I find it dumb as game design and dumb as realism that an enemy agent, regardless of how good he is, can commit arson on the SAME city EVERY turn with the SAME % of success. You'd think that after your granary just went aflame you'd guard the city better for the following months.. but no, I get arson after arson, my arsoned buildings get arsoned and so on. Just, please, add diminishing effects. Agent spam is frustrating, unrealistic and takes away from what the TW experience should be in my opinion.




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