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  1. #1
    Yerevan's Avatar Campidoctor
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    Default General's mortality rate

    This is one of the very few weak points of this game and one my obsession. Since the SJ have so many colorfull great generals it's always disapointing to see every one of them comiting suicide early on in the campaign when played by the AI.

    Especially in sieges, where, you ll see the generals/daymio unmount and attack the walls after all its last troops died. I remember in my Uesugi campaigns, even when I rushed Kenshin to attack the Takeda, Shingen and hisbrothers were already long dead when i arrived...

    This is bad for rp but also for the overall challenge because the AI never benefit from a high skilled general.

    Until now the only solution I've heard about consist in scripting the daymio so he stays home :-( Or to make the general a ranged unit, like in TROM, but I'm not sure it really works.

    But there must be something. I ve the feeling its happening less often in FOTS and in battles you ll often see the general is the last man standing of his escort and runs away unharmed.

    If any one here have an idea to solution this I would be eternally gratefull. S2 might be the last great TW game, this would make it almost perfect.
    " Gentlemen, you can't fight in here! This is the War Room! "

  2. #2

    Default Re: General's mortality rate

    As you say there are certain scripted actions by the AI that virtually guarantee's their generals death. The suicide run on the castle wall, at the end of a failed siege is one of them, and the other is the tendency for generals of armies weak in cavalry to initiate combat by charging your army single handed. I mean the tendency for the AI to throw it'scavalry away at the start of every battle is bad enough, but when that cavalry is the generals unit then it beggars belief.

    What I have not witnessed is AI generals using their abilities to bolster their troops, which ought to be their main scripted activity.

  3. #3
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    Default Re: General's mortality rate

    Yes, The only means I could think of is:
    1. Giving Ranged Attack so they tend to keep away from melee rather that charging head-on
    2. Making Generals not able to Dismount, so they won't scale Walls.

    The problem with Nr.2 is that there is still nothing to prevent them parking near the walls and get shredded first by defenders missile fire before broke and left the battlefield by themselves.

  4. #4
    Yerevan's Avatar Campidoctor
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    Default Re: General's mortality rate

    @ Didz : sure I never saw any AI general "stand & fight" or just "inspire".

    @ weirdos-ascensor : umber 2 could help. I will try it.

    I hope there is no problem with the auto-result that would cause general to die prematurely.
    " Gentlemen, you can't fight in here! This is the War Room! "

  5. #5

    Default Re: General's mortality rate

    Quote Originally Posted by Yerevan View Post
    I hope there is no problem with the auto-result that would cause general to die prematurely.
    In my experience Auto-Resolve is even more brutal than a player controlled battle as far as casualties and general deaths are concerned. In fact, I deliberately use Auto-Resolve when I want to be sure of wiping out a smaller enemy army rather than just forcing it to retreat. On nearly every occasion I find the entire army is destroyed including any and all it's generals.

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