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  1. #1

    Default Question about range units stats

    Hello fellow tactticans,
    i have some questions about the stats of the range units. basically accuracy, reloading and range are the only stats you can see ingame but i think thats not all what counts for potential killpower because i used the matchlock heroes with darthmod and at a range of 175 they make with a unit size of 60, precision 105 and reloading 47 about 30 kills per volley at ashigarus behind walls which is pretty awesome but then i tried the shimazu heavy gunners which also have a range of 175 but lower precision with 78 and reloading at 35 but when they fire at the same ashigarus and the same range they kill only about 1 guy per volley which is pretty useless. So my questions is what exactly is the difference here that matters that much?

  2. #2
    Artifex
    Join Date
    Oct 2012
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    Default Re: Question about range units stats

    Darthmod? In that case, it must be the spread values. Spread is not shown ingame, but it greatly influences a projectile's flight path.
    The higher the spread, the more likely it is to miss the target. With Darth's spread values, the projectiles should fly all over the place.
    My Mod:
    Shogun II Total Realism
    A realism mod for Shogun II, Rise of the Samurai and Fall of the Samurai

  3. #3
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Feb 2011
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    Indonesia
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    2,616

    Default Re: Question about range units stats

    open projectiles_tables and find spread, edit it into 1, if you want to change it 2,3,4,5,6,7,8 is up to you the bigger the number the more its spread the less casuality, for safe bet either 1 to 3, for gun, arrow 4-6, the rest you can experiment by yourself. Hope it help
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