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Thread: Rome Total History 1.6 is out bringing huge news!

  1. #1

    Default Rome Total History 1.6 is out bringing huge news!

    Philadelphos Productions proudly presents Rome Total History 1.6.
    -----------------------------------------------------------------
    We are proud to annouce huge news for our groundbreaking mod Rome Total History.
    Version 1.6 is by lenghts the best RTH so far, with many improvements that make the game a real challenge. Enter Rome Total History to experience the ancient world of Hannibal and Caesar like you never did before!
    Installation is easy, so try it out!

    Download RTH 1.6 from one of the following sites:
    dfiles.eu/files/nek4vt0rv
    3w.mediafire.com/download/cg60xo8ribwcy5w/RTH_1.6.rar

    ***** We recommend to go for the most recent version: http://www.mediafire.com/download/57...11/RTH_1.8.rar *****

    ADJUSTMENTS in RTH 1.6:

    Important Improvements:
    - Permanent forts implemented, 76 forts made permanent
    - DimeBagHo's Force Diplomacy Modification added
    - RS Battle Environments implemented
    - Sinuhet's AI formations version 7.0 implemented
    - Three new Battering Rams added for different cultures
    - Huge expansion of ancillary system (430 new ancillaries)
    - Complete revision of ancillary graphics (680 individual thumbnails)
    - Complete revision of ancillary triggers
    - Many ancillaries capturable by city conquest
    - Night battles enabled
    - Major map improvements regarding climates and vegetation
    - New loading screens drawn from historic paintings

    Bug Fixes:
    - Bug regarding Cappadocian Hillmen fixed (battle in Mazaka)
    - Fixed textures for Indian Spearmen

    Minor Adjustments:
    _ New character traits added (wounded/lame/paralyzed; sleeper)
    - Recruitment time for spies raised to two turns (for better game stability)
    - New buildings in Nubia (Nubian Tombs)
    - New buildings in Massilia (Lacydon)
    - New buildings in Galatia (Drynemeton and Tetrarchy)
    - New buildings in Cyrenaica (Pentapolis)
    - Added more rebel units in Asia Minor and Phoenicia
    - Port of Crete relocated to Cnossus; previous port Cydonia is now a permanent fort
    - Port of Cyrenaica relocated to Apollonia
    - Port of Libya relocated to Berenice, the former port site of Cyrenaica
    - More forts in Crete (Hierapytna) and Cyrenaica (Barca)
    - New permanent forts in Cyprus (Citium, Amathus) and Phoenicia (Arados)
    - New permanent forts in Galatia (Tavium) and other parts of Asia Minor
    - Eastern Mediterranen Climate introduced
    - Winter map with more articulate snow areas (no snow in river valleys)
    - Better trees on strategy map
    - Strategy map improved
    - Minor map improvements in Cappadocia and Armenia Minor
    - Added resource silver in Ilergetum (Osca)
    - Added building caravans for Seleucids, Egypt, and Carthage
    - Added Temple of Magna Mater for Rome
    - Added new gods and temples for Scythia and Dacia
    - Added school buildings for Barbarians (Folklore Circle, Greek Teacher)
    - Added new construction pictures
    - Added more historic events

    NEW BATTLE ENVIRONMENTS:

    The most evident improvement over previous versions is the inclusion of battle environments from Roma Surrectum. The new realistic battle fields have a much more intriguing impact, producing a quite different game experience in the forests of northern Europe, as well as in the Mediterranean scrub and the Eastern deserts. A complete new environment has been added in the Eastern Mediterranean with Lebanese cedars and similar trees.

    IMPROVED STRATEGY MAP:

    The new environments have also a strong impact on the look of the strategy map which is improved in many parts, especially with the animated sea, more articulated snowy areas, and different vegetation.

    LOADING SCREENS:

    80 loading screens have been added which will be displayed each time you start or exit a battle. These high quality pictures are drawn from historic paintings (David, Maccari, Alma-Tadema, Gerome, Foltz, Millmore) and other sources.

    NEW ANCILLARIES:

    The biggest work was done on the ancillary system. While the previous installments were a bit underwhelming under this aspect, the situation is now completely changed, as the ancillary system has been completely revised. The number of ancillaries has been more than doubled, with 430 new figures, each with its individual high quality thumbnail. There are many specific priests or magistrates as well as unique historic figures. Ancillary triggers have been completely overhauled and adapted to the wide range of new buildings available.

    Lots of new triggers were added, and in particular there are many ancillaries that can be acquired by conquest, including a number of Diadoch princesses and noblewomen. If you conquer a specific town, these ancillaries will join your party as a prize for the conqueror. For example, when you conquer the city of Alexandria not too early in the game, there is a good chance that you capture Cleopatra VII. Before she becomes available it might be Berenice II or Arsinoe. In a similar manner, in Antioch Laodice or Stratonice are waiting. In Rome you might capture Julia, the daughter of Caesar, in Utica Sophonisba, in Epirus Olympias, in Pergamon Apollonis. In Aetolia the Strategos of the Aetolian League might join your party, in Thessaly the Tagus, in Cappadocia you might capture the king of that country, in Scodra queen Teuta, and in Massilia a member of the mighty Protiades family. In Syracuse you can save Damarata and Harmonia from their cruel fate.

    Half of the cities in the game hold such a specific surprise, but of course they are not always available. However margins have been chosen quite large. So you will not be able to capture queen Teuta only in the 20 years of her actual reign, but at least a decade earlier and several decades afterwards.

    To maximise your chance to capture these historic figures you should make sure that the leader of your attack has at least three or four command points, because that is often a condition.

    Many historic events and figures are cross-referenced. That means, when you read the news about the Jewish tax collector Joseph, he is most likely bound to pop up in Jerusalem not much later. Or when you learn the story of the physician Dexicrates from Messana, he is already hiding somewhere, waiting to join your army as soon as you make it possible.

    More similar surprises are waiting around the map, each one referring to a specific historic event or data, except two or three fun entries, namely a huge Cimmerian and a strong Gallic warrior with a big nose.
    Those beautiful ladies and courageous warriors will certainly add to your imagination, since all the thumbnails have been newly created with high quality standards. Many of the ladies have been taken from historical paintings by Godward, Alma Tadema and other famous painters.

    PERMANENT FORTS:

    Another important improvement is the introduction of permanent forts. For the moment some 75 forts have been made permanent to represent minor towns on the map. This has been done by placing a residential spy inside the fort. These spies have zero movement points, and as a result the fort will exist as long as they live. With an average life expectation of 70 years, and most spies starting at the age of 18, the forts should be around for at least 50 years. In this time there is a certain chance that other spies are turned into sleepers, so that the place might even last longer. Usually the spies are not visible, but you can ask one of your assassins to check the fort and he will will tell you if there's an agent inside. The assassin will also tell you the name of the fort, since the resident usually carries the surname of his town (for example "Oroissus of Cydonia"). To destroy a permanent fort you need to kill the spy, and this is another reason why assassins have become more important in the game.

    WOUNDED GENERAL:

    Due to the introduction of a new character trait it is possible that your general remains wounded after a battle or an assassination attempt. In this case you better send him to a settlement with a hospital or a temple of healing, because otherwise he risks to remain permanently invalidated, resulting in reduced movement points.

    CRUSH:

    Sometimes when you enter a fort it may happen that your general falls deeply in love with a local beauty and looses all his militry initiative. This has been done to create even more permanent forts during gameplay, as computer generals remain stuck inside the fort (while the human player can use some trick to liberate his general from the spell).

    If this happens to one of your generals and he remains blocked with zero movement points, you can move another general to the same spot and transfer the love object. The new general will now be able to abduct the lady to wherever he pleases. His comrade will mourn the loss for the rest of the turn, but the next turn he will recover his usual movement points. However now the second general will have fallen in love with the lady. Therefore you should choose well where to abduct her, because your general is bound to stay with her until he is liberated himself. The best will be to assign the lady to an old governor who wants to rest his bones in a comfortable city without moving anymore. Married men, leaders with more than four command points and men with certain character traits ("girl crazy", "perverted" and similar) are excluded from this experience.

    FORCE DIPLOMACY:

    By popular demand, Force Diplomacy is now available.
    How to use Force Diplomacy in a campaign:
    1. Press Esc
    2. Go to Game Options
    3. Tick the box for "Reset Advisor" and continue back to the campaign map.
    4. Engage the diplomacy window with another faction via a diplomat.
    5. Click the "?" in the top right hand corner of the diplomacy window
    6. The advisor will appear. Click "show me" and then click the advisor's face to make it go away.
    7. Select the offers/demands as required.
    8. Offer these to the AI faction. It will accept them.
    NOTES:
    - This process must be repeated each time that you would like to force your diplomatic actions on the AI.
    - The AI cannot agree to demands that it physically cannot carry out (e.g. it cannot give you money it does not have).

    -----------------------------------------------------------------
    INSTALLATION:

    To install the game you need a vanilla version of Rome Total War upgraded to versions 1.3 and 1.5. Unzip the file with Win RAR and move the folder RTH into your Rome Total War folder besides the original Data folder. Do the same with the “Rome Total History mod” launcher and eventually open properties to correct the destination path. Use the launcher to start the game.

    This is a tested version. I’ve played it for months and it appears to be very stable. If you find any problems please report them here.

    Instructions for NON Steam users:
    1. Download RTH 1.6
    2. Extract the files using winrar and move the folder RTH into your Rome Total War directory
    3. Create a shortcut of your RTW.exe and move it to your desktop
    4. Rename the shortcut to "Rome Total History"
    5. Right click the shortcut and go to properties. In the target line after all quotations, add -show_err -mod:RTH

    Instructions for Steam users:
    1. Download RTH 1.6
    2. Extract the files using winrar to "programfiles(x86)/steam/steamapps/common/RomeTotalWarGold
    3. Go into your steam library and right click Rome Total War, then go to properties and click on "Set Launch Options"
    4. Put -show_err -mod:RTH
    5. Optional: Create a desktop shortcut

    Enjoy and spread the word!
    Last edited by Philadelphos; October 08, 2014 at 06:36 AM.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  2. #2

    Default Re: Rome Total History 1.6 is out bringing huge news!

    Excellent! I will check it out!

  3. #3

    Default Re: Rome Total History 1.6 is out bringing huge news!

    The next days I will post a few screenshots to illustrate the improvements.

    I start with a battle environment in Italy:

    This is Sinus Urias, a lake on the northern coast of the Garganus promontory in Apulia, a really suggestive battleground. One shot is from the east and one from the west. The hillside is Mount Garganus.



    Spoiler Alert, click show to read: 
    And this is how the place looks today:



    The coast is to the left and the lake to the right. In the background are the foothills of Mount Garganus.
    Last edited by Philadelphos; July 15, 2014 at 05:49 PM.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  4. #4

    Default Re: Rome Total History 1.6 is out bringing huge news!

    Here are some more screenshots.

    This is the Balkans in winter with more realistic snow borders:



    And this is the town of Alesia placed on a hillfort site:



    Note the beautiful flowers. These are two close-ups of the same town:



    The hillfort town design is exclusive to RTH. This is Gergovia with a different climate:



    Not easy to conquer, this is Numantia in the haze:

    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  5. #5

    Default Re: Rome Total History 1.6 is out bringing huge news!

    The following pictures were already posted in another thread, although the first one is new. Some of the strategy map texture is even from the previous version 1.5. But as the temples are very illustrative of the spirit of the mod, I repost them all. Later I will add some more.

    Nubian tombs in both Napata and Meroe:


    The Temple Complex of Thebes:


    The Synagogue of Alexandria:


    The Old Temple of Bel in Palmyra:


    The Lofty Temple of Marduk in Babylon:


    The Temple of Cybele at Pessinus:


    The Altar of the Twelve Gods in Athens:


    The Temple of Janus in Rome:


    A lot of work has been done regarding the temples. If you start a new game you will now find a specific temple in almost every region and town. In the civilized areas this will usually be the definite building as in 280 BC, and in the most prominent cities you even have more than one or two. In the developing areas you'll find a shrine that later became a famous temple, and in the Barbarian regions you'll see a stone to a god worshipped by the specific tribe in question. Often the description of these buildings will add interesting details to the history of the region/town/tribe. Thus your military campaign will also be a kind of sightseeing tour exploring many wonders and curiosities of the ancient world.

    Specific attention has been dedicated to the Egyptian pantheon which is now quite complete including the most prominent animal gods. There are pictures showing the attributes of each deity so that the Egyptian player will automatically learn the entire pantheon and a lot about their mythology.

    Example from the Egyptian pantheon:
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  6. #6

    Default Re: Rome Total History 1.6 is out bringing huge news!

    One of the possible ancillaries is Queen Teuta of Illyria

    (Picture based on original bust from 3rd century BC)
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  7. #7

    Default Re: Rome Total History 1.6 is out bringing huge news!

    These three screenshots show some of the mountain passes over the Alpes.



    Where Vanilla had 3 or 4 passages, Rome Total History has 16 on the northern side and 9 on the Italian side. This offers a lot of additional strategic options for invaders and makes it much harder to defend the barrier.

    To understand how this was achieved and what it means for gameplay have a look at the following picture, representing a narrow plain between two mountain chains:

    PPPPPPPP
    MMPPPMM
    MMPPPMM
    MMPPPMM
    PPPPPPPP

    In this configuration, although the central valley is quite large, it is pretty easy to obstruct the passage from north to south. It is indeed enough to put a fort on the central P and no invader will be able to pass without conquering it.

    However if there is a central mountain chain like in the following, this is not possible.

    PPPPPPPPP
    MMPMPMM
    MMPMPMM
    MMPMPMM
    PPPPPPPPP

    In this picture you need at least two armies to prevent an invasion. In the following you need three:

    PPPPPPPPP
    MPMPMPM
    MPMPMPM
    MPMPMPM
    PPPPPPPPP

    This is what was done in many places all over the map of Rome Total History and that's what it makes such a different experience for gameplay: STRATEGIC OPTIONS!
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  8. #8
    Yerevan's Avatar Campidoctor
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    Default Re: Rome Total History 1.6 is out bringing huge news!

    It looks great ! I love those ancillarie's idea !
    " Gentlemen, you can't fight in here! This is the War Room! "

  9. #9

    Default Re: Rome Total History 1.6 is out bringing huge news!

    Thanks, Yerevan. Finally some feedback! Please, help spread the word, because if you're the only one who cares I feel like discontinue the venture.

    Here are three shots of the mighty walls of Syracuse taken from opposite angles. The first is from the quarries, the third from the island of Ortygia.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  10. #10
    Basileos Predator's Avatar Campidoctor
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    Default Re: Rome Total History 1.6 is out bringing huge news!

    The mod is great.Keep up the good work.

  11. #11

    Default Re: Rome Total History 1.6 is out bringing huge news!

    Quote Originally Posted by Philadelphos View Post
    Thanks, Yerevan. Finally some feedback! Please, help spread the word, because if you're the only one who cares I feel like discontinue the venture.
    Very, very interestng mod, especially permanent forts, sleepers trait, settlement on hill, and many more. Dont give up Philadelphos!

  12. #12

    Default Re: Rome Total History 1.6 is out bringing huge news!

    Thanks everybody.

    Please consider that the introduction of this thread numbers only the most recent additions. There are many other features added in previous editions. Here is a little list with the most important ones.

    -----------------------------------------------------------------
    REMEMBER:
    Rome Total History is the most challenging and historically accurate mod of Rome Total War ever produced.

    General features:
    - Starting year 280 BC
    - New fantastic map with unprecedented details for completely different strategy and tactics
    - 40 nations represented, including Epirus, Achaea, Bithynia, Bactria, Nabataea and many more
    - 199 regions with historic borders and cities with many historic buildings
    - 1000 historic figures represented each with exact character traits and family ties
    - Over 680 ancillaries, including many historic figures
    - AOR system with hundreds of new units, including mercenaries for each area of the map
    - Most mercenary units are bribeable and can be recruited in garrisons
    - Dozens of new buildings and almost unlimited polytheism with hundreds of temples and gods
    - Historically matching temples in most regions
    - More than 200 forts and minor settlements in strategic position or historic sites
    - Over 75 additional cities represented as permanent forts
    - Over 100 land bridges for excellent computer performance
    - Rational road system with many historic roads and highways
    - Correct mountain passes for highly increased strategic options
    - Sea lanes designed for swift connections from port to port
    - Improved trade system with four additional resources
    - Over 200 historic events drawn from Livy, Polybius, a.o.
    - Custom battles: Thermopylae, Ipsus, Delphi, Acrocorinth, Siege of Syracuse, Caudine Forks
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  13. #13
    Basileos Predator's Avatar Campidoctor
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    Default Re: Rome Total History 1.6 is out bringing huge news!

    Quote Originally Posted by Philadelphos View Post
    Thanks everybody.

    Please consider that the introduction of this thread numbers only the most recent additions. There are many other features added in previous editions. Here is a little list with the most important ones.

    -----------------------------------------------------------------
    REMEMBER:
    Rome Total History is the most challenging and historically accurate mod of Rome Total War ever produced.

    General features:
    - Starting year 280 BC
    - New fantastic map with unprecedented details for completely different strategy and tactics
    - 40 nations represented, including Epirus, Achaea, Bithynia, Bactria, Nabataea and many more
    - 199 regions with historic borders and cities with many historic buildings
    - 1000 historic figures represented each with exact character traits and family ties
    - Over 680 ancillaries, including many historic figures
    - AOR system with hundreds of new units, including mercenaries for each area of the map
    - Most mercenary units are bribeable and can be recruited in garrisons
    - Dozens of new buildings and almost unlimited polytheism with hundreds of temples and gods
    - Historically matching temples in most regions
    - More than 200 forts and minor settlements in strategic position or historic sites
    - Over 75 additional cities represented as permanent forts
    - Over 100 land bridges for excellent computer performance
    - Rational road system with many historic roads and highways
    - Correct mountain passes for highly increased strategic options
    - Sea lanes designed for swift connections from port to port
    - Improved trade system with four additional resources
    - Over 200 historic events drawn from Livy, Polybius, a.o.
    - Custom battles: Thermopylae, Ipsus, Delphi, Acrocorinth, Siege of Syracuse, Caudine Forks
    ^^ So true, great mod and hope your development of the mod will go on as the potential as superb.

  14. #14

    Default Re: Rome Total History 1.6 is out bringing huge news!

    Here is some example of the new ancillaries:



    1. Priest of Serapis
    2. Cleopatra
    3. Priest of Baal
    4. Sophonisba
    5. Archimedes
    6. Famous Hetaira
    7. Flamen Martialis
    8. Caecilia Metella
    9. Charaka
    10. Laodice
    11. Corocotta
    12. Boadicea
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  15. #15
    Basileos Predator's Avatar Campidoctor
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    Default Re: Rome Total History 1.6 is out bringing huge news!

    Very impressive.

  16. #16

    Default Re: Rome Total History 1.6 is out bringing huge news!

    Thanks Basileos Predator

    Sources:
    1. Priest of Serapis is original RTH work inspired by an ancient mosaic
    2. Cleopatra is Liz Taylor in Cleopatra
    3. Priest of Baal is from an opera scene, maybe Aida
    4. Sophonisba is from another opera scene
    5. Archimedes is from a cigar box (circa 1895)
    6. Famous Hetaira is from a painting by Alma-Tadema
    7. Flamen Martialis is original work inspired by Roman mosaics
    8. Caecilia Metella is from a Halloween costume advertisement
    9. Charaka is from a wikipedia picture
    10. Laodice is from an ancient Persian painting
    11. Corocotta is from a drawing inspired by his statue in Santander
    12. Boadicea is from a program cover City of St. Albans pagent 1907
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  17. #17

    Default Re: Rome Total History 1.6 is out bringing huge news!

    BYZANTIUM (region Propontis)

    The following screen shows Byzantium, a city you'll seek invane in Rome2.



    By 280 BC Byzantium had an important port controlling the Bosporus passage, mighty city walls and at least five famous temples dedicated to Aphrodite, Poseidon, Artemis, Apollon, and Demeter (left to right in the picture). Other gods worshipped were Zeus and Hekate who "saved" the city during a siege. Hekate (whose shrine is below Poseidon's) also provided the city's symbol (crescent and star) which can still be seen today in the Turkish flag.

    The political history of the city is well known. The Byzantines were commercial partners of Athens and Egypt, allies of Pergamon and Rhodes (except for a short period when they went to war over a dispute on duty fees), and the Roman Republic. They resisted the passage of the Galatians, attacks by the Thracians and sieges by Macedon. While neighboring places like Bithynia and Pergamon were transformed into monarchies, the Byzantines maintained their Repubblican constitution until the Romans annexed them during the reign of emperor Vespasian (69-79 AD).
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  18. #18

    Default Re: Rome Total History 1.6 is out bringing huge news!

    The city of Corinth has been excluded from the new map of Rome 2, but Greece is not complete without Corinth.

    The fortress of Acrocorinth was one of the fetters of Hellas. The city was a commercial superpower second only to Rhodes. There were famous temples and academies. The Isthmian Games were almost as important as the Olympic Games.

    Between 275 and 146 BC the city changed hands at least five times. First it was Macedonian, then independent under Alexander of Corinth and his widow Nikaia, then Macedonian again, then Achaean, then Macedonian again, then Achaean for half a century, and finally it was annexed by the Romans who largely destroyed it, but later rebuilt it partially.

    The following screen gives some additional information on why it would be a shame to exclude Corinth from the map.



    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  19. #19
    Basileos Predator's Avatar Campidoctor
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    Default Re: Rome Total History 1.6 is out bringing huge news!

    Stunning work.

  20. #20

    Default Re: Rome Total History 1.6 is out bringing huge news!

    Is it possible to play this with BI or Alexander? The AI perform more naval invasion in BI and in Alexander the AI is even better; will retrain units as well I believe.

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