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Thread: [Preview] Divide et Impera 0.9 update

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  1. #1
    m_1512's Avatar Quomodo vales?
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    Default [Preview] Divide et Impera 0.9 update



    Greetings to all.

    The DeI team is proud to present a small preview of the upcoming 0.9 version, which should be coming to you very soon. I hope you enjoy the preview and as always, your feedback is most welcome.


    Major Overhauls This upcoming release have lots of major overhauls which should make the game more enjoyable. I've listed the major overhauls separately so you can read them at leisure.
    • Area of Recruitment
    • Roman Auxiliaries
    • New Faction Overhauls
    • Agents Overhaul
    • AI Recruitment Overhaul


    Minor improvements However, it does not end there as this release brings more changes to the table. However, not all could be listed here, but I am sure they will also add to the playing experience.
    • Consolidated infantry recruitment buildings for Hellenic and Eastern factions.
    • Nomads have custom army stances.
    • Improved auto-resolve.
      And much more . . .





    Area of RecruitmentThere are now 150 new culturally unique units that are recruitable in their home provinces through the main city line of buildings. Please check the image for full details.
    Spoiler Alert, click show to read: 

    All factions now must have a majority culture in a province to recruit their core faction units, unless that region is historically from that culture. We also have a cool screenshot spoiler showing this.
    Spoiler Alert, click show to read: 

    Roman AuxiliariesYou will now have access to over 100 new auxiliary units for Rome available after the Marian reforms. We also have a screenshot highlighting the regional recruitment for these units.
    Spoiler Alert, click show to read: 

    You can access complete information about these units here.

    New Faction OverhaulsThe Getae have received 16 new custom units, some of these units will be restricted until after their reforms. The Galatians have also received 7 new custom units. Individual preview links below:


    Agents OverhaulDignitaries have been changed to Provincial Governors. These Governors have entirely new skills and are designed to be deployed in your provinces.
    Spoiler Alert, click show to read: 

    Further, each agent now has a defined role. Agents also receive new skills/images and the Governors have an entirely new skill tree.

    AI Recruitment OverhaulThis overhaul was initially included in our Patch 13 Pirates DLC fix, but it is fully fleshed out with all the new units.
    Further, this is the end. End to the same armies AI recruit. AI armies will now have multiple templates to use rather than 1 for each culture type.

    And that's all we have for this preview.
    Last edited by Dresden; June 08, 2014 at 11:45 PM.


  2. #2

    Default Re: [Preview] Divide et Impera 0.9 update

    Thanks for the preview, I'm really looking forward to it. Keep up the excellent work

  3. #3

    Default Re: [Preview] Divide et Impera 0.9 update

    Yep definitely a sicky next week. Great work guys

  4. #4

    Default Re: [Preview] Divide et Impera 0.9 update

    Fixed the agent overhaul picture links.

    We will be aiming for a release early this week.

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  5. #5
    vlakc's Avatar Civis
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    Default Re: [Preview] Divide et Impera 0.9 update

    Quote Originally Posted by Dresden View Post
    Fixed the agent overhaul picture links.

    We will be aiming for a release early this week.
    Wonderful news Dresden, Thank you for all your (and the team's) hard work. Just by looking at this preview it feels like all this waiting was well worth it.

    And congratulations once again to m_1512 for another excellent job with this preview.

  6. #6

    Default Re: [Preview] Divide et Impera 0.9 update

    Absolutely stunning! My favorite mod for Rome II just keeps getting better and better. Cheers and respect to the DeI team for all their hard work and dedication!



  7. #7

    Default Re: [Preview] Divide et Impera 0.9 update

    Wonderful news!!!!

  8. #8

    Default Re: [Preview] Divide et Impera 0.9 update

    It sounds really awesome! can't wait to play

  9. #9
    m_1512's Avatar Quomodo vales?
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    Default

    Images were not fitting the page layout, fixed by changing them to links.

    Quote Originally Posted by vlakc View Post
    And congratulations once again to m_1512 for another excellent job with this preview.
    Thanks, although it could have been even more customized. Perhaps next time then.
    Last edited by m_1512; June 08, 2014 at 01:28 PM.


  10. #10

    Default Re: [Preview] Divide et Impera 0.9 update

    In the Minor Improvements is the pivot and formation attack problem being solved? especially for phalangitai/Pikemen. see the http://www.twcenter.net/forums/showt...rmation-Attack thread.

  11. #11

    Default Re: [Preview] Divide et Impera 0.9 update

    Quote Originally Posted by Hehaho15 View Post
    In the Minor Improvements is the pivot and formation attack problem being solved? especially for phalangitai/Pikemen. see the http://www.twcenter.net/forums/showt...rmation-Attack thread.
    I think this is something on CA's end with the pivoting issue. It certainly isn't anything we have changed that I know of.

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  12. #12

    Default Re: [Preview] Divide et Impera 0.9 update

    Just a question: with AoR units being recruitable from the city centers, what will be the use of periokoy camps for Hellenic cultures? Will they be like vanilla, that is, just a place to get better missile units?

  13. #13

    Default Re: [Preview] Divide et Impera 0.9 update

    Awesome!

    Any news on Selea being absent?

  14. #14

    Default Re: [Preview] Divide et Impera 0.9 update

    Quote Originally Posted by luck_ponte View Post
    Just a question: with AoR units being recruitable from the city centers, what will be the use of periokoy camps for Hellenic cultures? Will they be like vanilla, that is, just a place to get better missile units?
    The Hellenic and Eastern land recruitment buildings will be rolled into 1 option.

    Quote Originally Posted by Ritterlichvon86 View Post
    Awesome!

    Any news on Selea being absent?
    Not yet, unfortunately.

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  15. #15

    Default Re: [Preview] Divide et Impera 0.9 update

    Thanks for the clarification, I hadn't understand the 'rolled into 1 option' thing ;D

  16. #16

    Default Re: [Preview] Divide et Impera 0.9 update

    very nice preview

  17. #17

    Default Re: [Preview] Divide et Impera 0.9 update

    This is all just so amazing, thank you DEI team for making this game shine way brighter than it could on its own. My favorite part especially is the change from dignitary to governor, it just makes so much sense! Dignitary always felt pretty useless before, but this definitely changes the game, so many new opportunity's

  18. #18

    Default Re: [Preview] Divide et Impera 0.9 update

    Yaeh, culture combined with recruitment opportunities.

    looking forward to test the new version.

  19. #19
    vlakc's Avatar Civis
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    Default Re: [Preview] Divide et Impera 0.9 update

    After reading this preview I have a question about the culture requirements, for example:

    The Thracia region starts with balkan/daco-thracian culture as the majority, so if I play as macedon I should be able to recruit the specific AOR units from that region/settlement, but what if the triballi or other celtic faction conquers all the province except from Pulpudeva and celtic becomes the majority of the culture in that region? will my AOR-unit recruitment options as macedon for that region change of stay the same?

  20. #20

    Default Re: [Preview] Divide et Impera 0.9 update

    The AOR options will remain the same for each region (based on historical cultures present). The majority culture will influence the recruitment of core units for your faction.

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