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Thread: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

  1. #1
    Lifthrasir's Avatar A Clockwork Orange
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    Icon4 [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    SSHIP v0.9.6 (Soon)




    2016 Modding Awards
    3rd position


    2018 Modding Awards
    Winner


    DOWNLOAD LINKS SSHIP v0.9.6
    ... - on Mega
    ... - on Google Drive


    IMPORTANT: Stainless Steel v6.4 required - not save game compatible

    Click below for...
    Installation Instructions
    Important note: For Windows10 users, install the game and mods outside the Program Files folder (especially for Steam users) as administrator and on Windows7 compatibility mod.
    Quote Originally Posted by Gigantus View Post
    Installing M2TW outside the program files folder avoids virtual store issues. In Steam you should be able to move your installation outside it after installing.
    Once installation is completed set the executable(s) to win7 compatibility and admin rights.
    For Steam users, check the following links for additional information (thanks to Gigantus for providing them):
    - Creating a World - Starting Steam Mods the easy Way
    - Creating a World – Steam Install for SS 6.3 and 6.4
    -
    The ToolBox - The Universal Mod Launcher v1.204



    by the courtesy of zachman1201

    1. Install a clean version of SS6.4. Run SS_Setup.exe (into the /SS6.3 folder). Run the SS6.4 setup and choose Early Era campaign with Savage AI, RR/RC enabled and optionally, permanent arrows.



    IMPORTANT: YOU MUST RUN THE SS6.4 SETUP BEFORE INSTALLING SSHIP. ONCE SSHIP IS INSTALLED, DO NOT EVER RUN SS6.4 SETUP AGAIN OR YOU MUST RE-INSTALL SSHIP

    General Presentation
    Overview
    The Stainless Steel Historical Improvement Project is an ambitious, large-scale submod for the great Stainless Steel 6.4, with the ultimate goal of delivering the historically accurate early era campaign this game can offer. In order to achieve this, significant improvements have been made to many aspects of the gameplay, with new features including but not limited to:


    • New factions
    • Overhauled campaign map
    • Historically accurate settlement sizes and population numbers
    • Historically accurate faction relations
    • Improved AI an diplomacy
    • Improved campaign script
    • Improved economic system
    • New units
    • Countless bugfixes


    Campaign Map


    List of Regions & Settlements
    To be implemented

    Factions & Leader/Heir Titles
    To be updated


    Factions Relations


    • 1.0: Perfect
    • 0.8: Outstanding
    • 0.6: Very Good
    • 0.4: Good
    • 0.2: Amiable
    • 0.0: Reasonable
    • -0.2: So-so
    • -0.4: Poor
    • -0.6: Very Poor
    • -0.8: Terrible
    • -1.0: Abyssimal







    Click below for...
    New Features
    SSHIP v0.9.6

    • Zengid Emirate has its entries named "zengid" instead "kwarezm"
    • Abbassid Caliphate has its entries named "abbasid" instead "milan"
    • Kingdom of Georgia has its entries named "georgia" instead "timurid"
    • Grand duchy of Serbia has its entries named "serbia" instead "teutonic_order"

    This is more for us and for modding purposes.

    • All capitals should be correct now. Krakow set as Capital for Poland
      Ani, Trebizond, Bradenburg and Zara are back as independant settlements.
      Some regions' names corrected as follow:
      - Bremen province: Westfalen
      - Hamburg province: Sachsen
      - Liubice province: Meklemburg
      - Coellen province: Niederlothringen
      - Trier province: Oberlothringen
      - Frankfurt province: Nordfranken
      - Speyer province:Südfranken
      - Basel province: Helvetia
      - Ulm province: Schwaben
      - Pamphylia (Konya): Lycaonia,
      - Lycia (Attaleia): Pamphylia
      - Lycaonia (Kayseri): Southern Cappadocia
      - Southern Cappadocia (Malatya): Armenia Minor
      As such, the faction selection screen has been updated accordingly.
      Spoiler Alert, click show to read: 

      Note that being an animated gif lower down the resolution and quality. This is just for illustration and the final result should be much better in game
    • Some map adjustments:
      - Bulgaria: there was an important road between Triadica and Adrianoupolis. With the v0.9.5 map configuration in that area, it was impossible to set such road. So, Bulgaria has been reworked as follow:
      Spoiler Alert, click show to read: 
      Bulgaria in v0.9.6:



      Without the colours:


      These 2 regions has been renammed respectively Northern Bulgaria and Southern Bulgaria

      - Anatolia: there was an issue reported about the army deployment beside rivers. That was due to the map heights. We also took the opportunity to correct some heights. Note that it might requier further adjustment depending on players' feedback
      Spoiler Alert, click show to read: 
      -> North West - in v0.9.5:



      -> North West - in v0.9.6



      The river near Nicaea was climbing the hill (red circle). Not anymore

      -> Central Anatolia - in v0.9.5:



      -> Central Anatolia - in v0.9.6



      The heights near the bridge and in North of the lake have been corrected (red circles).

      -> East Anatolia - in v0.9.5:



      -> East Anatolia - in v0.9.6

    • strat.txt:

    - Changed "Attack faction" to "Promise to attack faction"

    • descr_win_conditions:

    - Fixed short georgian campaign having more requirements than the long georgian campaign

    • historic_events text & descr_events.txt:

    - In-game information (through historic events mechanism) on a few topics that were in the SSHIP but were not understood and that have been recently introduced. The goal is to make easier for the new players to play the SSHIP, but also to understand the differences with the other mods for the seasoned players. The information concerns in particular: officess, settlement management, crowns, character traits, agents, fog of war.
    - Corrected for style, grammar, english
    - Changed the world is round entry because everyone knew the world was round, it was even in the bible for goodness' sake
    - Gave all countries unique flavour text for their civil war events
    - Made the "leader is dead"/regency events a little less generic for each faction

    • EDCT text:

    - Standardised the way effects are written
    - The royal blood traits for the republics now refer to blood membership in a powerful family
    - Fixed entries broken by switch from Milan->Abbasid
    - Changed grasslands description
    - Significant changes to explanations of officeholding, usurpers, rightful heirs, nearcapital traits
    - Removed a number of typos, also cleaned up the english (no judgement, not like I am fluent in a second language)
    - Changed entries for traits with new or different effects (see EDCT section)

    • EDA text:

    - Generally removed editorialising, in an effort to bring the style of writing in line with vanilla
    - Added entry for manuel anemas ancillary
    - Added entry for ecumenical patriarch
    - Changed entries for Luther and Wycliffe to correspond to new effects
    - Removed a number of typos, also cleaned up the english

    • expanded.txt:

    - Corrected certain entries to remove anachronisms
    - Added level 5 priest entry for certain factions to give ecumenical patriarch strat name
    - Added unique names for various factions to add flavour

    • descr_character:

    - Added additional entries to orthodox countries' priests to permit additional levels for the purposes of identifying the ecumenical patriarch on the campaign map

    • campaign_script:

    - Fixed broken jerusalem reemergence script (settlement being checked was Marrakesh and not jerusalem)
    - Game now knows if a faction is currently engaged in a war they started (aggressor = 1)
    - Added princess spawning script for after turn 60
    - Isaakios komnenos gets sent off map at the beginning of the game
    - Ioannis komnenos gets sent off map at the beginning of the game
    - Ali ibn nizar gets sent off map at the beginning of the game
    - Game now knows when there is a general with Trusted1 in proximity to the capital (trusted_ally = 1)
    - Game now knows when there is a general with Trusted1 (right_hand = 1)
    - Prepared a script that allows us to guarantee that there will always be an heir for the republic factions (it is not active)
    - Orthodox factions get extra patriarchs if they control alexandria, rome, jerusalem or antioch
    - Game now knows when the faction that owns constantinople is having its turn (for ecumenical patriarch)
    - Commented out the heir selection script.. I don't think any of us will miss it
    - Game tracks when military assistance is rendered for the purposes of fixing the broken mil assistance trigger in the factionstanding file
    - Troubadours event now requires jousting lists or better in faction instead of town hall, requires catholic religion, requires turn number greater than 150

    • export_desc_characters_traits & export_vnvs:

    - Education of Generals fix – this is the (first) JoC minimod, with some later fixes included. It fixes the triggers and the effects for the education system that exists in the SSHIP (and also the base SS). See the details here and here
    - Generals’ Traits Common Sense fix – this is a JoC minimod, with some later fixes included. It fixes the triggers and effects for many traits that exist in the SSHIP (and also the base SS). See the details here. It also includes the Fog of War adjustments to the traits (Line Of Sight restrictions for not experienced generals).
    - Usurper and Loyalty fix - parts o the mechanism in the EDCT have been fixed on the VineFynn's proposa.: see details in this thread. It also includes the Loyalty adjustments as partially described here.
    - Priests’ fix: antitrait bug removed (by doubling the number of triggers), definitions and triggers modified to provide balance, the pagan priests fixed (they didn't work before), some information messages fixed.
    - Spies’ fix: antitrait bug removed: the triggers were in fact doubled, the definitions and triggers modified. The Line of Sight shortened for base level, LoSfor other traits added.
    - Other agents’reviewed for bugs (Antitrait etc.) and for logic/completenes in triggers: Witch, Heretic, Inquisitor, Diplomat (no change of LoS).
    - Princess fix - traits were partially fixed for the Anti-trait and NoComingBack bug.
    - Added traits and trait triggers for tracking aggressors
    - Added triggers for giving royal blood to AI's spawned princesses
    - Increased authority gain from Rightful Heir
    - Increased authority gain from Plotter
    - Speaker and BadSpeaker now affect popularity instead of law
    - Nerfed Just trait slightly
    - Last levels of HarshRuler and KindRuler impose small penalty on unrest and taxcollection respectively
    - Physically Flawless now increases troopmorale instead of decreasing command for some reason
    - Ugly levels do not increase command, instead increase troopmorale
    - Lewd no longer decreases bribe resistance but instead reduces piety
    - Changed the flnearcapital system to make it more interesting/interactive:
    - Added Courtier trait
    - Added NearCapitalTrait
    - Modified FLNearCapital trait and triggers
    - Modified NearLoyalty triggers
    - Generals now only gain loyalty from being near the capital when the faction leader or a Trusted1 general is
    - Generals who hang around the capital for prolonged periods of time may gain increased chance of being selected as next heir
    - Once there is a general with trusted1, other generals cannot gain near_loyalty
    - Republics no longer transmit Factionleader 1 by blood, instead those with royal blood gain it by having good traits and lose it by having bad ones (simulate acceptability to the electors)
    - Adoptees in republics gain the republic's corresponding bloodline
    - Nerfed royal_blood and royal_relations for pisa and venice
    - Admirals no longer get randomly wounded
    - Fixed broken triggers for just trait, which meant being chivalrous would reduce it
    - Fixed entries broken by switch from Milan->Abbasid
    - Fixed apparently broken trigger for antipopes
    - Commented out parts of triggers that use the stupid heroandrogue syste
    - Fixed a bunch of broken priest triggers
    - Fixed some broken admiral wounded triggers
    - Fixed broken agent health recovery triggers
    - Fixed broken agent visiting building/guild triggers
    - Fixed some broken spy mission success triggers
    - Made Maritime Interests trait hidden, it had no description written for any of its levels
    - Decreased absolutely insane -5 (1 = 10%) malus to bribe resistance from diplomat education traits (londonedu bolognaedu etc, each level of BribeResistance is 10% increase/decrease)
    - Claims inherited matrilineally are now weaker than normal claims, but are treated as normal claims in the event of becoming faction heir or leader provided the character isn't usurping, in which case it is easier for them to be a stronger usurper
    - Princesses can inherit normal claims from their mothers, and weak claims from their fathers, but not weak claims from their mothers (originally they could not inherit normal claims from their mothers)

    • descr_regions:

    - Changed rebel type in trebizond province to Greek_Rebels

    • export_descr_ancillaries & descr_ancillaries:

    - Provincial titles fix: 32 titles (from Central and Eastern Europe) have been updated: names, pics, effects, descriptions; in some cases also triggers or the very existence - this is JoC submod, details are provided in this thread.
    - Ministerial Offices fix: 8 titles have been fixed: triggers, also existence of a few muslim and greek versions (this is a JoC fix, details are here). The descriptions in the EA provide the player with full picture how to use them.- Harsh judge now affects law 1
    - Tacitius replaced with Manuel Anemas, Effect Command 1 Authority 1
    - Greeks cannot acquire the privyseal anc
    - Ecumenical patriarch worldwide anc will be given to a patriarch of an orthodox owner of constantinople (provided there is no other such ancillary out there)
    - This anc makes the patriarch equivalent to an antipope in terms of stats, and improves relations with other orthodox factions, but it could do with a better graphic
    - Commented out scepter of the high officer anc, this is completely pointless as it is ahistorical, non transferable and guaranteed to appear on any byzantine general with Military_Career_In_Byzantium > 6, also the career trait doesnt need more buffs than it already gives
    - Martin Luther is now only accessible to catholics and decreases piety (so he increases chance of being burnt by inquisitors) but increases a bunch of other stuff to compensate
    - John Wycliffe was changed similarly

    • descr_faction_standing:

    - Replaced entry for reducing standing when at war to one which reduces standing for aggressors as being tracked by new script
    - Ecumenical Patriarch ancillary improves relations with orthodox factions
    - Reputation no longer takes longer to normalise on higher difficulty levels- instead it normalises to a lower level (technically making things harder)
    - Hard and Very Hard difficulties reduce your relations less than before (trying to balance above change)
    - Actions which are obviously only supposed to normalise your reputation in one particular direction now work as intended
    - Player factions now normalise relations with all the same factions as the AI to the same level as the AI but not always as quickly
    - Added the sphere of influence system, wherein taking certain settlements as certain factions hurts reputation and relations less
    - Military assistance now works as intended wrt reputation

    • Descr_Strat:

    - Byzantium:
    -- Fixes:
    Isaakios Komnenos- added FactionHeir 1
    Roger Dalassinos- added WifeIsFactionHeir 2
    Konstantinos Angelos- added WifeIsFactionHeir 2 to Nikiphoros Vryennios, Konstantinos Angelos, Roger Dalassinos
    Nikiphoros Vryennios- added WifeIsGreek 1, WifeIsFactionHeir 2
    Nikiphoros Vryennios- removed FactionHeir 1
    -- Existing Characters:
    Ioannis Komnenos- replaced tacitius anc with manuel anemas (tacitius is super dead at this point)
    Ioannis Komnenos- added victorvirtue 1, wifehasconverted 1, wifeishungarian 1
    Ioannis Axouchos- increased loyal to 2, strategychivalry to 2 (correction for later start date)
    Ioannis Axouchos- added near_loyalty 2, BattleScarred 1, Military_Career_In_Byzantium 5, megas_domestikos (correction for later start date)
    Nikiphoros Vryennios- added Greek_Edu 2, Handsome 1, WiseIsWise 3
    Nikiphoros Vryennios- is now 70
    Alexios- added WifeIsKievan 1, Royal_Relation_Hungarian 1
    Rogerios Dalassinos- added Usurper 1, WifeIsSickly 1 (maria dies 10 years into the game historically)
    Rogerios Dalassinos- reduced Disloyal to 1 (compensates for additional loyalty loss from Usurper 1)
    Andronikos Komnenos- is now 24
    Andronikos Komnenos- added Greek_Edu 1, Royal_Relation_Hungarian 1
    -- Family Tree:
    added Ireni Kievskii as dead wife of Alexios (so we can have his daughter in game)
    added Maria Komnenos as daughter of Alexios
    added Ireni Lastname as wife of Andronikos Komnenos
    added Maria as daughter of Andronikos Komnenos
    added Ioannis Lastname as son of Andronikos Komnenos
    added Alexios Vryennios as son of Nikiphoros Vryennios
    added Ioannis Vryennios as son of Nikiphoros Vryennios
    added Ireni Vryennios as daughter of Nikiphoros Vryennios
    added Maria Vryennios as dead daughter of Nikiphoros Vryennios
    added Ioannis Isaakios as son of Isaakios Komnenos
    added Ireni Zvenigorodskii as wife is Isaakios Komnenos
    added Maria Isaakios as daughter of Isaakios Komnenos
    added Anna Isaakios as daughter of Isaakios Komnenos
    added Andronikos Isaakios as son of Isaakios Komnenos
    added Andronikos Dalassinos as son of Rogerios Dalassinos
    added Maria Angelos as daughter of Konstantinos Angelos
    added Alexios Angelos as son of Konstantinos Angelos
    -- Misc:
    removed Eumathios (disappeared from historical record 15 years before start date)
    replaced generic priests with historical figures Leon Styppeiotes and Ioannis Agapitos
    Trebizond given to byzantium rebels under Konstantinos Gavras
    Konstantinos Angelos- moved to Tarnovo (so axouchos can replace him)
    Ioannis Axouchos- moved to Nicaea (so andronikos isaakios can replace him)
    - Poland:
    -- Existing Characters:
    Boleslaw Piast- is now 7
    Wladyslaw- added WifeIsHRE 1, Royal_Relation_HRE 1, Offensive_To_Nobles 1 to Wladyslaw
    Gromislaw Piast- changed name oto Gromislaw z_Wrocimowic (if we have more real piasts in the game, we don't need fake ones)
    Gromislaw Piast- removed Royal_Blood_Polish 1
    -- Family Tree:
    added Agnieszka as wife of Wladyslaw
    added Boleslaw as son of Wladyslaw
    added Mieszko as son of Wladyslaw
    -- Misc:
    Stettin begins under the control of Polish rebels
    - Sicily:
    -- Existing Characters:
    Tancredi- is now 14
    Guglielmo- is now 1
    Ruggero- is now 15
    Ruggero- is now the heir
    Ruggero- swapped all traits, units, ancillaries and location with Tancredi
    Abbasids:
    -- Family Tree:
    Added Ali as son of al-Mustarshid
    Egypt:
    -- Existing Characters:
    Al-Hafiz- is now son of son of al-Mustansir
    -- Family Tree:
    added all the caliphs back to al-Mustansir
    added wives for all of the caliphs (ahistorical but necessary)
    added Abul-Tayyib as son of Al-Amir
    added Ali as offmap son of dead Nazir
    - Scotland:
    -- Fixes:
    Uilleam- added Factionleader 1
    -- Existing Characters:
    Uilleam- is now son of Donnchad
    -- Family Tree:
    added Donnchad as dead son of Mael Coluim
    - Venice:
    -- Fixes:
    Domenico Morosini- removed FactionRegent 1
    Domenico Morosini- added Factionleader 2
    - HRE:
    -- Fixes:
    Konrad von_Staufen- made heir, since I think that was what was intended by giving him Usurper 2
    -- Misc:
    Brandenburg begins under the control of Prussian rebels
    - England:
    -- Fixes:
    Geoffrey Plantagenet- added WifeIsFactionHeir 2
    Robert Curthose- added Factionleader 1
    -- Existing Characters:
    Stephen- removed Factionleader 2
    Stephen- added Usurper 2
    Stephen- added WeakClaimant 1
    -- Family Tree:
    added William Clinton as dead son of Robert Curthose
    added Sybil as dead wife of Robert Curthose
    - Novgorod:
    -- Existing Characters:
    Sviatoslav Olgovich- added WifeIsCumans 1, Factionleader 2
    Sviatoslav Olgovich- made heir
    Sviatoslav Olgovich- removed Intelligent 1, Factionleader 3, HaveChilds 1
    Sviatoslav Olgovich- moved to Pskov
    Vsevolod Mstislavich- is now 44 (oldest age he could possibly have been at start date)
    Vsevolod Mstislavich- is now leader
    Vsevolod Mstislavich- added HaveChilds 1, Factionleader 3, Intelligent 1
    Vsevolod Mstislavich- moved to Novgorod
    Oleg Olgovich- removed Factionleader 2
    -- Family Tree:
    added Svyatoslava Chernigovskii as wife of Vsevolod Mstislavich
    added Ivan as dead son of Vsevolod Mstislavich
    added Vysheslava Mstislavich as daughter of Vsevolod Mstislavich
    - Portugal:
    -- Existing Characters:
    Henriques- changed name to Henriques de Borgone
    Sancha de Portugal- changed name to Urraca de Borgone
    Sancha de Portugal- swapped location and traits and agenttype with Teresa de Portugal
    Teresa de Portugal- changed name to Sancha de Borgone
    Teresa de Portugal- is now 35
    Teresa de Portugal- is now wife of the other male general at start date
    Other male general at start date- changed name to Fernando de Breganca
    - Castille:
    -- Existing Characters:
    Sancha- added PrincessWeakFactionHeir 1
    - Hungary:
    -- Existing Characters:
    Borisz Herceg: added BastardHeir 1
    -- Misc:
    Zara begins under the control of Venetian rebels
    - Rus:
    -- Existing Characters:
    Yurii Monomakh- added Factionleader 1
    Yurii Monomakh- added WifeIsCumans 1
    Andrei Dolgorukii- added Factionleader 1
    Andrei Dolgorukii- added Royal_Relation_Cumans 1
    - Misc:
    New vc graphics/pic
    Naples- now has paved roads
    Constantinople- now has highways
    Thessalonica- now has paved_roads, removed theatre
    Durrazo- now has roads
    Tbilisi- now is city
    Adrianople- now has paved_roads
    Constantinople- now has racing_track, removed theatre
    Venice- removed theatre
    Rome- removed theatre
    Milan- removed theatre
    Kiev- removed theatre
    Alamut- buffed starting garrison, leader
    Initial Watchtowers removed. It's for the player to develop the infrastructure in the provinces.

    • desc_cultures:

    Watchtower cost increased to 1000.

    • Reported issues fixed:

    Dismounted Vlastela: unit size doubled to match other dismounted units size (48 instead of 24 in EDU).
    Georgian units have quality and type descriptions now
    Only ERE is able to build highways now.
    Muttatawi unit have have quality and type descriptions now
    Text descriptions related to Leon Castille refer to Castilians instead of Leonese now
    Missing texture for Chivalric Footknights for Aragon fixed
    Sea trade routes missing: Distance port to port reduce in the descr_campaign_db file
    All missing voices and sounds should be fixed now, no matter if you use an English version of the game or not
    Last edited by Lifthrasir; October 21, 2019 at 01:14 PM. Reason: SSHIP v0.9.6 release preparation

  2. #2
    Lifthrasir's Avatar A Clockwork Orange
    Content Staff Moderation Mentor

    Join Date
    Jan 2010
    Location
    Dunkirk - France
    Posts
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    4

    Icon4 [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    SSHIP v0.9.5 (25th of Dec. 2018)




    2016 Modding Awards
    3rd position


    2018 Modding Awards
    Winner


    DOWNLOAD LINKS SSHIP v0.9.5
    Download Link 1 - on Mega
    Download Link 2 - on Google Drive


    DOWNLOAD LINKS SSHIP v0.9.2 (4 files: 1 .exe and 3 .bin -Patches 1 & 2 included - Total size: 2.63 Go)
    Download Link 1 - on Mega

    Download Link 2 - on Google Drive

    IMPORTANT
    : Stainless Steel v6.4 required - not save game compatible


    DOWNLOAD SOUNDFIX - only for
    non-English players
    SoundFix

    Click below for...
    Installation Instructions
    Important note: For Windows10 users, install the game and mods outside the Program Files folder (especially for Steam users) as administrator and on Windows7 compatibility mod.
    Quote Originally Posted by Gigantus View Post
    Installing M2TW outside the program files folder avoids virtual store issues. In Steam you should be able to move your installation outside it after installing.
    Once installation is completed set the executable(s) to win7 compatibility and admin rights.
    For Steam users, check the following links for additional information (thanks to Gigantus for providing them):
    - Creating a World - Starting Steam Mods the easy Way
    - Creating a World – Steam Install for SS 6.3 and 6.4
    -
    The ToolBox - The Universal Mod Launcher v1.204



    by the courtesy of zachman1201

    1. Install a clean version of SS6.4. Run SS_Setup.exe (into the /SS6.3 folder). Run the SS6.4 setup and choose Early Era campaign with Savage AI, RR/RC enabled and optionally, permanent arrows.



    IMPORTANT: YOU MUST RUN THE SS6.4 SETUP BEFORE INSTALLING SSHIP. ONCE SSHIP IS INSTALLED, DO NOT EVER RUN SS6.4 SETUP AGAIN OR YOU MUST RE-INSTALL SSHIP

    1. Download the SSHIP v0.9.2 (Hotfix 1 & 2 included). You should have the following files:




    Launch the .exe



    2. Check the path for your installation and correct it if necessary.



    You will get the following message:



    Accept. And you can check again the path of your installation before to proceed:



    Finally, you should have the following screen to confirm that SSHIP has been installed:



    Before to proceed to the next step, launch the game once and check if the sounds are ok. If there is any missing voice or wrong accent on the stratmap, proceed as follow:

    3.a) If you have an English version, delete the idx and dat files in the SS6.3/data/sounds/ folder. The game will regenerate them. If you're still have an German accent and you're called "my Kaiser", download and install the 2nd soundfix made by MWY and delete the idx and dat files in the SS6.3/data/sounds/ folder.

    3.b) If you don't have an English version, install the sound fix in the SS6.3/data/ folder and then delete the .idx and .dat files in the SS6.3/data/sounds/ folder.If you're still have an German accent and you're called "my Kaiser", download and install the 2nd soundfix made by MWY and delete the idx and dat files in the SS6.3/data/sounds/ folder.4. Download SSHIP v0.9.5. Unzip it and merged the data folder obtained with the one located in your SSHIP v0.9.2 installation.5. Play the game!

    NOTE: Due to the file's size, 2.63 Go in total, the installation takes a while (about 15 min. depending on your machine).

    General Presentation
    Overview
    The Stainless Steel Historical Improvement Project is an ambitious, large-scale submod for the great Stainless Steel 6.4, with the ultimate goal of delivering the historically accurate early era campaign this game can offer. In order to achieve this, significant improvements have been made to many aspects of the gameplay, with new features including but not limited to:


    • New factions
    • Overhauled campaign map
    • Historically accurate settlement sizes and population numbers
    • Historically accurate faction relations
    • Improved AI an diplomacy
    • Improved campaign script
    • Improved economic system
    • New units
    • Countless bugfixes


    Campaign Map


    List of Regions & Settlements
    To be implemented

    Factions & Leader/Heir Titles
    To be updated


    Factions Relations


    • 1.0: Perfect
    • 0.8: Outstanding
    • 0.6: Very Good
    • 0.4: Good
    • 0.2: Amiable
    • 0.0: Reasonable
    • -0.2: So-so
    • -0.4: Poor
    • -0.6: Very Poor
    • -0.8: Terrible
    • -1.0: Abyssimal







    Click below for...
    New Features
    SSHIP v0.9.5 (2018-December-25)

    • Some map adjustments:

    • Selecting the heir mod implemented (thanks to Gigantus)
    • CUF files to display special characters upgraded and implemented (thanks to Gigantus for the original idea and submod)
    • Some crowns implemented (for Serbia, Anatolia, Syria and Persia).
    • Several bugs corrected.
      • Crusader Dismounted Knights have their discipline set to impetuous now (like their mounted counter part)
      • Dismounted Feudal Knights have the command attribute now (like their mounted counter part)
      • Formation for all Georgian foot units set like other foot units (they don't appear in loose formation anymore)
      • Georgian and Serbian navies corrected. Both able to recruit dromon, carrack and lanternas now.
      • Slav Levies, Slav Mercenaries, Mutatawwi Warriors, EE Spear Militia and Bashtinik Infantry have their class changed to spearmen.
      • Abna Heavy Axeman have their class changed to heavy
      • Great Jama can't be built anymore in Ray (as it is a castle)
      • Unit pic for knights of Santiago (for Aragon) added
      • Khevsur Heavy Swordsman have their charge bonus lowered from 13 to 4 (like other units of the same type) and have the class changed to heavy (instead of light).
      • Many typos and text mistakes corrected (f.e. "free upkeep" removed from all units descriptions)




    Click below for...
    Versions History

    SSHIP v0.9.2 (2016-January-19)

    • Overhauled Sky Textures for Battle Maps
    • Overhauled Flora For Battle Maps
    • Trees and Flora as well as several terrain textures overhauled for the strat map
    • Landscapes adjusted according to historical data (Italy, Tunesia, Egypt, Irak, Iran, etc.)
    • Several new wonders
    • Finally pictures for almost all buildings
    • Almost every unit info picture adjusted to the actual unit on the battle map.
    • Byzantine Roster Textures adjusted, most of the models adjusted. Should look more realistic/better now. Latinikon and Alamanoi use sandy’s models now.
    • Western Units Overhaul 4.0 fully integrated. New skins for aragon/pisa/Serbia specifically.
    • Custom-made cultural differences in faces/skins introduced to Western Units Overhaul 4.0. Lighter faces for northern units, darker ones for southern ones. Different faces, beards, etc.
    • Roster for Serbia adjusted. It’s by far not perfect, but it’s playable now. Early game peasantish units, midgame byzantine-influenced units (or some byzantine units), lategame western units. TO-Textures for existing units removed and adjusted for Serbia.
    • Textures of Lithuanian units adjusted. Should look way better now, with mail-texture by sandy’s units and altered faces.
    • Textures of Polish units adjusted. New mid-game units to better represent the polish development.
    • Some New Units, some unit’s use extended according to history.
    • Extended the Hungarian roster. Added mailed knights, changed the models of Hungarian nobles.
    • Changed skincolors and textures of most steppe mercenaries. Now you’ll actually see a difference between the different tribes and cultures there are!
    • Added the bowstring animation to most units.
    • Added a new axe animation to most units.
    • Added some of Raaka Norse units models/textures to the norse factions.
    • Bring back Barabans late unit skins to all western lategame units.
    • Different adjustments for the factions rosters, more logical transitions, adjusted recruitment replenish rate of most units, also trying to create more diverse recruitment possibilities (f.e. through the “grasslands” building for cumans/mongols).
    • Adjusted settlement mechanics a slight bit. Settlements in general should be harder to keep quiet now, but capitals should be easier to control. Bigger Empires should also be easier to achieve than before.
    • Adjusted armor values, bow/crossbow range and damage, and a lot of other values of almost all units, therefore also adjusted costs of those units.
    • Adjusted Siege Weapons Stats, Wall and Buildings Stats so Siege Weapons are now pretty scary and more worth it than before (also more realistic I hope).
    • Adjusted Events and Mercenary availability according to history.
    • Implement a Fatimid-ayyubid-mamluk influenced unit transition to the Zengids and the Abbassids.
    • Adjusted the Mongol invasion. It really is SCARY now! (and more historically accurate with more historical characters.)
    • Adjusted Civil War Script. When it breaks out, You’ll now instantly lose up to 3 regions to rebels, but the cities that stay with you will face less unrest than before.
    • Characters on the map should be now 100% historically accurate. Even traits are mostly adjusted to it.
    • Added some watchtowers to the map.
    • Most cities which were historically held by different factions now change names according to the factions language when ownership changes hands.
    • Added A “Mercenaries Disband” Event. Basically, If you cant pay, you wont keep your mercenaries.
    • Bulgarian uprising is not static anymore, but dynamic. It now can happen at any time, several times, and independent to the faction controlling the regions.
    • Adjusted and Improved AI behavior (as always ), AI relationships between each other, etc.
    • Added a High-Era Campaign. Not yet finished though.
    • Reworked the Initial Menu of SSHIP to look a bit more modern.
    • A lot of things changed in the Traits and Ancillaries Area. Ancillaries adjusted to all different cultures rather than the western cultures only. Change of getting most ancillaries drastically reduced.
    • Increased Siege Upkeep, Being in Enemy/Friendly land now in- or decreases a units morale.
    • Added several traits for characters like spies, assassins, merchants, diplomats and princesses which they get when being around famous or important places on the map. F.E. if an assassin stays in the region around Damascus, he gets the “trained by the Syrian Hashashim” trait.
    • Probably countless other things I forgot because it’s been a long time since the last release.
    • Fixed Bugs as always.


    SSHIP v0.8.3 (2014-December-03)

    + New AI:
    Spoiler Alert, click show to read: 
    New defending behaviour, AI should be able to distribute it's forces pretty well even on multiple borders
    new invading behaviour, Invasions should happen with large forces. Naval invasions should also be used pretty well.
    Alliances are pretty rare now. There won't be those huge blocks of alliances anymore.
    Diplomacy will be resetted from time to time for small factions to simulate a change of political power due to unsuccessfull rulers and to stop the game from getting stable.
    Much more dynamic, unpredictable behaviour by the AI. Examples: France taking dublin from the english, the HRE taking Kalmar, the moors invading palermu, etc...
    + New Global Reputation System:
    Spoiler Alert, click show to read: 
    Your global reputation will consistently rise over time.
    Taking settlements will give the greatest hit to the global reputation, attacking armies, initiating wars, breaking alliances, spying, sabotaging, etc. will lower your reputation aswell.
    Once your reputation drops below a certain level, you will really feel the hate of the other factions towards you.
    High reputation reduces the risk of being attacked by another faction, also enables stuff like order recruitment.
    + New units for spain, portugal, egypt, the almoravids and the abbassids:New regional berber units, new professional units, more diversity for the roster in general. Thanks broken crescent for most of the units!
    • New units:

    Spoiler Alert, click show to read: 
    Amir's Guard
    Armenian Azat Archers
    Armenian Nakharar Cavalry
    Armenian Nakharar Infantry
    Armenian Aspet Cavalry
    Armenian Aspet Infantry
    Abtal Cavalry
    Jaridah Cavalry
    Tawashi Light Cavalry
    Black Guard
    Qaws Ferengi Infantry
    Abna Heavy Spearmen
    Abna Heavy Axemen
    Mutatawwi Warriors
    Dismounted Fari Archers
    African Spearmen
    African Javelinmen
    African Archers
    African Tribal Warriors
    Caballeros Villanos
    Caballeros Hidalgos

    • New Skins (mostly there are various armor versions):

    Spoiler Alert, click show to read: 
    templar knights
    Ritterbruder
    dismounted hospitaller knight
    dismounted knights of jerusalem
    crusader sergeants
    dismounted templars
    dismounted templar knights
    knights of jerusalem
    ghulam
    Me bodyguard
    Christian Guard
    Dismounted Christian Guard
    mamluks
    Khassaki
    several mounts
    Dismounted Fari Archers
    african spearmen
    african archers
    african javelinmen
    african tribal warriors
    + Other stuff:
    • Added Ship Support Script for factions (increases use of naval invasions without leading the factions to spam ships).
    • Added a transition in rosters from fatimids to ayyubids to mamluks, dynamically triggered via events.
    • Adjusted the lighting on the strategic map to look better.
    • Adjusted some faction colors to be more fitting on the map.
    • some new resource models.
    • some new settlements.
    • Updated unit costs and recruitment times according to an adjusted formula.
    • Absentminded trait overhauled, should happen much less now, more diversity in other traits.
    • Adjusted several cities to be more historically accurate.
    • Toned done the reemergence script quite a bit for the AI factions. So rebellions will happen, but not that often anymore.
    • Updated the faction_standing system.
    • New Temperate Fertile Tiles textures made by Melooo182 (many thanks for that)


    SSHIP v0.8.2 (2014-April-21)
    + Issues reported here have been fixed.
    + Overhauled cumans (recruitment system, settlements)
    + New strat map settlements and variants (hre, hungary, serbia)
    + New resource models (glass, timber)
    + Overhauled sea texture
    + Dynamic order recruitment
    + Adjusted AI
    + Overhauled and working civil war and family tree mechanics
    + Overhauled faction traits
    + Overhauled mongols (mongol money script, mongol AI)
    + Fort/watchtower cost adjusted
    + Traits like chivalry, loyalty, etc. are harder to get
    + Artillery cost overhaul (since it costed way too much to be worth it; now it has high construction costs but low upkeep)
    + Unit recruitment time overhaul (the more professional the unit, the longer it takes to recruit. mostly.)
    + Some unit costs adjusted
    + Peasants are now recruitable from farms
    + Slave factions get more recruitable units
    + Implemented Sandy's Western Unit Overhaul 2.3 (only infantry and cavalry units for now ; the others will follow once the Banzaï animations are implemented)
    SSHIP v0.8.1 Hotfix
    + Reduce the unrest rate, making the game more "playable".
    Nordom's Text Improvement
    + Makes some changes to (currently just) traits' and ancillaries' text:
    Spoiler Alert, click show to read: 
    1. Makes various English grammatical corrections for the mod-added traits/ancillaries, including spelling, punctuation, structure, and usage errors. Text was generally attempted to keep as close to its original form as possible, but blatant sentence structure errors were revised as necessary.
    2. Standardized the language of mod-added traits/ancillaries to British English, as per the language used in the original game. Words like "organized" and "honor" have become "organised" and "honour", like they were written in the original game.
    3. Standarized stat names. No more inexact "Slightly increased loyalty" or "True to the crown" nonsense in the effects parameters - only exact language like "+1 Piety" and "+1 Loyalty" is used. Any "incorrect" labels for stats, like "+1 Morale for soldiers", instead of the normal "+1 Morale for all troops on the battlefield", were corrected.
    4. When appropriate, amended some of the effects text to the main description.
    5. When inconsistencies between what the text stated a trait/ancillary to do and what it actually does in-game were noticed, the text was corrected to reflect reality. So if now a trait/ancillary is stated to do something different from what you remember, that would be because it didn't do what it used to state to begin with.
    6. Reorganized in what order stats appear. This order was determined by studying how the stats were organized in the vanilla traits/ancillaries. Said order almost always holds true for the vanilla traits/ancillaries, but there were sometimes a few outliers that I have corrected when I saw them. The exact order is stated at the beginning of both text files, and is as follows: "Text for Stats Guide: Arranged strictly by the order they should appear on a trait, but also loosely (and coincidentally) by category. Previous category stats always appear before subsequent category stats. Almost entirely determined by the way vanilla Medieval 2 had them organized, but using slightly revised stat text names for Stainless Steel as determined by gracul. When adding/editing traits, please keep this order in mind. Main Stats: +/-(x) Chivalry, +/-(x) Dread, +/-(x) Piety, +/-(x) Command, +/-(x) Loyalty, +/-(x) Authority Military Stats: +/-(x) Morale for all troops on the battlefield, +/-(x) to/from movement points (increases/decreases movement range), +/-(x) to/from sight range, +/-(x) Command when, +/-(x) siege equipment build points Security Stats: +/-(x) to/from personal security (improves/decreases the chances of foiling assassination attempts), +/-(x) public security (improves/decreases the chances of detecting and capturing enemy agents) Economic Stats: (x)% bonus/penalty on all trade income, (x)% bonus/penalty on tax income, (x)% increase/decrease in [...] cost[s], +/-(x) to farming output, (x)% bonus/penalty on mining income Public Order Stats: +/-(x) to/from popularity (improves/reduces public order), +/-(x) to/from squalor (decreases population growth and public order/increases public order and population growth), +/-(x) to/from unrest (improves/reduces public order), +/-(x) to/from law (improves/reduces public order) Health Stats: improves/decreases the chances of having children, +/-(x) to/from general's hitpoints, increased battlefield casualties recovery chances"

    SSHIP v0.8.1 features:
    + New sea texture (made by MWY)
    + Several spelling and/or typo errors fixed
    + Textures_trans corrected for battle banners (made by Lifthrasir):- for the Republic of Pisa
    - for the Grand Principilty of Serbia
    - for the Kingdom of Georgia
    - for the Rûm Sultanate
    - for the Zengid Emirate
    - for the Abbasid Caliphate
    - for the Great Seljuk Empire
    - for the Mongols
    + Missing Bodyguard and Cavalry Militia textures fixed
    + Missing text strings in the Building browser fixed and some other texts corrected
    + Teutonic Order even appears much later now
    + Pic for the Abbasid Caliphate faction is the one for Muslim factions now instead the one for Catholic factions
    + Incomes slightly adjusted

    SSHIP v0.8.0 features (2014-Feb-01):
    + Abbasid Caliphate added (replacing The Republic of Genoa)
    + Zengid Emirate added (replacing Kwarezmia Empire)
    + Great Seljuk Empire starting position revised
    + HRE starting position revised
    + Hrodna (Bielorussia) replaces Kurkana
    + Niemen River (South of Lithuania) corrected to be more realistic
    + Al-Wasit (Wasit) replaces Medina
    + EDU updated: less bonus charge, unit movement speed updated, missile range updated, hit frequency increased
    + Family Trees, Starting Armies, Size, Locations adjusted historically accurate for: Venice, Pisa, Sicily, England, Scotland, France, HRE+ Native Population Resistance after being conquered:- Capital Regions: 14
    - Rebel Capitals: 12
    - Lesser Rebel Capitals: 8
    - Core Regions: 9
    - Border Regions: 4
    + New Aerial Map Bases for settlements
    + config_ai_battle adjusted
    + Pope shouldn't be attacked by catholics
    + Peace missions working now
    + Remove Moorish Naval Invasion
    + Easier establishment of protectorates
    + Adjusted crusade targets
    + Alliance system overhauled: not always England+HRE vs France, Poland & Pisa
    + Adjusted Bodyguards for Denmark/Norway / Royal Hirdsmen
    + AI defends against strongest neighbour when at war
    + AI wants to have one enemy (neighbour)
    + Invade Decisions Overhaul
    + Pirates spawn reduced
    + Starting Agent Amount adjusted to empire size and faction
    + Slave AI fixed
    + descr_win_conditions changed
    + Relocated Resources to be fitting on the map
    + Rum bug -> Sultan of Rum is dead -> Faction destroyed bug fixed
    + Building prices & building times adjusted
    + More Requirements for buildings
    + New Buildings:- Slave Market
    - Food Support
    + Faction_standing: big, huge, crushed, (AI)
    + Local Triggers (Settlement Captures)
    + Balance of Kings purse
    + Allow capital revolts to actually cause rebellions for AI
    + Region growth, public order, taxes revised
    + Starting money for each faction individualized
    + Starting Armies adjusted
    + Scripted AI Invasions (To create a more stable early and midgame):
    Spoiler Alert, click show to read: 
    - Turn 4: Serbia(Skadar), Spain(Badajoz)
    - Turn 5: Denmark(Ribe), Pisa(Cagliari), Lithuania(Riga)
    - Turn 6: Sicily(Naples)
    - Turn 7: Venice(Ancona), France(Clermont), Abassids(Al-Hasa), England(Poitiers)

    + Introduce the is_peasant attribute: Basically, those are the starting units of a faction. The Is_peasant attribute cuts the garrison bonus of units in a city by 50%. So, with more professional units you can keep the population peaceful more easily:- Pisan and Geonese Sailors
    - Syrian Auxillaries
    - Baltic Spearmen
    - Urban Spear Militia
    - Kasogi
    - EE Spear Militia
    - Junior Militia
    - Spear Militia
    - Contaratoi
    - ME Spear Militia
    - Georgian light spearmen
    - Kashtim thralls
    - Lithuanian Axemen
    - Javelinmen
    - Archer Militia
    - Chude Militia
    - ME Crossbow Militia
    - Dismounted Cuman Militia
    - aor trasc javelin
    - Sibiryaki Junior Militia
    - Toxotae
    - Peasants
    - Bondir
    - Peasants
    - Scots Skirmisher
    - Southern Peasants
    - Acontistae
    - EE Peasants
    - ME Peasants
    - Syrian Auxilliaries

    SSHIP v0.7 Features (2012-Dec-01):
    + Patch 0.7c
    • Fixed radar map error in the campaign_script
    • Fixed Arles typo in descr_strat
    • Added Skadar ancillary
    • Some graphical attention to Turkomans! They have nicer armor upgrades and shields, now.
    • Muslim Princesses speech fix
    • Further revised unit stats
    • Various minor bugfixes causing errors in system.log & possible CTDs

    + Patch 0.7b
    • Fixed sinking models, unit balance, missing ui
    • Replaced Kaunas with Kernave
    • Removed Lubeck from HRE
    • Added Byzantine unit cards by Arthalion

    + Massive units overhaul by MagicCuboid & Lifthrasir:

    +Map adjustments by Dominick. Vilnius removed and Skadar added, and various border touchups.
    +Fair Prince's reduced squalor fix and balancing starting positions.
    +Revision of trade resources and world religious makeup by Ichon.

    SSMAP v0.6b Features:
    + New Economy Changes: Hard and Very Hard Difficulty should be harder.
    + The Hereditary system have be improved. The Heir will be selected correctly.
    + If It not a leader's son, the heir will be a Regent
    + If its Dread it is bad enough it will reveal himself as an Usurper and your country will suffer a Civil war.
    + Disloyal generals will be more eager to revolt against you.
    + Custom Battles
    + Short campaign load problem solved
    + Updated Ichon's resources location
    + Marble has mines now
    + Serbia sound problem solved
    + Bremen gives a title now
    + Rum and Portugal got improved merchants and buildings
    + Rum got an improved Imam

    SSMAP v0.6a Features (2012-June-30):
    + Major economy changes:- Now the you gain more money from trade but your expenses will be even higher.
    - The army cost has been deeply revised by Ichon and Lifthrasir. Now getting a good army won't be so easy. You would have to sort it out with you can allow yourself.
    - New resources, thanks to Ichon.
    - Corruption is increased by 50%. Now managing law is on demand in order to keep the money flowing
    - War devastation will now destroy a region's economy.
    + A lot of changes at recruitment by Ichon. A few units will be accesible in lesser buildings.
    + Unrest from distance to capital is doubled in cities: you will have to invest in law and happiness
    + Family members can now be bribed.
    + Disloyal generals will be more eager to revolt against you.
    + 1 new unit for Hungary.
    + AI help bonuses removed. The battle is more evenly-matched, however It will be hard enough!
    + Fixed some minor bugs

    SSMAP v0.5d Features:
    + New resources added by Ichon
    + Resources revised by Ichon
    + General settlement corrections by Fair Prince
    + Georgian Army's armor upgraded fixed
    + Custom battle fixed
    + Some minor fixes
    + Cuman army increased
    + Venice city improved.

    SSMAP v0.5c Features:
    + The muslim factions have princesses now
    + Now Princesses can make a general adopt her religion if she has charm enough and his piety is not too high.
    + A converted general has severe penalties in loyalty and piety, has less command vs his own religion and less ressistance to bribery
    + If parents has a different religion (to faction's religion) their children are likely going to adopt it
    + If a converted genereal becomes leader, other generals will be eager to revolt.
    + Princesss with low Charm are going to adopt his husband's religion gaining popularity
    + Custom Battles Fixed

    SSMAP v0.5b Features:
    + The Republic of Venice label now has the final 'e'
    + Added unit cards for Venetian Crossbow Militia
    + Serbian EE Late Bodyguards horses now have a texture
    + Bodouin Cavalry officer has now a texture
    + Fixed the Marksman Range building's label
    + Fixed the Duchy of Bohemia title
    + Now Serbia can recruit Slavic Javelinman from castles
    + Some EDU fixes
    + Some EDB fixes
    + Serbia has big banners now
    + A few battle flags from the new factions fixed
    + Updated the DFS file.
    + Many faction stances changed: now everybody is angrier with you (but you still has friends)!
    - Genoa and Pisa are in abysmal relations.
    - HRE is hated almost by everyone, specially the northern italy factions which want HRE out of Italy.
    - Sicily and Hungary hates Byzantium, and Georgia is angrier with them.
    - Denmark and Norway are not in good mood now.
    - Poland is angrier with Lithuania... and Lithuania is angrier with Kievan Rus.
    + Added alot of new Crusades and Jihads targets:
    - If your are excomulgated your capital may be target of a crusade: You don't want the Pope to be mad at you.
    - Muslim can declare Jihad on their main capitals in order to recover them from infidels.

    SSMAP v0.5a Features (2012-May-18):
    + NEW FACTION: The Serbian Grand Principality (Orthodox) replace The Teutonic Order (Catholic). Thanks to RollingWave for sharing his work.
    + 8 news units for Serbia
    + 1 new AOR Armenian unit
    + 1 new unit for Hungary (to replace the Bosnian Archers)
    + 1 new for Georgia that will replace the Georgian Horse Archers when Mongols emerge.
    + Serbian Knights recovered to serve as Serbian Feudal Knights (a free upkeep unit)
    + Bosnian Archers are now only recruitable by Serbia in balkans
    + Georgia initial army increased
    + Georgia recruitable system revised:
    - Now, the Kartjlian Spearmean has a free upkeep, which will help the economy.
    - Aznauri Nobles and Eristavi Cavalry have a free upkeep now. Both are recruitable from the core castle building
    + Strategic city banners problem corrected. Installation is now in the SS6.3 folder
    + Lithuania is now in worse relations with its neighbors
    + Hungary and Byzantium are in worse relations
    + Near Eastern ground types and regions revised
    + Egypt ground types and regions revised
    + Nile river redrew
    + Regions changes:
    - Benghazi/Cyrenaica --> Vrhbosna/Bosnia
    - Skhoder/Dukjdla --> Nis/Western_Bulgaria
    - Gaza --> Ascalon
    - Position of Ras corrected
    - Some balkans rivers revised

    SSMAP 0.4b Features:
    + Fixed a bug that caused CTDs with some georgian units
    + Georgian roster revised by Ichon
    + General game labels revised by Fair Prince
    + Fixed a few georgian labels by Fair Prince
    + Added some missing georgian boats pics

    SSMAP v0.4a Features (2012-April-14):
    + NEW FACTION: The Kingdom of Georgia (Orthodox) replace Timurids (Muslim)
    + 17 new units for Rebels and Georgia from Broken Crescent 2.3, thanks alot to BC Team!
    + 2TPY implemented
    + Starting date: 1132
    + Rum and Selguq colours swithed
    + Rum, Pisa and Seljuqs banners and COAs revised.
    + Caucasus region revised
    + Kievan king has a king texture now
    + A few lesser bugs fixed

    SSMAP v0.3a Features (2012-March-08):
    + 2 NEW FACTIONS:
    - The Sultanate of Rum (Muslim). Capital: Konya
    - The Republic of Pisa (Catholic). Capital: Pisa
    + Low countries region revised:- Antwerp/Brabant --> Arras/Artois
    - Bruges/Western Flanders --> Leuven/Brabant
    - Groningen --> Utrecht
    + Anatolian boundaries revised.
    + A few map fixes (ground and resources)
    + A few campaign script fixes
    + New faction selection maps
    + IA Changes:
    - PISA --> Sailor smith
    - GENOA --> Sailor napoleon
    - EGYPT --> Religuos caesar
    - CUMANS --> Balanced Genghis
    - MONGOLS --> Fortified Genghis
    - RUM --> Fortified Napoleon
    - SELJUQ EMPIRE --> Religiuos Stalin
    - France --> craftsman napoleon
    - HRE --> Balanced Caesar
    - ENGLAND --> Fortified Smith
    - BYZANTIUM --> Comfortable caesar
    - ALMORAVIDS --> Religious mao
    - CASTILE & LEON --> Fortified Caesar
    - KIEVAN RUS --> bureaucrat stalin
    - TEUTONIC ORDER --> Fortified Henry
    - Crusarder statets --> fortified caesar
    - Kwarezm --> craftsman henry

    SSMAP v0.2d Features:
    + Rivers, boundaries and city position revised in Iberia (quite accurate now)
    + Rheims is a town now
    + Badajoz is moorish now

    SSMAP v0.2c Features:
    + Low countries fixed
    + Iberian boundaries revised
    + Tarabulus is now egyptian
    + Turku is now a town
    + SSHCP files added
    + Sheldt river added
    + Various resources fixed
    + Scottish mountains revised
    + Hungary is now hostile with HRE
    + Hungary's army strenghtened
    + Kiev and Novgorod are now in bad relations

    SSMAP v0.2b Features (2012-Feb-18):
    + New strat map textures added:- TATW 3.0 terrain textures (A lot of thanks for their awesome work!)
    - Desert impassable, tundra and mediterranean plains from Ravenant
    + Ground Types map revised
    + Climate map revised
    + Rebel Factions cleaned and revised
    + Resources revised
    + Africa and Balkans boundaries revised
    + Region and city changes:
    - Herat --> Mecca/Mecca (Egypt)
    - Sidon --> Tripolitania/Tarabulus (Rebels)
    - Ochrida --> Duklja/Shkoder (Rebels)
    - Augsburg --> Bavaria/Ratisbon (HRE)

    SSMAP v0.1 (2012-Feb-04):
    + Regions' names implementation.


    Click below for...
    Contributors
    Please rep these nice fellows if you appreciate their efforts!

    Lead Advisor
    Fair Prince
    Spoiler Alert, click show to read: 
    After Fair Prince officially told us he's no longer the SSHIP Project Leader and that he will be stepping down (hopefully temporarily), this Honorary position has been given to him, for the services and guidance he gave to the SSHIP team over the years


    Lead Developers
    MWY
    Kahvipannu

    Lead Researcher
    Ichon

    Project Leader
    Lifthrasir

    TWC Twitter Representative
    Dan the Man

    Researchers & Contributors
    Caesar Clivus
    daraca
    Dominick
    el Cid
    GiddeeUpp
    Giorgios
    Gogolometro
    Halavar
    Hungarian Hussar
    ITC
    Lord_Calidor
    MagicCuboid
    Marius Marich
    Mbrabant
    Nordom
    Ottheinrich
    Overlord.ru
    PerXX
    Rasic
    Ravenant
    RollingWave
    Sanderlicious
    SonofPeverel

    Special Thanks
    Agart, for his city/castle strat map models
    Alpha Delta, for the Broken Crescent Georgia units
    AnthoniusII & the CBUR team, for the Roman strat map models and textures
    Arthalion, for his Byzantine unit cards
    Baraban, for his Late Knight Texture submod
    Broken Crescent team, for their wonderful models and textures
    Caudillo87 & RuishiMarka team, for their excellent modelling and texturing of the Roman and Persian rosters
    GeMiNi][SaNDy, for his Western Unit Overhaul submod
    Gigantus & dannyX, for their help on modding topics
    King Kong, for the Third Age: Total War campaign map textures
    Kjertesvein and Ringek for their historical help on medieval Norway and Denmark
    Lord Hamilton, for his Fyrd Spearmen, Archer Militia and Norman Knight models and textures
    Melooo182, for his 'Viva la Rebellion!' submod and new Temperate Fertile Tiles texture
    Polycarpe & the CHIP team for their excellent Norse, Scottish and Armenian models
    Raaka for his wonderful Norse models

    Web Sources
    Wikipedia
    OpenHistory
    Foundation for Medieval Genealogy
    Other sources from here

    Links and Installation Instructions updated.
    Don't hesitate to report any mistake I may have made while writing this post.

    IMPORTANT NOTE The splash screen has been updated. So you should get the same as in this post.
    Fixes for 2 CTD issues are also included in it.


  3. #3

    Default Re: [Release] SSHIP - Beta v0.8.2 downloadable - 21st of April 2014

    Well, the v0.8.0 installer has been detected as a virus by Chrome... is this normal?

  4. #4

    Default Re: [Release] SSHIP - Beta v0.8.2 downloadable - 21st of April 2014

    No idea about Chrome, I only use that on mobile.

    If you downloaded from link by Lifthrasir it should be no problem- just pay attention to what you click as some other sites on mediafire etc have ads that might link to viruses but the actual download posted is clean.
    Last edited by Ichon; June 16, 2014 at 03:06 PM.

  5. #5

    Default Re: [Release] SSHIP - Beta v0.8.2 downloadable - 21st of April 2014

    If SSHIP gets bigger you might want to put an alternate download link, mediafire is so slow and I have fast internet speed.

  6. #6
    Lifthrasir's Avatar A Clockwork Orange
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    Default Re: [Release] SSHIP - Beta v0.8.2 downloadable - 21st of April 2014

    The problem is to find one allowing big files. Any suggestion?
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  7. #7
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    Default Re: [Release] SSHIP - Beta v0.8.2 downloadable - 21st of April 2014

    Quote Originally Posted by Lifthrasir View Post
    The problem is to find one allowing big files. Any suggestion?
    https://mega.co.nz/ ?
    "Those Who Sacrifice Liberty For Security Deserve Neither."
    - Benjamin Franclin (1706-1790)
    "The best fortress which a prince can possess is the affection of his people."
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    Niccolò Machiavelli (1469-1527)
    "A Nation That Does Not Respect His Past, Does Not Deserve Respect Of The Present And Has No Right To The Future."
    -Józef Piłsudski (1867-1935)

  8. #8
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    Default Re: [Release] SSHIP - Beta v0.8.2 downloadable - 21st of April 2014

    Many thanks bieluxd. I've created an account on that site and have added a new link in the 1st post.
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  9. #9

    Default Re: [Release] SSHIP - Beta v0.8.2 downloadable - 21st of April 2014

    Is the animated archers bug fixed in the v0.8 Beta? I mean the archer models originally from Deus lo Vult that were really buged in this mod with their bowstrings acting all wierd

  10. #10
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    Default Re: [Release] SSHIP - Beta v0.8.2 downloadable - 21st of April 2014

    Unfortunately, not yet. I'm almost done with the new factions entries in the different files. Then, I have to make the new banners for Fatimids and Rûm as the present one aren't accurate. Then, I'll be able to work on the animations. Borrowing a famous sentence, I would say: "My kingdom for more free time!!!" to mod faster.
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  11. #11

    Default Re: [Release] SSHIP - Beta v0.8.2 downloadable - 21st of April 2014

    Quote Originally Posted by Lifthrasir View Post
    Unfortunately, not yet. I'm almost done with the new factions entries in the different files. Then, I have to make the new banners for Fatimids and Rûm as the present one aren't accurate. Then, I'll be able to work on the animations. Borrowing a famous sentence, I would say: "My kingdom for more free time!!!" to mod faster.
    Okey thanks for the info mate . I will be playing some Rome II DeI untill your new version is out (Rome on legendary diff is a damn pain hehe )

  12. #12

    Default Re: [Release] SSHIP - Beta v0.8.2 downloadable - 21st of April 2014

    this mod looks really, really good. I am looking forward to trying it. Much appreciation to the team developing it.

  13. #13
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    Default Re: [Release] SSHIP - Beta v0.8.2 downloadable - 21st of April 2014

    Greetings!
    I have recently downloaded the SS 6.4 mod and i was very excited to realize that there is a newer HIP than 7.0 which i had months ago. Unfortunately im not very familiar with installations etc. and is quite duffucult for me to achieve a succesful installation.
    Anyway ,i have a clear ss 6.4 version now and i downloaded v080 and v082 (full install). Firstly i ran the setup (early campaign, savage, RR.RC).I also ran the v080 into the ''classic'' mods/SS63 folder, (where SS_setup, SS_launcher ,data etc. are located) but literally nothing happened. Thereafter ,I tried to unzip the v082 rar. but it couldn't extract its files, because it stopped around 97%. I'm really desperate and i would need some kind of guidance here. Im using windows8.

  14. #14
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    Default Re: [Release] SSHIP - Beta v0.8.2 downloadable - 21st of April 2014

    That's strange because I've tested the zip file from the "full install" to be sure it was ok and I didn't find anything.

    In that case, you've got 2 options:

    - option 1: try to download again the full install zip file and see if you can extract it.
    - option 2: download the v0.8.0, V0.8.1 and v0.8.2 and install each of them. As the v0.8.0 installer doesn't work properly sometimes, I recommend that you run it into a separate folder. Then you can merge v0.8.1 and V0.8.2 with it. Finally, merge the obtained "data" folder with the one located in your SS6.3 folder.

    Let me know if you still have troubles to install it.
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  15. #15
    Katakouzina's Avatar Laetus
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    Icon14 Re: [Release] SSHIP - Beta v0.8.2 downloadable - 21st of April 2014

    Quote Originally Posted by Lifthrasir View Post
    That's strange because I've tested the zip file from the "full install" to be sure it was ok and I didn't find anything.

    In that case, you've got 2 options:

    - option 1: try to download again the full install zip file and see if you can extract it.
    - option 2: download the v0.8.0, V0.8.1 and v0.8.2 and install each of them. As the v0.8.0 installer doesn't work properly sometimes, I recommend that you run it into a separate folder. Then you can merge v0.8.1 and V0.8.2 with it. Finally, merge the obtained "data" folder with the one located in your SS6.3 folder.

    Let me know if you still have troubles to install it.
    ok, it was my fault. The isntallment procedures is easier to be made into an external folder. I cut- pasted the data in my mods/SS6.3 data folder and im experiencing the "unspeciefic error" problem now, while entering the new SSHIP.I'll try to solve it on my own because i've probably made a mistake in one step. Thanks for your responses.
    For similar questions should we use an other thread or they have to be made here?

  16. #16
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    Default Re: [Release] SSHIP - Beta v0.8.2 downloadable - 21st of April 2014

    Regarding installation issue, you can post here. For other issues, you can post in the relevant post named "SSHIP - Bug reports & Technical help".
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  17. #17
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    Default Re: [Release] SSHIP - Beta v0.8.2 downloadable - 21st of April 2014

    Finally ! problem solved ! After merging the data, i had to "right click > run as administrator" the SS_Launcher, otherwise, in every other attempt the
    "unspeciefic error" came out in the loadscreen . I had to post this detail for anyother windows 8 user, who might has the same problem in installation.
    As an ERE player i'm really impressed by the details and the upgrade of Constantinople as a fully developed settlement of the period. Next time Hippodromos might be added as a special buiding ! So ,im ready to pay my enemies with gold and silk ,so that they wont attack me

  18. #18

    Default Re: [Release] SSHIP - Beta v0.8.2 downloadable - 21st of April 2014

    Everything seemed to go perfectly.... I click "Launch"...

    "Unable to locate Kingdoms.exe.
    Is Kingdoms.exe located in your MTW2 folder?"


    Has anyone encountered this or know how to get around it?

  19. #19
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    Default Re: [Release] SSHIP - Beta v0.8.2 downloadable - 21st of April 2014

    Quote Originally Posted by Provencal View Post
    Everything seemed to go perfectly.... I click "Launch"...

    "Unable to locate Kingdoms.exe.
    Is Kingdoms.exe located in your MTW2 folder?"


    Has anyone encountered this or know how to get around it?
    You're using Steam, correct?

    If so, copy the medieval2.exe, and rename the copy to Kingdoms.

  20. #20

    Default Re: [Release] SSHIP - Beta v0.8.2 downloadable - 21st of April 2014

    Great job guys!

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