First off, I'm new here, and let me say, I love the mod. But now, to business.
I ended up testing some units in custom battles to get a feel for the mod, and aside from some horse archer units being better at close combat then lancers (which I already saw a thread about, so I won't elaborate), I noticed elephants are far, far too good at melee.
Now, I'm not talking about their charge. Something that massive should have a frighteningly effective charge, the problem is that once the fighting's bogged down and the units got involved in a prolonged melee, the elephants would always come out on top. I tried it with spears, pikes, swords, in and out of formation, nothing helped; even when the elephants didn't charge at all (I walked them to the enemy, or had them charge head first into a properly braced phalanx), the infantry would always loose and the elephants would never suffer more then minimal casualties, often none at all. It would appear knock back combined with DEI's reduced lethality is a powerful combination (as if elephants weren't already overpowered in vanilla...).
Cavalry actually preformed better, likely due to being immune to the elephant's knock back. This is the exact opposite of what one would expect historically, as elephants were supposed to frighten horses senseless, but infantry that held its ground would come out on top.
I'm not sure how to go about a solution exactly, but obviously knock back is the problem. Maybe infantry should be immune to it unless the elephant is charging. Lower morale and easier panic from non-missile sources might also be worth considering, seeing as elephants were historically notorious for being fickle under pressure, and I doubt they'd withstand the rigors of a prolonged melee.




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