But i already been planning to remade every unit upkeep and cost from zero.The concept is quite similiar like making units stats
Units Cost can be divided into :
- 10 class maybe more (what class units used)
- Type weapon he used (if he use naginata + katana its count as 2 weapon that why samurai who carry 2 weapons always cost more)
- Cavalary or non Cavalary (what type horse its used heavy,light,normal)
-------------------------------------------------------------------------------------------------------------------------------------------- +
(.............................................) =
Total unit Cost
This kind of method will make every units become realy details, and mostly different from each other, so katana samurai will different in comparison to katana cavalary,buts its more cheaper then naginata or yari samurai,while katana samurai maybe excelent in melee but proves no protection from cavalary attack, and the cost reflect this.Plus like college things you can explain how in the world you decide that naginata samurai cost 865, so basicly its not random magic number that pop out of nowhere.Unit cost and upkeep in 7.3 is basicly awfull since i realy have no concept how unit cost should like.So i decided to used old value and just reshape it.
Unit upkeep can be decided based on how many turn to achieve 1 years, so the logic is if katana samurai cost 1200 and there is 12 turn in one year, the upkeep every turn/month should 120.Basicly when you recruit xxx units, you already pay 1 years wages in advances for his service.
While this kind of tweaks realy add better realism in the game, but it also consumed more times if i put this complex unit cost and upkeep concept in 7.4 release, i think it will consumed another 1-2 weeks.And that not including other tweak as well