Loving the AOR so far... I was thinking a lot about the battlefield view of things and a lot of the flavor is bland for obvious reasons but here's something to spice it up a bit. My idea is simple: implement a malice to having lost your standard bearer and/or unit captain. Reason being is that you know if you were in a fight and your captain died you prolly thought you were next. Now the fun part... Add upgrades to the standard bearers health in order to prevent said malice. Upgrades can stem from general abilities, buildings, and or promotions.Let's bring some realism and fun back to this series. Would this implentation even be possible?




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