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Thread: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

  1. #1161

    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Will we be able to to recruit new once we conquer certain provinces?

  2. #1162
    Lifthrasir's Avatar A Clockwork Orange
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    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Not in the next release. Implementing an AoR system takes time.

    Here are some info about the next release:

    Zengid Emirate has its entries named "zengid" instead "kwarezm"
    Abbassid Caliphate has its entries named "abbasid" instead "milan"
    Kingdom of Georgia has its entries named "georgia" instead "timurid"
    Grand duchy of Serbia has its entries named "serbia" instead "teutonic_order"
    This is more for us and for modding purposes.

    All capitals should be correct now. Krakow set as Capital for Poland
    Ani, Trebizond, Bradenburg and Zara are back as independant settlements.
    Some regions' names corrected as follow:
    - Bremen province: Westfalen
    - Hamburg province: Sachsen
    - Liubice province: Meklemburg
    - Coellen province: Niederlothringen
    - Trier province: Oberlothringen
    - Frankfurt province: Nordfranken
    - Speyer province:Südfranken
    - Basel province: Helvetia
    - Ulm province: Schwaben
    - Pamphylia (Konya): Lycaonia,
    - Lycia (Attaleia): Pamphylia
    - Lycaonia (Kayseri): Southern Cappadocia
    - Southern Cappadocia (Malatya): Armenia Minor
    As such, the faction selection screen has been updated accordingly.
    Spoiler Alert, click show to read: 

    Note that being an animated gif lower down the resolution and quality. This is just for illustration and the final result should be much better in game


    Some map adjustments:
    - Bulgaria: there was an important road between Triadica and Adrianoupolis. With ithe current map configuration in that area, it was impossible to set such road. So, Bulgaria has been reworked as follow:
    Spoiler Alert, click show to read: 
    Bulgaria in the current version:



    Bulgaria in the next version:



    Without the colours:


    These 2 regions has been renammed respectively Northern Bulgaria and Southern Bulgaria

    - Anatolia: there was an issue reported about the army deployment beside rivers. That was due to the map heights. We also took the opportunity to correct some heights. Note that it might requier further adjustment depending on players' feedback
    Spoiler Alert, click show to read: 
    -> North West - current version:



    -> North West - in v0.9.6



    The river near Nicaea was climbing the hill (red circle). Not anymore

    -> Central Anatolia - current version:



    -> Central Anatolia - in v0.9.6



    The heights near the bridge and in North of the lake have been corrected (red circles).

    -> East Anatolia - current version:



    -> East Anatolia - in v0.9.6


    JoC GTCS minimod implemented and updated/corrected. The details are quite numerous (see spoiler below).
    Spoiler Alert, click show to read: 
    prepped vc graphics

    strat.txt
    Changed "Attack faction" to "Promise to attack faction"

    descr_win_conditions
    Fixed short georgian campaign having more requirements than the long georgian campaign

    historic_events text
    Corrected for style, grammar, english
    Changed the world is round entry because everyone knew the world was round, it was even in the bible for goodness' sake
    Gave all countries unique flavour text for their civil war events
    Made the "leader is dead"/regency events a little less generic for each faction

    EDCT text
    Standardised the way effects are written
    The royal blood traits for the republics now refer to blood membership in a powerful family
    Fixed entries broken by switch from Milan->Abbasid
    Changed grasslands description
    Significant changes to explanations of officeholding, usurpers, rightful heirs, nearcapital traits
    Removed a number of typos, also cleaned up the english (no judgement, not like I am fluent in a second language)
    Changed entries for traits with new or different effects (see EDCT section)

    EDA text
    Generally removed editorialising, in an effort to bring the style of writing in line with vanilla
    Added entry for manuel anemas ancillary
    Added entry for ecumenical patriarch
    Changed entries for Luther and Wycliffe to correspond to new effects
    Removed a number of typos, also cleaned up the english (no judgement, not like I am fluent in a second language)

    expanded.txt
    Corrected certain entries to remove anachronisms
    Added level 5 priest entry for certain factions to give ecumenical patriarch strat name
    Added unique names for various factions to add flavour

    descr_character
    Added additional entries to orthodox countries' priests to permit additional levels for the purposes of identifying the ecumenical patriarch on the campaign map

    campaign_script
    Fixed broken jerusalem reemergence script (settlement being checked was Marrakesh and not jerusalem)
    Game now knows if a faction is currently engaged in a war they started (aggressor = 1)
    Added princess spawning script for after turn 60
    Isaakios komnenos gets sent off map at the beginning of the game
    Ioannis komnenos gets sent off map at the beginning of the game
    Ali ibn nizar gets sent off map at the beginning of the game
    Game now knows when there is a general with Trusted1 in proximity to the capital (trusted_ally = 1)
    Game now knows when there is a general with Trusted1 (right_hand = 1)
    Prepared a script that allows us to guarantee that there will always be an heir for the republic factions (it is not active)
    Orthodox factions get extra patriarchs if they control alexandria, rome, jerusalem or antioch
    Game now knows when the faction that owns constantinople is having its turn (for ecumenical patriarch)
    Commented out the heir selection script.. I don't think any of us will miss it
    Game tracks when military assistance is rendered for the purposes of fixing the broken mil assistance trigger in the factionstanding file
    Troubadours event now requires jousting lists or better in faction instead of town hall, requires catholic religion, requires turn number greater than 150

    EDCT
    Added traits and trait triggers for tracking aggressors
    Added triggers for giving royal blood to AI's spawned princesses
    Increased authority gain from Rightful Heir
    Increased authority gain from Plotter
    Speaker and BadSpeaker now affect popularity instead of law
    Nerfed Just trait slightly
    Last levels of HarshRuler and KindRuler impose small penalty on unrest and taxcollection respectively
    Physically Flawless now increases troopmorale instead of decreasing command for some reason
    Ugly levels do not increase command, instead increase troopmorale
    Lewd no longer decreases bribe resistance but instead reduces piety
    Changed the flnearcapital system to make it more interesting/interactive:
    Added Courtier trait
    Added NearCapitalTrait
    Modified FLNearCapital trait and triggers
    Modified NearLoyalty triggers
    Generals now only gain loyalty from being near the capital when the faction leader or a Trusted1 general is
    Generals who hang around the capital for prolonged periods of time may gain increased chance of being selected as next heir
    Once there is a general with trusted1, other generals cannot gain near_loyalty
    Republics no longer transmit Factionleader 1 by blood, instead those with royal blood gain it by having good traits and lose it by having bad ones (simulate acceptability to the electors)
    Adoptees in republics gain the republic's corresponding bloodline
    Nerfed royal_blood and royal_relations for pisa and venice
    Admirals no longer get randomly wounded
    Fixed broken triggers for just trait, which meant being chivalrous would reduce it
    Fixed entries broken by switch from Milan->Abbasid
    Fixed apparently broken trigger for antipopes
    Commented out parts of triggers that use the stupid heroandrogue syste
    Fixed a bunch of broken priest triggers
    Fixed some broken admiral wounded triggers
    Fixed broken agent health recovery triggers
    Fixed broken agent visiting building/guild triggers
    Fixed some broken spy mission success triggers (who wrote these triggers? i can't believe they thought it was acceptable to put so much broken in the mod, they should check their work before giving it to other people)
    Made Maritime Interests trait hidden, it had no description written for any of its levels
    Decreased absolutely insane -5 (1 = 10%) malus to bribe resistance from diplomat education traits (londonedu bolognaedu etc, each level of BribeResistance is 10% increase/decrease)
    Claims inherited matrilineally are now weaker than normal claims, but are treated as normal claims in the event of becoming faction heir or leader provided the character isn't usurping, in which case it is easier for them to be a stronger usurper
    Princesses can inherit normal claims from their mothers, and weak claims from their fathers, but not weak claims from their mothers (originally they could not inherit normal claims from their mothers)

    descr_regions
    Changed rebel type in trebizond province to Greek_Rebels

    EDA
    Harsh judge now affects law 1
    Tacitius replaced with Manuel Anemas, Effect Command 1 Authority 1
    Greeks cannot acquire the privyseal anc
    Ecumenical patriarch worldwide anc will be given to a patriarch of an orthodox owner of constantinople (provided there is no other such ancillary out there)
    This anc makes the patriarch equivalent to an antipope in terms of stats, and improves relations with other orthodox factions, but it could do with a better graphic
    Commented out scepter of the high officer anc, this is completely pointless as it is ahistorical, non transferable and guaranteed to appear on any byzantine general with Military_Career_In_Byzantium > 6, also the career trait doesnt need more buffs than it already gives
    Martin Luther is now only accessible to catholics and decreases piety (so he increases chance of being burnt by inquisitors) but increases a bunch of other stuff to compensate
    John Wycliffe was changed similarly

    descr_faction_standing
    Replaced entry for reducing standing when at war to one which reduces standing for aggressors as being tracked by new script
    Ecumenical Patriarch ancillary improves relations with orthodox factions
    Reputation no longer takes longer to normalise on higher difficulty levels- instead it normalises to a lower level (technically making things harder)
    Hard and Very Hard difficulties reduce your relations less than before (trying to balance above change)
    Actions which are obviously only supposed to normalise your reputation in one particular direction now work as intended
    Player factions now normalise relations with all the same factions as the AI to the same level as the AI but not always as quickly
    Added the sphere of influence system, wherein taking certain settlements as certain factions hurts reputation and relations less
    Military assistance now works as intended wrt reputation

    descr_strat
    Byzantium:
    Fixes:
    Isaakios Komnenos- added FactionHeir 1
    Roger Dalassinos- added WifeIsFactionHeir 2
    Konstantinos Angelos- added WifeIsFactionHeir 2 to Nikiphoros Vryennios, Konstantinos Angelos, Roger Dalassinos
    Nikiphoros Vryennios- added WifeIsGreek 1, WifeIsFactionHeir 2
    Nikiphoros Vryennios- removed FactionHeir 1
    Existing Characters:
    Ioannis Komnenos- replaced tacitius anc with manuel anemas (tacitius is super dead at this point)
    Ioannis Komnenos- added victorvirtue 1, wifehasconverted 1, wifeishungarian 1
    Ioannis Axouchos- increased loyal to 2, strategychivalry to 2 (correction for later start date)
    Ioannis Axouchos- added near_loyalty 2, BattleScarred 1, Military_Career_In_Byzantium 5, megas_domestikos (correction for later start date)
    Nikiphoros Vryennios- added Greek_Edu 2, Handsome 1, WiseIsWise 3
    Nikiphoros Vryennios- is now 70
    Alexios- added WifeIsKievan 1, Royal_Relation_Hungarian 1
    Rogerios Dalassinos- added Usurper 1, WifeIsSickly 1 (maria dies 10 years into the game historically)
    Rogerios Dalassinos- reduced Disloyal to 1 (compensates for additional loyalty loss from Usurper 1)
    Andronikos Komnenos- is now 24
    Andronikos Komnenos- added Greek_Edu 1, Royal_Relation_Hungarian 1
    Family Tree:
    added Ireni Kievskii as dead wife of Alexios (so we can have his daughter in game)
    added Maria Komnenos as daughter of Alexios
    added Ireni Lastname as wife of Andronikos Komnenos
    added Maria as daughter of Andronikos Komnenos
    added Ioannis Lastname as son of Andronikos Komnenos
    added Alexios Vryennios as son of Nikiphoros Vryennios
    added Ioannis Vryennios as son of Nikiphoros Vryennios
    added Ireni Vryennios as daughter of Nikiphoros Vryennios
    added Maria Vryennios as dead daughter of Nikiphoros Vryennios
    added Ioannis Isaakios as son of Isaakios Komnenos
    added Ireni Zvenigorodskii as wife is Isaakios Komnenos
    added Maria Isaakios as daughter of Isaakios Komnenos
    added Anna Isaakios as daughter of Isaakios Komnenos
    added Andronikos Isaakios as son of Isaakios Komnenos
    added Andronikos Dalassinos as son of Rogerios Dalassinos
    added Maria Angelos as daughter of Konstantinos Angelos
    added Alexios Angelos as son of Konstantinos Angelos
    Misc:
    removed Eumathios (disappeared from historical record 15 years before start date)
    replaced generic priests with historical figures Leon Styppeiotes and Ioannis Agapitos
    Trebizond given to byzantium rebels under Konstantinos Gavras
    Konstantinos Angelos- moved to Tarnovo (so axouchos can replace him)
    Ioannis Axouchos- moved to Nicaea (so andronikos isaakios can replace him)
    Poland:
    Existing Characters:
    Boleslaw Piast- is now 7
    Wladyslaw- added WifeIsHRE 1, Royal_Relation_HRE 1, Offensive_To_Nobles 1 to Wladyslaw
    Gromislaw Piast- changed name oto Gromislaw z_Wrocimowic (if we have more real piasts in the game, we don't need fake ones)
    Gromislaw Piast- removed Royal_Blood_Polish 1
    Family Tree:
    added Agnieszka as wife of Wladyslaw
    added Boleslaw as son of Wladyslaw
    added Mieszko as son of Wladyslaw
    Misc:
    Stettin begins under the control of Polish rebels
    Sicily:
    Existing Characters:
    Tancredi- is now 14
    Guglielmo- is now 1
    Ruggero- is now 15
    Ruggero- is now the heir
    Ruggero- swapped all traits, units, ancillaries and location with Tancredi
    Abbasids:
    Family Tree:
    added Ali as son of al-Mustarshid
    Egypt:
    Existing Characters:
    Al-Hafiz- is now son of son of al-Mustansir
    Family Tree:
    added all the caliphs back to al-Mustansir
    added wives for all of the caliphs (ahistorical but necessary)
    added Abul-Tayyib as son of Al-Amir
    added Ali as offmap son of dead Nazir
    Scotland:
    Fixes:
    Uilleam- added Factionleader 1
    Existing Characters:
    Uilleam- is now son of Donnchad
    Family Tree:
    added Donnchad as dead son of Mael Coluim
    Venice:
    Fixes:
    Domenico Morosini- removed FactionRegent 1
    Domenico Morosini- added Factionleader 2
    HRE:
    Fixes:
    Konrad von_Staufen- made heir, since I think that was what was intended by giving him Usurper 2
    Misc:
    Brandenburg begins under the control of Prussian rebels
    England:
    Fixes:
    Geoffrey Plantagenet- added WifeIsFactionHeir 2
    Robert Curthose- added Factionleader 1
    Existing Characters:
    Stephen- removed Factionleader 2
    Stephen- added Usurper 2
    Stephen- added WeakClaimant 1
    Family Tree:
    added William Clinton as dead son of Robert Curthose
    added Sybil as dead wife of Robert Curthose
    Novgorod:
    Existing Characters:
    Sviatoslav Olgovich- added WifeIsCumans 1, Factionleader 2
    Sviatoslav Olgovich- made heir
    Sviatoslav Olgovich- removed Intelligent 1, Factionleader 3, HaveChilds 1
    Sviatoslav Olgovich- moved to Pskov
    Vsevolod Mstislavich- is now 44 (oldest age he could possibly have been at start date)
    Vsevolod Mstislavich- is now leader
    Vsevolod Mstislavich- added HaveChilds 1, Factionleader 3, Intelligent 1
    Vsevolod Mstislavich- moved to Novgorod
    Oleg Olgovich- removed Factionleader 2
    Family Tree:
    added Svyatoslava Chernigovskii as wife of Vsevolod Mstislavich
    added Ivan as dead son of Vsevolod Mstislavich
    added Vysheslava Mstislavich as daughter of Vsevolod Mstislavich
    Portugal:
    Existing Characters:
    Henriques- changed name to Henriques de Borgone
    Sancha de Portugal- changed name to Urraca de Borgone
    Sancha de Portugal- swapped location and traits and agenttype with Teresa de Portugal
    Teresa de Portugal- changed name to Sancha de Borgone
    Teresa de Portugal- is now 35
    Teresa de Portugal- is now wife of the other male general at start date
    Other male general at start date- changed name to Fernando de Breganca
    Castille:
    Existing Characters:
    Sancha- added PrincessWeakFactionHeir 1
    Hungary:
    Existing Characters:
    Borisz Herceg: added BastardHeir 1
    Misc:
    Zara begins under the control of Venetian rebels
    Rus:
    Existing Characters:
    Yurii Monomakh- added Factionleader 1
    Yurii Monomakh- added WifeIsCumans 1
    Andrei Dolgorukii- added Factionleader 1
    Andrei Dolgorukii- added Royal_Relation_Cumans 1
    Misc:
    Naples- now has paved roads
    Constantinople- now has highways
    Thessalonica- now has paved_roads, removed theatre
    Durrazo- now has roads
    Tbilisi- now is city
    Adrianople- now has paved_roads
    Constantinople- now has racing_track, removed theatre
    Venice- removed theatre
    Rome- removed theatre
    Milan- removed theatre
    Kiev- removed theatre
    Alamut- buffed starting garrison, leader

    The other important point is that the Next Heir feature has been removed. First it wasn't working as intended. Second, it was in conflict (somehow) with the above.
    Also,some information windows should pop up during the first few turns for a better understanding of the game mechanics.

    Several reported issues corrected (details in this post, in the spoiler at the bottom).

    I think that's all for now. Again, a big thanks to Joc and VineFynn for their work and to all members keeping visiting our forum
    Last edited by Lifthrasir; August 29, 2019 at 02:30 AM.
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  3. #1163
    VineFynn's Avatar Tiro
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    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    FYI, that changelog at the end doesn't concern JoC's submod or his changes, only my own (which took place after his work and are really a grab bag of everything I felt needed doing for the next release). So you might want to change that Lifth
    Real life is balanced.

  4. #1164
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Yeah, this is the list and the links:

    Changelog for Joc & VineFynn changes:

    (I) Modification of the ancillaries (EDA: export_desc_ancillaries and EA: export_ancillaries):

    • (I.A) Provincial titles fix: 32 titles (from Central and Eastern Europe) have been updated: names, pics, effects, descriptions; in some cases also triggers or the very existence - this is JoC submod, details are provided in this thread.
    • (I.B) Ministerial Offices fix: 8 titles have been fixed: triggers, also existence of a few muslim and greek versions (this is a JoC fix, details are here). The descriptions in the EA provide the player with full picture how to use them.
    • (I.C) Other ancillaries: a few bugs also have been fixed.


    (II) Modification of the generals' traits (EDCT: export_desc_characters_traits and EV: export_vnvs):

    • (II.A) Education of Generals fix – this is the (first) JoC minimod, with some later fixes included. It fixes the triggers and the effects for the education system that exists in the SSHIP (and also the base SS). See the details here and here
    • (II.B) Generals’ Traits Common Sense fix – this is a JoC minimod, with some later fixes included. It fixes the triggers and effects for many traits that exist in the SSHIP (and also the base SS). See the details here. It also includes the Fog of War adjustments to the traits (Line Of Sight restrictions for not experienced generals).
    • (II.C) Usurper and Loyalty fix - parts o the mechanism in the EDCT have been fixed on the VineFynn's proposa.: see details in this thread. It also includes the Loyalty adjustments as partially described here.


    (III) Modification of the agents' traits
    (EDCT: export_desc_characters_traits and EV: export_vnvs):

    • (III.A) Priests’ fix: antitrait bug removed (by doubling the number of triggers), definitions and triggers modified to provide balance, the pagan priests fixed (they didn't work before), some information messages fixed.
    • (III.B) Spies’ fix: antitrait bug removed: the triggers were in fact doubled, the definitions and triggers modified. The Line of Sight shortened for base level, LoSfor other traits added.
    • (III.C) Other agents’ reviewed for bugs (Antitrait etc.) and for logic/completenes in triggers: Witch, Heretic, Inquisitor, Diplomat (no change of LoS).
    • (III.D) Princess fix - traits were partially fixed for the Anti-trait and NoComingBack bug.


    (IV) Modification of the watchtowers:

    • (IV.A) Modification of the DS: desc_strat: Initial Watchtowers removed. It's for the player to develop the infrastructure in the provinces.
    • (IV.B) Modification of the DC: desc_cultures: Watchtower cost increased to 1000.


    (V) Information for the player (HE: historic_events.txt and DE: descr_events.txt)

    • In-game information (through historic events mechanism) on a few topics that were in the SSHIP but were not understood and that have been recently introduced. The goal is to make easier for the new players to play the SSHIP, but also to understand the differences with the other mods for the seasoned players. The information concerns in particular: officess, settlement management, crowns, character traits, agents, fog of war.

  5. #1165
    Lifthrasir's Avatar A Clockwork Orange
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    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Thanks for the corrections/clarifications guys
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  6. #1166
    Eldgrimr's Avatar Biarchus
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    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Looking forward to the new version. When it gets released, I'll get back to work with faction names and other titles. I'm not very pleased with my submod at its current state, as I've learnt much more (especially about the HRE) since I released the latest version, so I'll redo the whole submod.

  7. #1167
    Lifthrasir's Avatar A Clockwork Orange
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    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Several posts moved to the General Discussion thread
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  8. #1168

    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Hello, looking forward to the new version, I really like the pace of the game so far.

    One question, will the late campaign receive any love?

  9. #1169
    Lifthrasir's Avatar A Clockwork Orange
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    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    No, due to lack of time and human resource. So for now, we focuse only on the early era but the late era is not forgotten, just on stand-by for now
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  10. #1170

    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    This will be a great new release sure! Thank you for effort and good work to the sship team!!!
    But you say that "here are some info about the next release" so i suppose there are more new things for the next release that you dont tell us, no?
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  11. #1171
    Lifthrasir's Avatar A Clockwork Orange
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    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    No, there isn't. We're still in the process of cleaning. That's not much that can be seen from the player's perpective but something we definitively have to do on the dev side (at least IMO) before to move forward again. Many people have been involved during the past years and there are a bunch of files and entries that could be removed and/or to be put in order. But meanwhile, we're still preparing future changes as well.
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  12. #1172

    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Quote Originally Posted by Lifthrasir View Post
    No, there isn't. We're still in the process of cleaning. That's not much that can be seen from the player's perpective but something we definitively have to do on the dev side (at least IMO) before to move forward again. Many people have been involved during the past years and there are a bunch of files and entries that could be removed and/or to be put in order. But meanwhile, we're still preparing future changes as well.
    OK Lifth, i agree about this, not much for the player's perspective but is necessary for futures releases...
    After this tedious work we hope changes in new units rosters, new unit models and improves, new strat map models, new buildings.. In general for the view and immersion of the player, is the only issue for the sship mod be perfect medieval strategy game
    Thanks again for your work and for you time sship developers, many players enjoy and learn medieval history thanks to this mod.
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    THE LESS YOU BLEED IN BATTLE!!!



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  13. #1173

    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Fairly general question:

    How much more stability does this mod offer? With the original SS 6.4, the more time spent in the campaign, the more chance there was for a CTD.

  14. #1174
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Quote Originally Posted by Sidra View Post
    Fairly general question:

    How much more stability does this mod offer? With the original SS 6.4, the more time spent in the campaign, the more chance there was for a CTD.
    In my experience the mod is very stable. However, in the M2TW engine you always would get lower stability the longer you play without exiting the M2TW (there's a memory overflow). So every now and agains it's better just to exit M2TW and enter again.
    For those who want to play a historical mod in a medieval setting:
    try either the Titanium, the Stainless Steel Historical Improvement Project + minimods,
    or the Broken Crescent + Buff and Shine submod.
    ..........................................................................................................................................................................
    Reviews of the mods: SSHIP (2018), Wrath of the Norsemen (2018), Broken Crescent (2018).
    Thrones of Britannia: review, opinion on the battles, ideas for modding.
    Minimods for the SSHIP: Generals Traits, Provincial Titles, Crowns.
    Short guides for the SSHIP: population growth, forts and watchtowers.
    Pros and cons of having Merchants in an M2TW mod.
    Home rules for playing a game without exploiting the M2TW engine deficiencies.
    Dominant strategy in Attila TW and Rome 2 TW: “Sniping groups of armies”.

  15. #1175

    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    You can do that but also causes lagging.

  16. #1176

    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Hello,

    Do I need to download all of the following:


    DOWNLOAD LINKS SSHIP v0.9.5
    Download Link 1 - on Mega
    Download Link 2 - on Google Drive


    DOWNLOAD LINKS SSHIP v0.9.2 (4 files: 1 .exe and 3 .bin -Patches 1 & 2 included - Total size: 2.63 Go)
    Download Link 1 - on Mega

    Download Link 2 - on Google Drive

  17. #1177
    kostic's Avatar Miles
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    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    One 0.92 and one 0.95 are enough.

  18. #1178

    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Quote Originally Posted by kostic View Post
    One 0.92 and one 0.95 are enough.
    0.95 has no installer, is it a copy/paste and overrride job?

    Thanks

  19. #1179
    Lifthrasir's Avatar A Clockwork Orange
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    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Yes it is. Merge it with the previous version data folder.
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader


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  20. #1180
    Lifthrasir's Avatar A Clockwork Orange
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    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Quick preview for the next release. Nothing huge, just some screens reworked

    The splash screen (the one appearing during a few seconds when launching the game) and the Menu screen:

    Spoiler Alert, click show to read: 



    Note that they're a bit stretched due to the screen I'm using (1920x1080).

    Hope you like them
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader


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