made a tutorial for this for TW:A or is it the same?
    It's pretty much the same. I'll probably get round to writing a tutorial for that.
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  12. #12

    Default Re: Sebidee's Complete Guide to Unit Creation

    Yeah...my issue was that I typed in the armor; it worked with the slingers, not with the Sword Guard. It's "cataphract", not "capharact". Had to plug in Praetorian Guard info, and table by table, then cell by cell, reintroduce my table to find it, but it worked.

  13. #13

    Default Re: Sebidee's Complete Guide to Unit Creation

    Thanks for the further info. How about slinger cavalry, at least in theory?

  14. #14
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    Default Re: Sebidee's Complete Guide to Unit Creation

    Quote Originally Posted by Monty_Python55 View Post
    Thanks for the further info. How about slinger cavalry, at least in theory?
    I don't think there's an animation for that.
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  15. #15

    Default Re: Sebidee's Complete Guide to Unit Creation

    So...that means Animation editing. Are there caps on data entries (ex. I know Movement points can't go above 999,999, but are there any others, including tables in your advanced guide)? If these questions seem scattered, that's because I'm working on an extremely overpowered Spartan unit for a friend, and I want to add to my Roman Legion pack, so I can release the latter to Steam.

  16. #16
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    Default Re: Sebidee's Complete Guide to Unit Creation

    I don't know if there are caps, I haven't come across any anyway. There's a cap on the unique index for units but I think that's like 12 characters so it would never be a problem.
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  17. #17
    Linke's Avatar Hazarapatish
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    Default Re: Sebidee's Complete Guide to Unit Creation

    Hey Seb, I have a problem with cav units. They are always dismounted, I mean I added horses and all and the game doesn't
    crash but they are still on foot in battles.

    and also what table to give abilities like phalanx?
    Last edited by Linke; April 12, 2015 at 06:10 AM.

  18. #18
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    Default Re: Sebidee's Complete Guide to Unit Creation

    Quote Originally Posted by Linke View Post
    Hey Seb, I have a problem with cav units. They are always dismounted, I mean I added horses and all and the game doesn't
    crash but they are still on foot in battles.

    and also what table to give abilities like phalanx?
    Have you added the value in the main_units as well?

  19. #19
    Sebidee's Avatar Artifex
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    Default Re: Sebidee's Complete Guide to Unit Creation

    Quote Originally Posted by Linke View Post
    Hey Seb, I have a problem with cav units. They are always dismounted, I mean I added horses and all and the game doesn't
    crash but they are still on foot in battles.

    and also what table to give abilities like phalanx?
    You need to give the unit a number of horses that equals the number of men. It's not in main_units though (simple mistake) it's in Land_units_tables. The column is called num_horses.

    To give abilities you use land_units_to_unit_abilites_junctions. That info is in the tutorial.
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  20. #20
    Linke's Avatar Hazarapatish
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    Default Re: Sebidee's Complete Guide to Unit Creation

    Thanks

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