View Poll Results: With the RGM 7.4 finally out what do you think about CAI and Overall game play

Voters
16. You may not vote on this poll
  • Perfect, keep it like this,evertyhing sync corretly

    11 68.75%
  • Good, but still CAI need to reduced its term of hostility, overall everything is quite balance

    4 25.00%
  • Average,its not i dont like the new update but i just miss the old passive CAI

    0 0%
  • Bad,please revert it into original state,especialy now AI finally bring siege eguipment like rome 2

    1 6.25%
  • Very bad,every tweak you do just make the gameplay turn into harder to complete,almost imposible, i just want to win that all

    0 0%
  • Unplayable, your mod Sir is one hell of mess, the ui,CAI,evertyhing is wrong, i Hate This Mod, even rubik's cube is better then playing your mod

    0 0%
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Thread: |RGM| Real Garrison Mod 7.7 is Out !!!

  1. #1
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Feb 2011
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    Icon6 |RGM| Real Garrison Mod 7.7 is Out !!!


    This thread have its own background music, since TWC not permit to edit html so i put some background music link into pages, now you can whistling some old tunes while reading page in this thread.Enjoy the music

    Originaly this mod created intended to use as sub mod for Radious Complete Overhaul Sengoku Jidai, but sub mod means to use as add on for the original mod not Overhaul, so i decided to move this thread into Overhaul and Compilation thread since my mod contain many - many other mod.


    History the birth of this Mod
    This mod created for the first time as mod that add garrison unit using many of radious unit sengoku jidai pack, its purpose to give more challenge to player by replacing yari ashigaru garrison with variety of unit, with dynamic garrison system so almost every province will not garrison by the same unit, since every building represent different unit. As time growth the content of the mod itself growth,slow but sure the mod transform into big and complete overhaul both visual and perfomance. Starting as hobby ended with passion.


    "Now that what i call burning a Village"

    New 38 Unit Card for RGM 7.7


    Main menu of RGM 7.7 . Hope you like it, especialy Vagabond fans !!!

    Mod Status : Ongoing
    RGM 7.7 Main Concept , Lots of new Stuff just Check it out !!!
    War of Resource


    Yeah if you ever play monopoly or anything that require brain power, you know what it means by controling resource you control the gameplay. So the main thing is to grab resource as many and faster as you can, while in the process you can decide to trade and share your resource while gain money, and friendship with other Clans or dont trade and you will invite a lot of enemy hungry to grab you resource. Remember poor rob rich man case.

    The problem is if you choice to trade you let the other Clans growth, on military aspect this dangerous, because sooner or later you will face the nemesis you made.Better example like petting wild tiger , yeah when he still a little he will nice and funny, but the longer the little tiger growth into full adult tiger, and guess what you will become his Meal. Problematic eh ??? read more and you will be suprise

    Cunning Diplomacy
    Since i also loved play ROTK game, i bit heavy when come into political and intrigue,i think most of you already hear about "Kill With a Borrowed Sword" it was third tactic from "The 36 Stratagems " . And i realy advised you to do that, especialy when planning war, i already modify so the AI definitly will help you when the war is broke, provided you give them military acces to your land , AI will less backstabing except your diplomatic relationship was sunk realy low or you get threat of attack , it cant be helped they will 100 % betray you if you get "threat of attack note".

    Even this is not rival like rome 2 where you can spesific ask ally to attack target from map, they will come to fight the enemy "If" you and him share military access so. And about hostages yes you can get opponent hostages but in trade condition mostly , and its must in good relationship or ally, dont bother ask if your relation ship in bad term, they will reject mostly here some example why you should consider sharing military acces with your trusted ally.Remember it also apply with the enemy too.



    You can see Hojo send me 2 stack army to help get rid Oda, so there is benefit to make reliable alliance, especialy when you gonna hit Realm Divide, With good politic manouever you can create two block of power The enemy alliance vs Your Alliance. Its realy bad idea if you planning go on solo vs everyone, you need team player in RGM mods.

    Boring playing as ruthless Daimyo ??? Prefer honourable way to conquer Japan by using diplomacy ?? Just want to be a good guy ?? Dying to see Realm Divide but in AI instead of you? Now you can make it happens,this is the picture while i play RGM 7.3,Very Hard Campaign, as you see there is no way i can beat Oda with just sheer of military strengh especialy in term of man power i can recruit,But since i save enough money to bribe other faction to join in my little scheme amd voila here is the result. Before you always said why develop chi, its better i develop bushido, when max i can steam rolling any enemy? now you can see thanks for focus in Chi, and develop healthy trading with other faction i can develop enough money to make my plan into frutition . Diplomacy is a tool that sharper then blade if we able to use it. There is merit in art of making money.Here some example how terryfing other AI faction

    Still big question is wandering did Korea will make naval invasion ??? Since i can see his navy ship already roam in Japan sea .

    Unpredictable Campaign

    Here you see i play Takeda on VH campaign, right now turn 8 the Oda finally swallow the Tokugawa and try sweep toward Imagawa, most small clan either submit as vassal or be destroyed.It seem the Oda is unstoptable force.

    The Oda finally defeat Imagawa and continue to press into Kai land, where Shingen Takeda already waiting and deliver heavy blow to Oda Clan with death and defeat of Oda Daimyo.It was huge success even many of Takeda warrior die in the process.

    Now its turn 28, the table is turned, the Oda has been deserted by his own Vassal,Tokugawa rebellion seem the cause of the Oda downfall,While Oda main power destroyed on Kai.Watch Tokugawa now finally topple the old Conqueror and press the attack to Owari,and finally emerge as victor, considering Tokugawa already reduced to ash before, its quite achievement.

    Oda now is left with one province in Suruga, ex Imagawa Clan home province,Seizing this oppurtunity Takeda try to end this old feud once and for all, still no one expected to be greet by heavy resistant from Oda,and this is just fort lvl 1 province.If they left Unchecked the Oda may rise again.
    Notice the auto resolve strengh between Takeda and Oda.

    Firee !!!!!!


    Building and Resources


    To build something you need certain resource, but to simplify the gameplay i focused with only 2 resource that Stone and Wood, What the catch ??? Every chain building starting from 2 tier to 3 or 4 will require either wood or stone.From mighty castle to road to port , almost all of it except farm. So no trade stone or wood then try satisfied with 1 tier building. You cant build something without resource !!! that the rule in this game, its bent ai and human player, no wonders ai will furious when you dont want trade with him. Harder ?? nahh still more to come, keep reading !

    Army Recruitment


    You like realism ??? nah you will love this part. So to create something you need certain resource for that. Here a little concept i use

    Iron : sword and spear most of samurai units
    Wood : ship and bow
    Silk : ninja mostly
    Medicine : Monk and gun powder unit
    Horse : Cavalry unit
    Craft : Ronin, bandits mercenary mostly any low life you guys take use for sacrifices in battles
    Cotton : Lady units and Hero only
    Stone : Tetsubo class only and mangonel
    "Nah man i can do that with little tweak in db i change it by myself". Okey seem you not convince and not satisfied. Fine - fine read more

    Army Size


    "You have already recruited the maximum number of this unit already" Hu ?? I am prety sure its the beggining how can i cant recruit more yari ashigaru to smash the rebellion, damn what the ?? I cant spam ashigaru , Great !!! what a loser, sure the one who make this mod is Suck !!!

    Okey if you are the one who said like that, then this mod is not for yours, go find another one or vanilla where you can field unlimited army as long your gold can coffer it, go conquer japan with only 1 tiny little undeveloped province or maybe 1 super developed province, where you can field unlimited man power, dudes its Japan c. 1467 – c. 1573,

    To field a huge number of army you need a lot of food, that the reason why Caesar agree conquer Egypt because it have huge field of grain. In RGM to build a stack army its all depend on how well developed your farm and how many farm you have, still you need certain buiding to recruit certain units. But the man power of your clan growth dynamicly, the more province you hold the bigger the army you can field. So farm now play a important role now. Example

    1 sword dojo lvl 1= 1 light samurai, so if you have 2 sword dojo lvl 1 = 2 light samurai
    1 farm lvl 1 = 2 yari ashigaru , so if you have 2 farm = 4 yari ashigaru
    1 farm lvl 2 = 4 yari ashigaru, so if you have 3 farm = 12 yari ashigaru

    Aha !! it sound logical to me , well it seem Sengoku Jidai not a robot factory era where one Clans can field unlimited number of robots by holding 1 province

    With recent upgarde prior RGM 7.1 using the same concept but more reflect futher into faction power, now your army and AI will be divided into 4 type :
    1.Ashigaru = Farm (every farm you have will increase maximum ashigaru unit type, except gunpowder ashigaru)
    2.Samurai = Military Dojo you have for each type will increase maximum samurai unit per type you can field, so if you build alot of sword dojo you can field a lot of sword type samurai. Planning carefully for balance building means balance army
    3.Monk = same concept like before , temple only
    4.Ninja and Ronin = same concept like before, sake and market chain

    So are you interesting ???? Still not, okey lets continue then ......

    Food,Town and Garrison

    Lets continue our lesson with farm today, open your book pages 12 ,everyone
    Student : Teacher why we need to build farm ?
    Teacher : Because to feed people inside that building
    Student : Realy ? why ? i dont see the man, is he ghost ?
    Teacher : Because he is a garrison unit, anyway lets skip that part, the point is you need food for every building and its growth bigger every upgrade
    Student : Okey then, is there another purpose ?
    Teacher : The more developed your province the more food it consumed so you cant build every province to super well developed Province like dream land
    Teacher : Still its in beta stage but the ratio is 3-4 lvl 4 farm : 1 super well developed province and dont forget every building have it own garrison
    Student : So its more harder to siege then, even i outnumber them 2 : 1
    Teacher : Yes that the beauty of it, neither you or ai will like it since its make the job become bloody hard, but it provides better challenge to human
    Student : Excuse me sir , what do you mean ?
    Teacher : I know boys you plan steam rolling them with huge number of ashigaru, by pulling the main enemy army into ambush and destroy the rest
    Student : Tehee hehe you know my dirty trick sir, its not fair......
    Teacher : Siege will harder and the difficulity lies on how well developed enemy province, it will lot of variation on garrison, it will bloody as hell !!!!
    Student : Okey teacher stop yapping , i am yawning listen your crapp anyways
    Teacher : (strangler kid neck ) Snap .... (sound of something broken)

    Today you learn something, plan your building carefully its not lego land where you can build up to the max lvl, without consequence of food shortages following rebellion and chaos.Not tired lets read more ........ (walking leaving dead body behind)

    Building tax,squalor system


    So if you already play Rome 2 i think you are quite familiar with this new kind of system i implemented in RGM, so basicly the bigger your province the more compleks its problem,for example if you upgrade the city you will get better tax but repression will become lower and lower each time you upgrade ( well mob never loves pay taxes), and if you increase farming you get more food, gdp but since more people working in your fields mean the repression also become lower and lower, in reality bigger farm means more people working there and that mean increase in squalor, here the list what effect you get in certain building.
    1.Castle: oh, good old jolly, well the bigger your city, the better it tax but more disgruntled people lining behind you speaking of rebellion
    2.Farm : Well more food more disorder since more worker means more problem arise, but province wealth increase so its fair enough
    3.Market : Ah the true way of making money,its boost your town groth and province wealth but unhappiness will surely follow since large market mean more people come and go, also the old way of farming started to decline since people busy themself making profit.
    4.Gambling Den : If you want to control the population plus fast dough from increase province wealth, be sure to build them, from time to time its human nature to addicted for all forbidden pleasure, you want gambling , we get it, women for company we provided it, sake for sobers we pour it to you, yep women,alcohol,and gambling,good food everthing you loves we provided with some cost off course. Who want talk rebellion if we can spend every night with fun like this.Yep as you read it its boost happiness and province wealth but since this kind of making money is not healty for economic it will ruin your town growth for sure.Money that earned from hard working spent instead of buying food or repair house or for adding bussiness capital, now spend to local brothel and casino, poverty will follow for sure.
    5.Military and speciality building : All goverment building will give some extra repression, since with extra garrison its provided they will go patrol regulary to protect its local population from crime, but like all goverment issue, its will cost money to maintain such building, and that come from province tax, the more building like dojo or stable you have the less taxed you get from that province since all tax money goes to public building.Mine, smith, lumber, stone work different just check it out
    6. Temple and Church : This is the healty building since its boost people happiness from religion without negative effect, just little tax money to maintain it, so its worth to build, human always found peace in religion.
    7. Port : It will divided into 2 parts military or trading ports, if you choice trading its will boost your money,but disoder will rise, if you choice military its less money, also require some tax to maintain, but order will improved, since ports will more safer with large of garrrison patroling it.
    And that the end of today lesson, the rest you will find it by yourself

    Army Composition

    Here is the example how AI can utilize army composition, i think its prety balance enough,There is mix of ashigaru, light,normal, and heavy units, its also bring cavalary from any type, spear,sword,bow and you must be notice that AI actualy merge into 1 pack of 40 units,that quite a punch realy. This screenshoot taken from 111 turn campaign play as Mori in Vh.

    And this is army compostion from minor clan that hold 1 or 2 developed province, you may notice there is quite a lot heavy swordman here, considering minor and nobody clan and the amount of province its held its realy good inded.

    Naval Aspect




    Now we can use proper naval bombardment in sengoku jidai, also i tweak heavy ship to use fire rocket instead fire arrow, historically correct ,to make thing more intersting, oh also add ramming capablity too, still its will be consider again since only human can use it instead ai , maybe i remove maybe i keep it, we will see it later.The cannon beat heavy beat medium beat light ship in the order.There is merit to rule the sea, naval bombardment come in handy in siege .

    Also only heavy ship can do bombardment, i dont like the idea of massing sengoku bune or light ship, one heavy otaka bune will destroy most of light ship regarding the number maybe if you bring 7-10 you can win by outnumber it so badly, maybe.

    City Bombardment By AI

    Did AI capable to use navy Bombardment to your city ??? The answer is yes, you can see Hojo send his navy to bombard my city, and yes its do make some damage to my temple, But there is no ingame log report that state you city got bombard by Hojo because originaly navy bombardment only exist in FOTS, not in Shogun 2 original, so there is no log or string event to tell you province got bombard by enemy like FOTS, still i believe for some miracle i can implement naval log event like FOTS.But look at the bright side, the AI indeed Capable to bomb your City from Sea and realy DO IT !!!!

    General, Ability, and Hero





    Famous general especialy Daimyo from major Clans are the proud of their Clans,they are the iron fist from the Clan armed with fearsome naginata and katana,they struck in battle like thunder, to protect their Clan,the very best of the men swore to protect their Daimyo.There is clear different when army lead by normal general and their famous general (most of them is Daimyo from major Clan).




    Normal general in the other hand, prefer small amount of capable men, armed with bow and spear, they can stay from dangerous situation since their number is small, prefer flexibility and lot of movement in the battlefield.Still they are capable warrior, and with bow in hand, they are capable to delivers deadly arrow.

    Katana and Yari Animation into one


    Many unit will use two weapon at once, its mimic the real situation in the battlefield, yep now katana is not accessory anymore since many spear or naginata unit will use it when the battle begins, if you see shogun 2 openings you can see the monk who fight katana samurai use his naginata first then he use his sword, only to be beaten by katana samurai, in this mod you can see this happening a lot.

    Shield for Non Samurai units

    With Imijin added now we can finally see some huge change for example shield eguip, right now most of non samurai unit carry shield,also it have a hidden stats, if unit carry shield it will take less damage from front attack either its missile or charge damage, but offer no protection if attacked from behind or side. From my view point as modder and player i dont disagree with unit carry shield, because japan inded uses shield but its never popular, plus its non samurai we talking about, there is no rule that state non samurai units forbidden to carry shield or some protector right ?

    Naval Bombardment Aspect





    This is the latest image for upcoming naval bombardment , i realy dont know is this good enough for you, for me it is.

    Unholly Trinity Daimyo Animation
    Introducing Hybrid Animation , lets we call it unholly trinity animation
    Its combining bullgod sitting daimyo animation + sheath and blade from weirdoacensor + katana yari by Lokgar, you can sit, you can fight with two weapon plus carry scrabbard to give more realism for general.

    Epic Battle













    Well this is some sample of what RGM capable to deliver, feel the sensation , i have no futher comment about this

    Hero system





    Reimplement the hero system, so every major Clan from the very start of Campaign already have. The purpose of this to make you dont spend many turn just to see some hero in action, also how many times you can see each hero duel each other in battlefield, now you can, well if ai dont handle them bad, i think they will survive and have good chuck of exp waiting for you in the battlefield. It also help the major clan progess better since have hero in unit have its own advantages, now the question is how good you can handle the AI in the battlefield when you see they bring their own hero from the very beginning ?

    Rebalance unit Stats


    The units stats carefully divided into different class each for example :
    1.Ashigaru
    2.Light samurai
    3.Normal samurai
    4.Heavy or Elite samurai (Hero)
    5.Monk, Ninja and female Class
    Basicly i reedit almost every unit stats and replace it with my own, you can feel the different, the battle will last longer but more realistic then ever, yes now you can plan manoever in the battlefield, to see more information feel free to read my other thread to see what i talking about http://www.twcenter.net/forums/showthread.php?658800-How-to-rebalance-units-stats-aspect-for-Shogun-2&highlight

    Aggresive and Clever Campaign A.I

    Yep,like its name said Aggresive and Clever Campaign A.I. To make its short its eliminates weakness in every clan and make them play hard. In easy languange you put CAI in MAX effort, to destroy player or other clan by anymean necessary. Survival of the fittest. Theory of chaos work here.

    Teacher : In shogun 2 or rome 2 there are thing name personality that make some faction / clan act different,from military,diplomacy,to religion and building
    Student : And what the connection teacher ?
    Teacher : Because of it some faction / clan born with stronger desire to conquer then other. In simple words, some of Clan born with very hard , while other maybe medium or easy
    Student : Ah i see, some some of faction is not fully optimize to defeat human player or other faction
    Teacher : Correct, but here the things, since we humans love to exploit thing, then easy faction is always the first one we go, more like blunders. In the first we like it, but after play lot of longer we became boring, since its became to obvious how we can steam roller the weak. In late game those who survives its not many and maybe from 10 faction only 3 that realy give human players a true challenge. Like sending army sack your city.Or trample your forces. Or banded together to crush you.
    Student : Then we should put every faction into max level of military behaviour, the result is total chaos and unpredicatable gameplay since every faction now put MAX effort to conquer
    Teacher : Correct kids,but your forget one things to ensure the rampage is clever not suicidal one, we need provide minimum chance to win like 60% for CAI.
    Student : That means the CAI will attack in the spot where he sure to win !!! Holly if every faction act clever like that ,its truly give me max challenge to beat it
    Teacher : Like i said clever CAI go to war when he can win it not lose it. End of lesson

    For people who dont like read my long and boring post above can read this short description
    - It use Imijin campaign map
    - It have new card picture
    - It have its own unit stat system for balance play
    - Resources will be heavy factor that make either you weak or strong faction, including your enemy
    - It uses many mod, both visual and fps booster, which is not easy task to recombine each one of them into a single working one
    - It have its own realism aspect system, like garrison,recruitment, squalor and tax system similiar like rome 2,etc etc
    - It created to give you a taste of hardcore play, try siege any castle in turn 1 if you dont believe
    - Its created to play for very hard difficulty, since i dont tweak it for playing below very hard or legendary mode.
    - Its created to give you a maximum taste of visual that shogun 2 visual mod can offer,from unit to blood to banner to uniform to animation.
    - Its total chaos in melee since many unit now can uses 2 different weapon, like katana with yari, so the battle itself mimic the real world
    - Yes for Christ sake, you can have proper naval bombardment now in Sengoku Jidai Campaign
    - The CAI itself already be unlock to use the highest level of aggresion possible in game
    - Its use Heavily tweaked Radious ai and Unit pack combined with tweaked darth battle and melee system, a mod with soul of Radious and body of Darth

    RGM 7.7 Changelog

    -Fix CTD bug, finally

    RGM 7.7 is also support CAI part of Shogun 2 Rise of the Samurai and Fall of The Samurai Campaign, there is no new unit or building tweak,its just default vanilla Campaign, with improved better CAI Aggresive behaviour.For custom unit packs you can find it many on Steam or TW Center.Most CAI behaviour change i made based on Better Aggresive CAI for Rome 2,So yes even with raw vanilla campaign, FOTS and ROTS will still give you enjoyable campaign, since the CAI now can beat player to the ground.
    Installation Procedure, Read this First !!!!!

    1.First make backup of Boot.pack and shader.pack from original, in case you want revert back to play other mods.
    2.Delete Shader.pack and boot.pack
    3.Just put all RGM.pack, shader pack,sound fix and boot.pack into shogun 2 data folder like usual mod installation
    5.Open your user script and just copy paste with my user.script
    6.You can run Sinfonia Semplice.exe (just google it) in case the sound bug still occurs.
    7.Remember you also can use new Mod manager from Mitch
    7.Done. Just go play, you will see RGM new screen picture,happy gaming

    Special note :
    I already working and update the 40 x save for RGM 7.7, in case the old one contain bugs or something undesirable, most CTD should be gone,also i notice there are lot silent downloader here, you can give rep if you like, just dont yell to me if you dont like my work, some comment is very welcome. thanks for reading


    The RGM 7.7 should be save game compatible,but if not try to start new campaign,or you can use the 40 x unit save from mine.And please to vote the Poll,your input is realy welcome
    RGM 7.7 Download
    RGM 7.7

    If you are not pleasant with shield eguip i introduce to ashigaru or other non samurai feel free to use the non shield version, just replace it, save game compatible.
    For more immersion i recommend my other mod to use it with RGM
    S.A mod V.02 for loading screen
    Romance of Three kingdom for music , that it if you like Samurai X ost in your campaign
    For more perfomance i do recommend this Superghost Boy Mod
    Shogun 2 Performance Mod v3.0
    This is the latest updated Encylopedia, now almost all unit have some description + new picture + fixing stats, still the encylopedia is far from finish since there are still lot of work to be done, it can be used for Radious and RGM mods
    Download Updated Encylopedia
    http://www.twcenter.net/forums/showthread.php?655835-Updated-Encylopedia-for-Radious-Unit-Sengoku-Jidai-Unit-pack

    Know Bug Problem and Solution
    If you use 40 unit x save , you must remember for some unknown reason if you put more than 20 unit in the caste and the ai siege you , even if you win your unit will vanish deleted by ai only general and 1-3 unit get spared,also if you select all unit (more than 20 unit) from inside the castle, the game will crash for unknown reason, fortunately there are some trick to prevent this, first never put the main army into building let them behind castle, so when got besieged by enemy your main army can come as reinforcement , when you win battle the ai will not deleted unit outside the castle.Also never select all the unit inside castle (more than 20 unit i talk this) .I know its not convenient to select one by one outside castle, well i dont know other solution. The maximum unit allowed inside the castle must not more than 20 unit (garrison unit + real unit) or you can suffer the bug. Or you can put 20 unit in castle but remember as long the ai dont siege you its ok, if not be prepare to see your unit gone smoke after the battle, either you win or lose

    Credit
    I would like to thank the following modders for letting me use content from their mods:

    CAI and BAI
    Each one have its own strengh and weakness together they are force to be reckoned with
    1. Radious for unit pack and CAI
    2. Darth for its CAI and BAI
    3. Hedge Knight for CAI and tutorial

    Visual
    They are the doctor who make the visual look very artistic
    1. Bullgod for its UI and Daimyo and General mods and horse textures
    2. Vastator for its VUS 1.3
    3. Demokritos for its superb Alternative Clan Colours and hero uniform
    4. Frodo45127 for its BEM 0.42b and Real Armies
    5. Elvasat's for Event and Potrait Minimods

    Special effect
    They unique mod make shogun 2 taste better then ever in visual
    1. Mech_Donald for its BSM
    2. Superghostboy for its Overhaul Project
    3. Lokgar for its Katana and Yari animation
    4. Kurisu Paifuaa for its shader tweaks
    5. Dynamo11 for its custom minimaps and Circle of Radius Remover mods
    6. weirdoascensor for its saya and sengoku jidai artilery unit mods
    7. akp for ambush mod

    Study Comparison Mod Material
    Mod that realy inspire me about realism aspect and some of its element that i adopted
    1. Hazbones for its Mettle Blades and Skill
    2. Destin Faroda for its Shogun 2 Total Realism
    3. DaVinci for its Shogun 2 Realism
    3. Vragos for its vragos campaign

    Morning Sun
    1. Uanime5 for making Imijin mods, realy cool stuff

    People who help me making this mod in some sort of way
    1. People that i PM during the making of RGM mod, for their answer help me solve my probem
    2. People that making tutorial,resource, and tool like husserTW , Daniu, Taw, Hedge Knight and many more the list goes on and on and on
    3. 5hinzou for his raw data about Radious dynamic unit caps, and his solution for RGM messy installation
    4. People who i forgot to add his name, because with his mod i can re learn, and re make its mod into a new one
    5. Myself for patient enough to wasting many hours to make this project into reality.

    Beta Tester
    1.stefan66666 for his work as my first Beta tester for RGM 7.4 unit stats. Thanks man
    Last edited by Junaidi83 de Bodemloze; July 11, 2015 at 06:08 PM.
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
    Under Proud Patronage of Shankbot de Bodemloze

  2. #2

    Default Re: |RGM| Real Garrison Mod

    Hey, I absolutely LOVE the concepts of this mod and have been waiting for something like this in a LOOONNNNNNNG while; as you know, I attempted to mod in dynamic unit caps myself at one point, but failed... YOU sir are an absolute LEGEND for picking up the pieces and going ahead with it!!!

    As you might tell I am extremely eager to put your masterpiece to play, however I have encountered an issue where I can't even get the mod to load :'(

    Here is a brief rundown of what I encountered:

    1) I followed your installation instructions to the letter on a 100% clean install of Shogun 2.
    2) Game stops responding immediately after initial loading screen (which BTW does at least display RGM screen) if I follow your instructions and delete "shaders.pack".
    3) Game loads up fine (but with bugs and most of the mod's features absent) if I don't delete "shaders.pack"...

    Is there something missing in my "RGM for Radious sengoku jidai.pack" which is meant to replace, "shaders.pack"?

    I also noticed you wrote in your instructions, "shader.pack", but upon a 100% clean install of Shogun 2, there is only, "shaders.pack" (notice the, "s"?) in my Shogun 2 data folder. Could this have something to do with it?

    In the meantime I will try re-downloading your mod from the links you provided... perhaps my download got corrupted?

  3. #3

    Default Re: |RGM| Real Garrison Mod

    Ok, tried re-downloading... same issue

    Here is a list of the contents in my Shogun 2 data folder. Please let me know if you see anything odd or missing:

    encyclopedia (this is the encyclopedia you linked)
    text
    UI
    boot.pack (this is RGM's boot.pack; I backed up and deleted my original)
    bp_orig.pack
    data.pack (I edited this as per your instructions, using PFM to delete: "unit_to_unit_abilities_junctions_tables", "building_units_allowed_tables", and "building_level_armed_citizenry_junctions_tables" while remembering to uncheck read only)
    data_fots.pack
    language
    local_en.pack
    manifest
    models.pack
    models2.pack (this is the performance pack you linked from SuperGhostBoy; I backed up and deleted my original)
    movies.pack
    movies_fots.pack
    movies2.pack
    RGM for Radious sengoku jidai.pack (this is the compiled RGM .pack compiled from the 4 parts you linked)
    Rotk_Music_mod.pack (this is your optional music mod which you linked)
    S.A_mod.pack (this is your optional loading screen mod which you linked)
    Sinfonia_Semplice.pack (this .pack was generated once I had finished with all previous .pack files)
    sound.pack
    terrain.pack

  4. #4

    Default Re: |RGM| Real Garrison Mod

    Btw, while there were no crash logs available in my main Shogun 2 directory, I found 4 files in the fx_cache folder in, " ... AppData/Roaming/The Creative Assembly/Shogun2/ ... ":

    crash detect
    dx11_SM_3_0_DEFAULT_loadingscreen.hlsl_PS_ps30_main_gamma
    dx11_SM_3_0_DEFAULT_loadingscreen.hlsl_PS_ps30_main_no_gamma
    dx11_SM_3_0_DEFAULT_loadingscreen.hlsl_VS_vs30_main

    fx_cache.rar

    I also tried running the game in dx9 instead of dx11 to see if anything changes, but still the same... intriguing.

    Btw, to assure you, Shogun 2 runs perfectly fine when I simply remove, "RGM for Radious sengoku jidai.pack", and restore, "shaders.pack" and my original "boot.pack" (Even runs fine with your optional music and loading screen mods, which are excellent btw!!!)

  5. #5
    Goutlard's Avatar Janissary
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    Default Re: |RGM| Real Garrison Mod

    I love your ideas ! I sure will try this mod. +rep !
    Ottoman Total Overhaul received the 2nd favorite Overhaul/Compilation Mod - 2016 award !



  6. #6
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: |RGM| Real Garrison Mod

    Quote Originally Posted by 5hinzou View Post
    Btw, while there were no crash logs available in my main Shogun 2 directory, I found 4 files in the fx_cache folder in, " ... AppData/Roaming/The Creative Assembly/Shogun2/ ... ":

    crash detect
    dx11_SM_3_0_DEFAULT_loadingscreen.hlsl_PS_ps30_main_gamma
    dx11_SM_3_0_DEFAULT_loadingscreen.hlsl_PS_ps30_main_no_gamma
    dx11_SM_3_0_DEFAULT_loadingscreen.hlsl_VS_vs30_main

    fx_cache.rar

    I also tried running the game in dx9 instead of dx11 to see if anything changes, but still the same... intriguing.

    Btw, to assure you, Shogun 2 runs perfectly fine when I simply remove, "RGM for Radious sengoku jidai.pack", and restore, "shaders.pack" and my original "boot.pack" (Even runs fine with your optional music and loading screen mods, which are excellent btw!!!)
    I am not in my home now, when i back from my holiday i will clear the issue you have, yep rgm instalation is quite messy, but when its done i assure you sir will glad to play with it. Can you post your user script ? Are you use mod manager from steam ?
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
    Under Proud Patronage of Shankbot de Bodemloze

  7. #7

    Default Re: |RGM| Real Garrison Mod

    Yeah I was wondering if the mod manager is messing it up. I did notice that whenever I load Shogun 2 and the mod manager pops up showing mod parts with boxes to tick, when I checked my user script afterwards, I found the mod manager had removed the quotation marks as below:

    From:
    mod "sinfonia_semplice.pack";
    mod "rotk_music_mod.pack";
    mod "rgm for radious sengoku jidai.pack";

    To:
    mod sinfonia_semplice.pack;
    mod rotk_music_mod.pack;
    mod rgm for radious sengoku jidai.pack;

    Do I need to somehow disable the mod manager?

  8. #8

    Default Re: |RGM| Real Garrison Mod

    SUCCESS!!!! I got it to work simply by removing the Mod Manager application from my Shogun 2 folder, then re-quoting the mods in my user script. Perhaps you ought to put an extra step in your installation procedure of how to remove the Mod Manager in case other people come across this issue?

    Anyways, only 2 bug reports so far for you in my early campaign:
    1) Some unit cards aren't displaying when the ingame objective/reward window pops up. I'll have to double-check which units it was.
    2) My Shimazu General (not the Daimyo) made gunshot sounds when it was shooting arrows (awesome that he can now shoot arrows however!!). I used Sinfonia Semplice, so it might have something to do with that.

    Long term suggestion: why don't you and Hazbones merge your mods together? Both of you seem to have similar ideas. I am most appealed by his approach to creating unit variety between factions and his faction OS (organisational system). Your mod combined with his would make an EPIC mod!

  9. #9
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: |RGM| Real Garrison Mod

    I will, try simfonia again for get rid the sound bug , just delete old simfonia pack, how can your post number dont change at all ?

    Combining metle blade ,yes it can be done, but it realy difficult , considering the amount db unit must be reedit,created, and tested, also i need ask permission to hazy bones
    Last edited by Junaidi83 de Bodemloze; June 19, 2014 at 07:51 AM.
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
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  10. #10

    Default Re: |RGM| Real Garrison Mod

    Hi awesome MOD>>> and btw I like your explanation Teacher : (strangler kid neck ) Snap .... (sound of something broken) :sparta:
    I have one issue with your step No.4 in the I cant find RGM.pack and boot.pack anywhere ??? the only file I have is "RGM for Radious sengoku jidai.pack" from your upload RAR

  11. #11

    Default Re: |RGM| Real Garrison Mod

    sorry I found the Boot.pack BUT after I lunch the game SAGA logo runs is black screen and the other intro videos (sound only) then I get blue screen ???? what should I do ???

  12. #12
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: |RGM| Real Garrison Mod

    blue screen, wew can you post step by step how you install my mod yet, so i can correct any wrong steps you made
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
    Under Proud Patronage of Shankbot de Bodemloze

  13. #13

    Default Re: |RGM| Real Garrison Mod

    OOOk 1. I made backup of data.pack, Boot.pack and shader.pack
    2. I Deleted Shader.pack and boot.pack
    3. I deleted unit_to_unit_abilities_junctions_tables,building_units_allowed_tables and building_level_armed_citizenry_junctions_tables via PFM and save it
    4. I extracted RGM for Radious sengoku jidai.pack to data folder from your 4parts rar
    5. I extracted boot.back from the other rar you uploaded.
    6. I edited the user script mod "sinfonia_semplice.pack"; mod "rotk_music_mod.pack"; mod "rgm for radious sengoku jidai.pack";
    7. I used Sinfonia Semplice.exe
    that's the steps I made ...

  14. #14

    Default Re: |RGM| Real Garrison Mod

    I thinking that the C:\Users\XXXXX\AppData\Roaming\The Creative Assembly\Shogun2 folders may has something to do with my issue??

  15. #15

    Default Re: |RGM| Real Garrison Mod

    ohh in step 6 I removed Mod manager

    mmm can you send me your preferences.script.txt

  16. #16
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: |RGM| Real Garrison Mod

    its a dumb question but do your vga support direct x 11 ? but i thinks its not relevant, do you use other mod, try to remove them first then add then one by one to see which one conflict with RGM , i post my user script for you to see, preferences script has nothing to do with mod i think, but i upload both of them for you to compare, most mod problem based on messy user script try mine hope it cure your problem, if all fails just make screen shoot at your total war shogun 2 data folder so i can see what wrong with it. Good luck !!!

    If my deduction is correct i think the problem is your user script the correct order from top to bottom is like this :
    mod "RGM for Radious sengoku jidai.pack";
    mod "Rotk_Music_mod.pack";
    mod "Sinfonia_Semplice.pack";

    If you download all of my mod including superghost boy mod, the correct order will be like this
    mod "RGM for Radious sengoku jidai.pack";
    mod "Rotk_Music_mod.pack";
    mod "S.A_mod.pack";
    mod "Shogun 2 Models HD Pack.pack";
    mod "Sinfonia_Semplice.pack";

    Just remember to remove other mod before try this, after its success feel free to add the other mod one by one to check which one make conflict, its slow but sure process

    If after all this guide didnt help you, and you still found you got blue screen on your window, try check your vga did it support direct x 10 or 11, since back there i dont make alternative version for direct x 9.
    RGM user script.rar
    Last edited by Junaidi83 de Bodemloze; June 23, 2014 at 12:16 PM.
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
    Under Proud Patronage of Shankbot de Bodemloze

  17. #17

    Default Re: |RGM| Real Garrison Mod

    Hey just out of curiosity after noticing you listed "Shogun 2 Models HD Pack", is Superghost Boy's "Shogun 2 Overhaul" mod also compatible too?

    Oh and don't worry about Hazbone's mod... it doesn't look like it will be ready for quite a while atm. Last he mentioned a huge list of intended changes including an entirely new area of recruitment system and something to replace his currently static OS system with a dynamic version.

  18. #18
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: |RGM| Real Garrison Mod

    Quote Originally Posted by 5hinzou View Post
    Hey just out of curiosity after noticing you listed "Shogun 2 Models HD Pack", is Superghost Boy's "Shogun 2 Overhaul" mod also compatible too?

    Oh and don't worry about Hazbone's mod... it doesn't look like it will be ready for quite a while atm. Last he mentioned a huge list of intended changes including an entirely new area of recruitment system and something to replace his currently static OS system with a dynamic version.
    shogun 2 overhaul already inside RGM pack but its only support direct x 10 and direct x 11 last time i check. while its possible to manualy overide with direct x 9 with pfm. One of the main reason why i dont recombine hazbone mod because its very time consumed editing db, but in the future i hope i can do it. Meanwhile i just focus to absorb shogun 1 element into rgm, hope i can put some old video from shogun 1 maybe add new thing like missing video, add new picture for event, create unit card, maybe fixing some bug like ai pathfinding into some castle, mostly its visual thing for RGM 6.0 update.

    Just remind you using same mod at once will result in crash or some strange bug, since the process will loop over and over again, or there are some part that dont work. This is the basic reason why i created RGM mod, maybe the first one in shogun 2 mods area who combine many separate mods into one single working campaign pack. The close one maybe all in one mods made by toon

    I hope in the future many modder in tw center pool their complete mod merge with other creating one single solid mod pack. Its everyone dream playing ultimate mods that have hardcore ai, better visual add on, better stuff and prety much new feature. For now i like rebuilding a car using part from other car and mine.
    Last edited by Junaidi83 de Bodemloze; June 24, 2014 at 10:46 AM.
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
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  19. #19

    Default Re: |RGM| Real Garrison Mod

    Click image for larger version. 

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ID:	309520
    Here is the 1st example of a missing unit card. If I find more, I will edit this post and add them for you

  20. #20
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: |RGM| Real Garrison Mod

    Quote Originally Posted by 5hinzou View Post
    Click image for larger version. 

Name:	2014-06-27_00001.jpg 
Views:	76 
Size:	395.1 KB 
ID:	309520
    Here is the 1st example of a missing unit card. If I find more, I will edit this post and add them for you
    That because there is no unit info, dont worry 5hinzou with the next update RGM 6.0 you will get new unit card plus all missing unit info plus updated encylopedia
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
    Under Proud Patronage of Shankbot de Bodemloze

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