Hi there people. Some people including myself have been wondering about the graphics settings on me2tw and what they do. So, for this reason I have been messing about with all different settings on the demo to see how it affects performance. I am by no means a technical genius so If I get something wrong here please feel free to correct me.
The purpose of this post is to highlight what the different graphics options mean in for those of us who are not experts. :hmmm:
Heres my current computer spec for those who are interested: AMD 64 4000 2.4 GHZ, 2 GIG RAM, ATI X1800XT (512 MB) Graphics card. My graphics card is considered to be a good one but not the best. ME2TW demo appears to perform well on high settings with the exception of Highest unit details.
Resolution: The higher the better, if your computer can cope with a resolution of 1280/1024 or higher you will notice a great difference with your graphics already without any of the other options. Lower resolutions seems to give a blurred appearence while higher resolutions appear to give a more defined look to graphics.
Anti-Aliasing (AA): Basically reduces jagged edges on the battlemap (not sure about campaign map cos i aint seen it yet). So the higher you set your AA options the smoother your graphics will appear. This is especially noticeable on pikes, flag poles and other slimline objects. Unfortunately for some people with lower end systems will experience a drop in FPS if they set AA to the highest settings.
Anisotropic Filtering (AF): I had to look this one up on wilkipedia (and I would advise others to do so to get a better understanding of graphic filtering). From what I understand It improves map details at greater distances from the current camera position the higher it is set. In the AF options you will also find bilinear and trilinear filtering options. I would reccomend this option for lower end systems. I currently have AF set at 6x on the demo, but can honestly say I can't see much difference between 4x 6x 8x or 16x although on 16x it reduces the performance of my computer.
Unit Detail: :hmmm: Unit detail is the detail of units at greater view distances from the camera. For example on lower unit detail you will notice the graphics of units are not very good at a very short distance. The higher the unit detail the better the unit graphics at greater view distances. Even on the "superhigh" option there are still flaws with this option as the graphics seem to be distorted and greatly reduced at about half view distance. Basically the higher the detail the better the units look at a distance.
There is a way to improve the unit detail so that there is no depreciation of graphics at greater distances which is to enable "highest" unit details on the battlemap options. Unfortunately this screws up game speed and computer performance. Even reducing other options doesnt seem to improve the FPS of the game if you have this option set to highest. SHAME! This is a big let down for me.
For those with lower end systems i would reccomend you set this option to medium or high. For those with a mega beast computer - get the best result by setting it to highest.
Building Detail: Low or High??? To be honest I cant see any difference between the two options so I have this set to low. Apparently it increases textures/details on buildings tho.
Vegetation Detail: This option changes the detail of trees. The higher you set vegeration details the better your trees will look at greater distances. If this option is set to low you will notice that grapics on trees become distorted, even close up. If possible try and have this option set to high as it improves the look of the battlemap.
Effects Detail: :hmmm: The higher the better. Reduce this option on lower spec machines. Once again, I cant see much difference between lower and higher detail options. Maybe im overlooking something here.
Grass detail: Self explanitary - the higher the detail the better the graphics on the grass look. If your not bothered about grass detail or have a lower end machine, reduce this option accordingly. Some people notice an improvement in game speed if this option is reduced.
Texture Quality: Shows the detail/quality of units i.e on unit armour and faces. The higher the texture quality the better a unit looks on the battlefield as it is more defined. For example chainmail looks a lot better and plate armour has more defined edges. Once again lower end machines should have this option reduced to improve perfomance.
Shadow Quality: Options are None, Low, medium, high, very high. Higher shadow quality greatly reduces game performance. On low they dont look right. I have disabled shadows altogether. Maybe they will be improved in the final release.
Bloom: It simply makes bright things to look bright. You can see the difference for example by watching the sky in the game. Thanks to spartacus for your input.
Reflections: The shiney effect on unit armour and artillery - It looks effective on the battlemap when this option is turned on.
FINALLY...
Arrow Markers: Referring to the green markers around selected units. If like me you dont like these arrow markers they can be disabled the same way as they were disabled in RTW by editing the "preferences" file. (Programme files; Sega; ME2TW demo SE; Medieval2.preference - GAME) Simply change the disable arrow markers option "0" to "1" and save. The green arrow markers are now gone.
Change Camera to RTS style: For some reason I cant change the camera options in the game. I prefer to use the WASD keys rather than the arrow keys to control the camera in the battle map. If you are having the same problem there is a way to change the camera options. goto: Programme files; Sega; ME2TW demo SE; Medieval2.preference - CONTROLS - and change keyset from "0" to "1" and save.
I hope this post will be of some use to people.
Sorry this post is so long, and I hope that someone else hasnt done a similar post, if so I apologise. I have also added more information further on in this post about specifications.




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