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Thread: V2.5 - U Ai Mod Shogun II *Compatible with almost any other mod including Darthmod, All In One and S2R*

  1. #1
    The Hedge Knight's Avatar Fierce When Cornered
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    Default V2.5 - U Ai Mod Shogun II *Compatible with almost any other mod including Darthmod, All In One and S2R*



    [B]Fully compatible with Darthmod, Shogun Realism, All in One etc!
    Most complete Ai overhaul currently available for Shogun 2!

    I did this to prove a point, because i wanted too and because i do it for myself (and because everyone else thus far has been doing it wrong in my opinion).
    So whats this? Well its a continuation of my uai for napoleon (which now has new formations ) but this time around its cai only (largelly so as to be compatible with 90% of major overhauls).


    V2.50
    Updated for latest game patches
    Changed building orders to support unit pack better
    Made matchlocks more common
    Adjusted recruitment priorities in line with patch
    Watch out for oda.

    V2.20
    Fixed the ai recruiting very few naginata samurai and monks late game
    Decreased naval spending
    Other mine tweaks

    V2.10
    Bugfix, thanks to Vragos for this
    Increased ai cavalry recruitment and generally improved force compositions slightly

    V.2.00
    16 beta versions while i was away later and a major ai breakthrough and i end up with this. This log is by no means complete due to the shear mass of changes.
    Majors are now far more dominant, i can almost gaurentee 10/11 alive by turn 30
    Ikko Ikki expansion randomised
    Oda/tokogawa survival randomised
    Improved Ai base building logic
    Improved ai attack logic
    Improved force composition, noticed lack of cav so improved this.
    Minor factions rebalanced
    Ai more likely to take trade nodes and raid trade routes
    Ai builds more ports, upgrades goldmines faster
    Ai will favour weaponsmiths over armourers
    Screenshots and log (look at the minimaps)
    Spoiler Alert, click show to read: 

    Ai force compositions




    1.5 beta


    1.7 beta


    2.0 beta, im the ikko ikki generally being skinned

    Notice the mori, oda, shimazu, hojo, takeda, hattori, chosokabe, date and uesegi (just hanging on near the ikko ikki) are still alive in 1549


    Notice the hojo starting to dominate, hattori also doing well, uesegi bouncing back a little, chosokabe almost captured their island


    Hojo dominant in the east, mori and shimazu in the west. Hattori in the center being invaded by chosokabe as they seige kyoto. Takeda destroyed as are uesegi.


    Takeda rebellion, chosokabe invade mainland big time, oda begins to expand, i get crushed.






    Changes

    V1.00
    Ai destroyed me in 40 turns, all you need to know
    More swords
    more farms
    Greater defensive manouevers
    more fun

    V0.85
    Should have fixed up building priorities nicely, cai will build fewer yari dojo's, more bow and sword dojo's. If it does build a yari dojo it will rapidly upgrade to naginata once it has the techs.
    Tweaked tech priorities.
    Changed many behavior junctions to try and make it trade more
    More aggressive navaly
    Should defend better
    Should offer more marriages

    V.0.7
    Fixed an issue with ashikaga shogunate-no more ramant expansionism
    Majors should be more dominant buuut the bdi still messes them over particulaarly oda and shimazu
    Renamed some more tables-greater compatibility

    V0.65
    Fixed Ai Farm Building (hopefully)
    Rebalanced Katana Samurai again
    Improved Major Faction survivability (hopefully)
    Added a visual installation indicator to the main menu (see if you can spot it )
    Slight tech tree priority changes

    Changes v0.2->v0.55 (several builds went unreleased resulting in the version increase)
    -Much Better ai building- should build bigger castles and better buildings in a better order
    -Better ai technology management
    -Tweaked (again) force composition
    -Naval trade nodes more important to the ai now
    -Aggression, reliabilty and build policies changed for many factions to make them more survivable
    -Agent policies improved
    -Likelyhood of the ai recruiting matchlocks improved
    -Katana samurai will now be recruited more often than other types of samurai (they are the best )

    And because i like to back up my claims in there spoiler are some pics i took in my last test campaign.
    Spoiler Alert, click show to read: 









    V.0.2
    -Changed Ai building priorities, bases should be more varied and dynamic, should help recruitment somewhat too.
    -Fiddled autoresolve and such
    -Cai priority changes made
    -Compatibility with other mods maximised (should affect the ai only now)
    -Force compositions tweaked slightly

    V.0.1
    -Reduced aggression of ai somewhat (i found it too high, made the ai vulnerable).
    -Change defence distributions
    -Changed agent aggressiveness
    -Massive recruitment priorites rejig, see spoiler to see the sorta armies the ai now recruits (no archer spam!) also notice a couple of rarer units such as no dachi samurai too . These sorta of armies are now the norm.

    Spoiler Alert, click show to read: 












    -Diplomacy rejig, eg less ridiculous realm divide.
    -Naval priorites rejig, should go for trade nodes more, should recruit more balanced fleets (eg no sengoga bune spams anymore).
    -Rebalenced the autoresolver
    -Made the ai plough more money into its economy so it develops more (and attempted to make it recruit more trade ships)
    And lotsa stuff i forgot, and probably some bits from the napoleon one, you never know.

    Installation
    Extract the .rar to your data folder (C:\Program Files (x86)\Steam\steamapps\common\total war shogun 2\data) There is no need to edit your user.script

    Compatibility
    Known compatible:
    Darthmod
    TROM
    Total Realism
    Unknown but most likely:
    All other mods
    Any affirmations on other compatibilities would be most appreciated.

    Download

    How this mod was made: http://www.twcenter.net/forums/showthread.php?t=457688
    Last edited by The Hedge Knight; May 30, 2012 at 03:18 PM.

  2. #2
    Inevitability won
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    Default Re: Universal Ai Mod Shogun II V-0.1

    Finally somebody who knows how to do a bloody AI...

  3. #3

    Default Re: Universal Ai Mod Shogun II V-0.1

    I sense a little dramatization from both of you.

    Especially this is a bit hard
    and because everyone else thus far has been doing it wrong in my opinion
    .
    Good luck.

  4. #4
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: Universal Ai Mod Shogun II V-0.1

    Quote Originally Posted by DARTH VADER View Post
    Good luck.

    Good luck to you too Darth, your reputations preceeds you.

    I dont mean 'everyone else has been doing it wrong' in a mean way however it is honestly my opinion. I tested my theories (with i have had the past two weeks and told you) and got some great results so i released them.
    Last edited by The Hedge Knight; May 30, 2012 at 03:16 PM.

  5. #5
    Inevitability won
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    Default Re: Universal Ai Mod Shogun II V-0.1

    I was merely pleased that someone has finally correctly editted the AI force composition values to accuratly represent realistic armies makeup. Something no mod does to date. I'm sorry if I offended you. I have played all of the mods on offer, and I find that all neglect the area of AI creating balanced armies, this looks like it achieves that.

    Cheers.

  6. #6
    Shabby_Ronin's Avatar Primicerius
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    Default Re: Universal Ai Mod Shogun II V-0.1

    Will this work with TROM without any undesired side effects?

    NM read the compatibility thing...it does look promising though.
    "...I'll look for something else. We're surrounded by water. Why are we eating knob?"

  7. #7
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: Universal Ai Mod Shogun II V-0.1

    Quote Originally Posted by Shabby_Ronin View Post
    Will this work with TROM without any undesired side effects?

    NM read the compatibility thing...it does look promising though.

    It would be great if you could test and tell me . Should work though.

  8. #8
    Shabby_Ronin's Avatar Primicerius
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    Default Re: Universal Ai Mod Shogun II V-0.1

    Quote Originally Posted by The Hedge Knight View Post
    It would be great if you could test and tell me . Should work though.
    I was probably gonna start a new Date campaign tonight, so I will try it I think.
    "...I'll look for something else. We're surrounded by water. Why are we eating knob?"

  9. #9

    Default Re: Universal Ai Mod Shogun II V-0.1

    The best part of having so many excellent modders is there's a large variety to choose from before you decide what's best. The worst part about having so many great modders is that they're all so damn good, you can't pick. Will test this one out!
    If you rep me, leave your name. I'll look more kindly on your future transgressions.

  10. #10

    Default Re: Universal Ai Mod Shogun II V-0.1

    I am sure you did to this a great job yourself. You are a good modder.

  11. #11
    Yuko's Avatar Campidoctor
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    Default Re: Universal Ai Mod Shogun II V-0.1

    will try it with TROM Battle mod right now tks.

  12. #12
    Shabby_Ronin's Avatar Primicerius
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    Default Re: Universal Ai Mod Shogun II V-0.1

    Can this be used in unison with the campaign pack from TROM, or just the battle pack?
    "...I'll look for something else. We're surrounded by water. Why are we eating knob?"

  13. #13
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    Default Re: Universal Ai Mod Shogun II V-0.1

    I ahve already said i have no idea, try with both.

  14. #14
    Ludicus's Avatar Comes Limitis
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    Default Re: Universal Ai Mod Shogun II V-0.1

    Seems quite interesting
    ---
    "And lotsa stuff i forgot"
    Would you care to elaborate?
    Il y a quelque chose de pire que d'avoir une âme perverse. C’est d'avoir une âme habituée
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    Every human society must justify its inequalities: reasons must be found because, without them, the whole political and social edifice is in danger of collapsing”.
    Thomas Piketty

  15. #15
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    Default Re: Universal Ai Mod Shogun II V-0.1

    Yeah. Stuff i changed and forgot about while testing . Nothing harmful, just small values.

  16. #16
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    Default Re: Universal Ai Mod Shogun II V-0.1

    so i tested your mod. nothing great. just give up.


  17. #17
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: Universal Ai Mod Shogun II V-0.1

    Quote Originally Posted by lesterthenerd View Post
    so i tested your mod. nothing great. just give up.
    I would but your critisms are so non constructive they spur me on.

    Thats just not my style .
    Last edited by The Hedge Knight; April 03, 2011 at 07:21 PM.

  18. #18
    Capricornius's Avatar Civis
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    Default Re: Universal Ai Mod Shogun II V-0.1

    Hedge your efforts here are much appreciated.
    When the enemy advances, withdraw; when he stops, harass; when he tires, strike; when he retreats, pursue. ~ Mao Zedong

  19. #19
    Chevalier IX's Avatar Primicerius
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    Default Re: Universal Ai Mod Shogun II V-0.1

    Quote Originally Posted by .Mitch. View Post
    I was merely pleased that someone has finally correctly editted the AI force composition values to accuratly represent realistic armies makeup. Something no mod does to date. I'm sorry if I offended you. I have played all of the mods on offer, and I find that all neglect the area of AI creating balanced armies, this looks like it achieves that.

    Cheers.
    While it avoids the archer spam,I believe there are still far too many samurai in the armies present here...anything that can be done about that???perhaps unit caps on the Samurai units??

  20. #20

    Default Re: Universal Ai Mod Shogun II V-0.1

    Quote Originally Posted by Chevalier IX View Post
    While it avoids the archer spam,I believe there are still far too many samurai in the armies present here...anything that can be done about that???perhaps unit caps on the Samurai units??
    The Shogun Realism Mod successfully accomplishes that by implementing rigid caps upon them...

    Regarding the thread makers personal opinion, it is unfair to say every other modification has been doing it wrong since this game just came out and everyone is experimenting to say the least. Not every overhaul has overhauled anyway. Your confidence is expected but earned, we'll see.

    I am going to check out this modification because I'm eager, though I'm concerned that you do not have an entire list of changes available. Every mod does mate. Would be extremely helpful to be aware of as your link to the Napoleon one doesn't showcase one either. Also about that, how credible is an AI mod based on an earlier title on the 17th century applicable to Sengoku? Any minor values be an exaggeration? I don't know.

    Otherwise I am sincerely interested in your modifications future, I can't wait to see what the community is going to do.

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