Guys,
here is the recent patch.
Changelog:
- Teenager trait fixed,
- traits Sane, Insane, Deranged, Hypochondriac fixed for bugs.
- Intelligent - re-made: new names, new effects (less direct, but more in the triggers), triggers at CoA.
- trait Generous & Miserly - fixed NGB bug, trigger changed etc.
- Upright, Corrupt, Embezzler - further refined, but some re-counting perhaps still needed.
- Miner, Farmer traits completely redone (added levels, added information, benefits changed etc.)
- the SSHIP buildings start to appear in the triggers for various traits (in all 3 relevant impacts: on the governor when built, on the governor when he governs the settlement, factionwide on the new generals when they CoA.)