
Originally Posted by
Belgae
Lectori Salutem!
With all the great new Roman auxiliary units in 0.9, I wonder how many of you share my feeling that the Roman Barracks chain would benefit if it was changed from two chains into one.
level 1: "Tax farms": great for exploiting new regions financially, but high rebellion risk (compared to a standard province, I mean "due to culture difference"). Not a lot of recruitment options.
Level 2: "Provincia Praetoriata": still great financially, but reduced rebellion risk. "1st tier" auxiliaries.
Level 3: "Provincia Consularia": reduced financial gain, but even lower rebellion risk. "2nd tier" auxiliaries. Already built in Brindisium at game start.
Level 4: "Socii": low level corruption, normal rebellion risk. Pre-marian: Socii hastati, Socii principes and Socii extraordinarii. Post-Marian "3d tier" auxiliaries.
Level 5: "Peregrini" even more corruption, normal rebellion risk. Only available after Marian reforms, first building in chain that actually needs research! Basic legionary forces and "3d tier" auxiliaries
Level 6: "Civitates" highest level corruption, normal rebellion risk. Needs further research. First cohorts, veteran cohorts, 3d tier auxiliaries.
Each tier in the building chain would cost ever more time and money, of course.
Level 7: "City of Rome". Unique for Rome, already built at game start. Can only build purely Roman units (so no Socii hastati, principes, triarii...), which are capped to a fairly low number...
The basic idea is that Rome can build full Romani legions from the game start instead of just hastati.
However, it quickly hits a recruitment cap; Rome could hardly raise more than 2 full legions of its own civilians. For me, that is 8 units of Hastati, 8 Principes, 8 triarii and 4 equites.
From then on, Rome needs to rely on its subordinate regions to fill its ranks.
Therefore, it has to trade raw financial gain for troop quality: it has to grant ever more civil rights to create higher tier troops and defend its growing empire...
That way, the Roman faction would actually have to rely on its auxiliaries, instead of fielding them for immersion purposes.
I actually used to make a mod myself to play like this (based on an excellent DeI submod that was discontinued some months ago, can't recall its name).
However, since the scripted reforms I have not succeeded in making a viable version... :-(
Just wanted to see how much support I would gain requesting it as an official feature of DeI...