Originally Posted by
riskymonk
Because micromanaging can be a chore when it's a 40v40 game... in head to head. Sometimes, if the opponents cav is engaged or he doesn't have any, you'll want one group of skirms to chase down swords who are trying to anvil and force them to run away and wait for support whilst leaving skirmish mode on. Sometimes you'll want the skirms behind your front line to stay put. Unfortunately it's just another strategy component stripped from the game yet requires more clicky.
They seemed to have gone backwards with the micromanagement thing. Less on the campaign map where you have all the time in the world to do things, more on the field where you only have 3, 5 maybe 6 mins of engagements. You need to use those magic powers more frequently and sooner than the opponent.
The ideas in this game were not developed and brainstormed by TW gamers.