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June 06, 2014, 02:09 PM
#1
Libertus
Campaign objectives!
Can we change the campaign objectives?!... What's the file we need to edit?!... I'd like to change the main objectives in chapters.
Thanks
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June 07, 2014, 10:30 AM
#2
Re: Campaign objectives!
Well you will need two things. 1) for main objectivesInclude startpos.esf file for particular campaign you want to change in your mod and then you can change CAMPAIGN_STARTPOS -> CAMPAIGN_PREOPEN_MAP_INFO -> VICTORY_MISSION_OPTIONS and CAMPAIGN_STARTPOS -> COMPRESSED_DATA -> CAMPAIGN_PREOPEN_MAP_INFO -> VICTORY_MISSION_OPTIONS arrays. One should display changes in-game and second only during faction selection.You are interested only in VICTORY_MISSION_OPTIONS -> VICTORY_MISSION_OPTIONS - 0 (((0=rome))) -> VICTORY_MISSIONS_BY_TYPE_BLOCK -> VICTORY_MISSIONS_BY_TYPE_BLOCK - 0 (((only this one matters))) -> VICTORY_MISSIONS_BLOCK -> VICTORY_MISSIONS_BLOCK - 0 (((=military victory)))VICTORY_MISSIONS_BLOCK - 1 (((= cultural victory))) VICTORY_MISSIONS_BLOCK - 2 (((= economic victory)))->CAMPAIGN_MISSION_DEFINITION -> CAMPAIGN_MISSION_OBJECTIVES_AND_PAYLOAD ->OBJECTIVES -> OBJECTIVES - X ->CAMPAIGN_MISSION_OBJECTIVE -> blablbabla here we are. Write down all objectives for faction, cross check it with "objectives - x" / "blablabla" and change it there...You can easily change number of units needed for victory etc. and add objectives similar to other factions. 2)if you want to include even missionsThen you need to modify mission.txt file from data_rome2.packIn fact I made a mod to change missions/objectives but now it rests un-updated...http://steamcommunity.com/sharedfile...=220014230hope it helps
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June 10, 2014, 08:57 AM
#3
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