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Thread: Hey Dresden.

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  1. #1

    Default Hey Dresden.

    Loving the AOR so far... I was thinking a lot about the battlefield view of things and a lot of the flavor is bland for obvious reasons but here's something to spice it up a bit. My idea is simple: implement a malice to having lost your standard bearer and/or unit captain. Reason being is that you know if you were in a fight and your captain died you prolly thought you were next. Now the fun part... Add upgrades to the standard bearers health in order to prevent said malice. Upgrades can stem from general abilities, buildings, and or promotions. Let's bring some realism and fun back to this series. Would this implentation even be possible?

  2. #2

    Default Re: Hey Dresden.

    Another idea I've been fumbling with that goes seemingly ignored around the twc forum: A destroyable main building for sieges. Something to give a purpose to the torches everyone vexes. The AI will supposedly aim for this building as it will give victory... Obviously it has to be way stronger then these paper walls and also should be upgradeable by some means that I mention in the previous post. Perhaps just nerf all siege weapons. That would definitely do the trick and would add yet more realism. I highly believe if we can script the ai to attack this building we can make the Ai more challenging. Hopefully they don't just swarm through the gates. Idk just a brain storm.

  3. #3

    Default Re: Hey Dresden.

    if they could script the ai to attack a building why not script it to do proper sieges?

    would try a mod that you did with these changes though.

  4. #4

    Default Re: Hey Dresden.

    Quote Originally Posted by Simon.Fitoussi View Post
    Another idea I've been fumbling with that goes seemingly ignored around the twc forum:
    Theres a reason why that is, shouldn't take much brainstorming to figure out as to why.

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