http://totalwardev.blogspot.com/
check it out![]()
http://totalwardev.blogspot.com/
check it out![]()
We will have to see. Good readOriginally Posted by CA Blog
Oh they are really challenging us :tooth:
We'll see if someone can win 20vs20 very hard, we'll see.
Nice article![]()
Der Kaiser
Α☧Ω
Yes!! They're fixing chain routing:
We wanted to avoid mass chain routing as soon as melee troops engage. We also wanted to ensure that if you want to keep the units broken you must chase with a significant force or they will recover and fight back.
Creator of:
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Awarded the Rank of Divus for oustanding work during my times as Administrator.
i cant wait to play VH/VH =) i really hope it will be as chalanging as they promissed =)
Sitarus Originalus Pontifex Maximus -30+
Gen. von Sitar
also known as original-30+
Slovenci kremeniti!
Looks very good.
I like the way units will rally unless persued and the way fatigue works.
As Lusted also said, yay to no more chain-routing.
IN-HOC-SIGNO-VINCES
It's good to hear the AI will provide the challenge on VH rather than the computers' super-soliders.
oh yeah, that's the stuff I like to hear!!
It all sounds very promising, especially the fatigue and the elimination of chain routing.
Looks like we'll have to start thinking about keeping a healthy amount of fresh men in reserve! Great, I like what i'm reading CA!![]()
Kto się czubi, ten się lubi
I think this will have a major impact on AI. The main reason I won so quickly with little losses was I exploited chain routing
I wonder if it means your generals can't rally anymore? This was a useful tool for keeping morale up, not just rallying routing units.Originally Posted by DavidtheDuke
But the blog sounds very promising :-)
You could rally in the demo......
Now im really looking forward to this! This blog has rapidly increased my expectaions of the game. Cant wait for my first battle now!
I know, i hope its challenging too. I cant wait to get this game.
Finally.... i always played vh/vh and never lose a single campaign..... i hope AI improved a lot.
Challenge accepted.![]()
VH here I come :tooth:
IMO very hard difficulty should be impossible to beat without being a professional commander and having very good luck. We'll see, hard has always been enough for me. ANd no chain routing.
What a great game this will be.
Member of S.I.N
Finns to the rescue!
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-Søren Kierkegaard
VH all the way. I'm tired of not losing any battle on VH/VH R:TW. Sounds great, let's see how it's gonna be in real life.
My biggest concern, as always, is campaign map with AI's lack of intelligence and logic.
"Right now, during a large infantry engagement, you will be lucky to see any unit’s rout in the first 30 seconds and if it does happen, the rest of the army if they’re elite units, will stay and fight. Best of all, units that do rout will recover within 150m unless chased off the battlefield, so you can quickly throw them back into the melee."
one of the best community blog,
I can't wait to play MTW2;
Légion étrangère : « Honneur et Fidélité »
Its a developer blogOriginally Posted by Darsh
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But it sure is promising and one of the best
Now im just waiting until they let me try to crush the AI on VH with a full stack army![]()
I am happy that they seem to listen. If all this is true I would be really thankful as a community player that my requests and all others are affecting the developers.
We do give our money.
Lets see the next demo if it has smthg more to show.
Next demo? What is this I hear?Originally Posted by DARTH VADER
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