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June 06, 2014, 09:52 PM
#1
New submod boosts TRANSPORT movement without affecting navies
Subscribe to my new submod for transports here.
I will post this in the submod section eventually.
Comments are welcome.
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Have you been frustrated that your transports take 20 turns and 5 years to cross the Mediterranean?
This mod was created to increase the range of transports without changing naval or military march distances.
The game categorizes transport units as "armies" even though they are obviously in the sea.
This boost all army distances but then returns armies to normal range by increase the movement points on roads.
This has been tested extensively and maybe the best solution available right now.
Changing transport movement points has no effect.
Armies on roads at 157 match the range of armies before the movement boost.
This should work with any mod and has been tested with Vanilla, Radious and DEI.
Naval Units are left as is. Army movement points are left as is.
The only flaw is that agents cannot go as far due to some hidden cap by CA.
If you know how to boost agent distance other than movement points, please message me.
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June 07, 2014, 01:58 AM
#2
Laetus
Re: New submod boosts TRANSPORT movement without affecting navies
What about when there is no roads? (forest or desert)
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June 07, 2014, 04:23 AM
#3
Re: New submod boosts TRANSPORT movement without affecting navies
I would download this instantly, but I would like the navy movement to be increased by at least as much, if not more.
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June 07, 2014, 10:46 AM
#4
Re: New submod boosts TRANSPORT movement without affecting navies
This mod here increases the navies movement but it revamps the naval combat system, so it may not be what you're looking for. Also, dunno if it's compatible with the mod posted in this thread (I didn't test it yet)
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June 07, 2014, 06:43 PM
#5
Re: New submod boosts TRANSPORT movement without affecting navies
My mod will work with the mod from luck_ponte.
That mod doesn't boost transports 1mm.
I created the mod so it would be workable with different mods.
DEI chose to make naval movement minimal, so this doesn't change that. Only the transports increase.
If you have packfile manager, you can quickly boost naval distance by changing the effect scope to this force.
I will probably be making a mod version of this just for DEI.
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June 07, 2014, 09:42 AM
#6
Re: New submod boosts TRANSPORT movement without affecting navies
My only question relates to AI behavior. Do they go sailing more often or the same as after forced march was removed?
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June 07, 2014, 07:40 PM
#7
Re: New submod boosts TRANSPORT movement without affecting navies
The mod has been updated to reflect the larger than Vanilla movement distances for DEI.
The specialized version is here.
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