Guys please help!!! I won campaign and now i want to play custom battles, because i have really great imaginationand in 90% custom battle crash... :/ help asap
Guys please help!!! I won campaign and now i want to play custom battles, because i have really great imaginationand in 90% custom battle crash... :/ help asap
May I ask next time, that you do not multiple times in this sub forum or SS main forum, please await a reply and if you have none, then bump the original thread. I have deleted your other posts, keep it to this one.
Your answer is that the vanilla battle maps for custom battle no longer sync with 6.4, therefore they will crash
SS Forum Moderator
Navajo Joe
'Proud to be patronised by cedric37(My Father and My Guardian)
Ok, so is there anything i can do to fix that, so I would be able to play custom battles?
ps. sorry for multiplying and ty for responding!
There is nothing to be done, SS is about the campaign game, not custom battles
Sorry
NJ
'Proud to be patronised by cedric37(My Father and My Guardian)
How is that possible? Is there any mod maker(thinking of human ofc xD) who can makes it work?
Let me help Joe out a minute.
You want it done, you have to do the legwork.
Each custom battle is in the data\world\maps\Custom folder. Each map has a x,y coordinate to match the vanilla map. It's up to you using the console commands to figure out where the vanilla point is and change the one in the mod's folder to match the mod's map. By the way, custom battles in my mod have not been touched either.
Ha! So there is a way how to fix itbut i am not sure if i understand it :? I should change x,y coordinates of SS, to be just like in original maps from regular medieval2 ?
Ty, you just made my day!!))
The other way around, change x,y coordinated in the text files of customB maps so they fit with the SS map playable locations.
If you have photoshop or any image editing software that can display the pixel coordinates of an image, then use it to open map_regions.tga located in ".../data/world/maps/base/", usually the "y" coordinate displayed will be the inverted of the used by the game, if so, substracting the displayed value to 288 will give you the corresponding "y" coordinate used by M2. This way instead of wild guesstimating a valid coordinate you'll actually have an idea where is land and where is sea...in photoshop you can further stack the other tgas on top the regions one (some will need rescaling to 510x288) so you get an even better idea if the coordinate is in a river/mountain/etc.
If you extract original M2 map tgas 1st to get a reference where geographically these custom battle maps were, you'll have it easier to properly fix the custom battlemaps in SS.
Yes it's a time consuming work, probably the reason why no one has done it xD and well if you decide to embark in this task please by kind enough to share the results
PS: I Think gigantus' Geomod editor can be used to do all this in an easier way but not sure as i've never used it, look at its tutorials and stuff.
Last edited by Melooo182; June 18, 2014 at 10:04 AM.