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Thread: [SOLVED] Mods made in PFM 3.2.1 do not work at all. Any ideas?

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  1. #1
    Xorte-Renshe's Avatar Civis
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    Icon5 [SOLVED] Mods made in PFM 3.2.1 do not work at all. Any ideas?

    I tried making a unit mod for Rome 2 using 3.2.1 (following Blackheartz tutorial to make sure I understood all the differences between Rome 2 and Shogun 2's files), but, for whatever reason, the game crashes on startup.
    I tried it both set as a "mod" file and a "movie" file. At least as a "mod" file, it appears in the mod launcher, but it is listed as out of date. Dont know how that's the case, as I just tried making it with the games files today.
    If it is set as "mod", the game crashes once the initial loading screen starts.
    If it is set to "movie", the launcher itself crashes as soon as I start it.

    And just in case it is simply a problem on my end, I'll include the mod I tried to make in this post so you can double check me. I'm pretty sure I did everything I was supposed to. But, just because I have a lot of experience with Shogun 2 doesn't mean I have the same ability with Rome 2. The format is pretty different.

    Supersoldiers.rar
    Last edited by Xorte-Renshe; June 12, 2014 at 09:08 PM.

  2. #2

    Default Re: Mods made in PFM 3.2.1 do not work at all. Any ideas?

    I had this issue and it was the mod manager itself for some reason. (even if I used the mod manager but had NO mods checked, the game would crash on start up) I just re installed the manager and everything worked. Maybe that is all it is?
    If you made you mod using PFM like u said, it usually gives you an error if something isn't correct so I don't think ur mod is the issue.

  3. #3
    crzyrndm's Avatar Artifex
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    Default Re: Mods made in PFM 3.2.1 do not work at all. Any ideas?

    The out of date symbol just means it isn't uploaded to the workshop, or hasn't been updated on the workshop since the last update. For personal mods, just ignore it.

    If it's crashing, you have an error somewhere (sorry, don't have time to be more helpful atm ). Double check all the inter-table links for typo's and make sure you have all the tables required (is blackheartz guide up to date?).

    PS
    Don't use movie files. They have some serious issues that will drive you completely insane
    Quote Originally Posted by Dietre View Post
    If you made you mod using PFM like u said, it usually gives you an error if something isn't correct so I don't think ur mod is the issue.

    PFM has no inbuilt way to check anything more than the data types you enter. If your main_units entry is pointing to an invalid land/naval_units entry, the game will crash and that's the first you'd know about it sadly.
    Last edited by crzyrndm; June 09, 2014 at 06:54 AM.
    It’s better to excite some and offend others than be bland and acceptable to all
    Creating a mod.pack with PFM - Database Table Fragments

  4. #4
    Xorte-Renshe's Avatar Civis
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    Default Re: Mods made in PFM 3.2.1 do not work at all. Any ideas?

    Quote Originally Posted by Dietre View Post
    I just re installed the manager and everything worked.
    Quote Originally Posted by crzyrndm View Post
    If it's crashing, you have an error somewhere (sorry, don't have time to be more helpful atm ). Double check all the inter-table links for typo's and make sure you have all the tables required (is blackheartz guide up to date?).
    Ah, brilliant. Alright, I'll first try meticulously going through to make sure I didn't make any typos again (and I'll leave it as a "mod" file). Perhaps the time spent away from working on this will allow me to not miss over any mistakes. If I dont find any problems, then I'll try re-installing the mod manager.
    Thanks for the info.

    I dont really know if blackheartz's guide is up to date. It was the only tutorial I found when I checked, though there might be others. If the above doesn't work, then I'll look around to see what other tutorials exist.

    EDIT
    Nah, I couldn't find any typos made in the mod. So, it seems that, according to Blackheartz's tutorial, my mod is fine.

    I will look to see if there is a newer tutorial. Perhaps there is something blackheartz left out of his.
    Last edited by Xorte-Renshe; June 11, 2014 at 01:10 AM.

  5. #5
    crzyrndm's Avatar Artifex
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    Default Re: Mods made in PFM 3.2.1 do not work at all. Any ideas?

    land_units -> officers column -> I don't think you've defined these anywhere (could be wrong, I'm a little rusty on units).

    The other thing would be those columns left as "default". Copy in the entry from another unit instead of just leaving them as "default" (It's PFM's way of marking it as a stand in value, but the game will still go searching for it )
    It’s better to excite some and offend others than be bland and acceptable to all
    Creating a mod.pack with PFM - Database Table Fragments

  6. #6
    Xorte-Renshe's Avatar Civis
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    Default Re: Mods made in PFM 3.2.1 do not work at all. Any ideas?

    I figured it out Wednesday. Unfortunately, I was in a hotel and didn't have wireless, and afterwards I was on a plane for the majority of my time. So, I'm only now able to get back to this!

    It was indeed the officers that was causing part of the problem. But, that was not the only issue. The short description column was also causing a crash.
    The DB tables I found that fixed these were as follows:
    "unit_description_short_texts" <-- you have to add in the name of the description used in the .loc files for the game to recognize them.
    "land_units_officers" <-- this is the second most important officers table. It will be what you link to in the land_units table.
    "battle_personalities" <-- this is the MOST important one. I found it by pure accident. It was literally the table I checked after finding "land_units_officers", as that file mentions "personalities", and I was curious as to what that was. I figured this table would illuminate that. Little did I know that, had I missed this table, it never would have worked. This is the table that actually creates the officers (along with their variant meshes).

    This really is different from Shogun.

    Either way, I got it to work. I have my single-soldier units working like a charm.

    Only thing I need to do now is work on fixing some animation sync issues with some of the models you can select in TWeak. Dont want mush-balls running around on the field. Luckily, there seems to be a thread that might help with that (the one about getting a female general. Haven't really looked into it that much yet).

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