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Thread: [DOWNLOAD] SSHIP ver. 0.97 (outdated, use v. 098)

  1. #1061
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Nothing to do with the installation file. Are you referring to the archers bug?
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  2. #1062

    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Why was it having `(Units flickers, blinking polygons)` in OSX, while in my windows-PC, there isn't a problem... Hmmm.

  3. #1063
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Try to take a screenshot of the problem and post it in the relevant thread. Then I'll see what I can do for you
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  4. #1064
    kostic's Avatar Domesticus
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    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    It is true that it would be nice to have a single installation file for SSHIP 0.9.5 that would include SSHIP 0.9.2, SS6.3 and SS6.4 ...

  5. #1065

    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    I need it too :>, newbs here.

  6. #1066
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Yes but that means a full repacking each time there's a release
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  7. #1067

    Default Re: [Release] SSHIP - Beta v0.8.2 downloadable - 21st of April 2014

    Thanks for the update!

  8. #1068

    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Guys, I'm new to this sub-mod and re-installed SS6.4 just before Christmas. I'm a bit confused with the installation instructions and the release versioning... Shall I install SSHIP v0.9.2 an then top it up with SSHIP v0.9.5 by extracting its files onto MOD folder?
    Or just installing SSHIP v0.9.2 will suffice?
    Under the Patronage of Hadrian

  9. #1069

    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Does Venice use Teutonic mechanics for selecting the new Faction Leader, or something else?

  10. #1070

    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Just overwrite the `SS6.3/data` folder, with SSHIPv0.9.5.zip

  11. #1071
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Quote Originally Posted by jegui View Post
    Guys, I'm new to this sub-mod and re-installed SS6.4 just before Christmas. I'm a bit confused with the installation instructions and the release versioning... Shall I install SSHIP v0.9.2 an then top it up with SSHIP v0.9.5 by extracting its files onto MOD folder?
    Or just installing SSHIP v0.9.2 will suffice?
    In order, you need to install:
    SS6.3
    SS6.4
    SSHIP v0.9.2
    SSHIP v0.9.5
    All will be in the "mods" folder of your M2TW game in a file named SS6.3.

    Quote Originally Posted by Enriador View Post
    Does Venice use Teutonic mechanics for selecting the new Faction Leader, or something else?
    Welcome among these forums
    I'm not sure what you mean but I don't think so. Except the "nerxt heir" submod, we haven't implemented any other mechanic on that point.
    Last edited by Lifthrasir; January 09, 2019 at 12:08 AM.
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  12. #1072

    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Quote Originally Posted by Lifthrasir View Post
    In order, you need to install:
    SS6.3
    SS6.4
    SSHIP v0.9.2
    SSHIP v0.9.5
    All will be in the "mods" folder of your M2TW game in a file named SS6.3.
    Thanks! First 3 were completed. I will proceed with last one!
    Under the Patronage of Hadrian

  13. #1073

    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Apologies Lifthrasir,

    After installing
    SS6.3
    SS6.4
    SSHIP v0.9.2

    I started it and I'm still getting the SS6.4+fix loading screen... this isn't correct, is it?

    To install SSHIP v0.9.5 I just extract and overwrite data folder in SS6.3 mod folder? I did it and it damaged the installation. I had to re-install all again


    thn
    Under the Patronage of Hadrian

  14. #1074
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Looks like the issue ame with the installation of SSHIP v0.9.2. If fine, you should have got the screen of the OP of this thread.

    Before t re-instazll everything, try to re-install v0.9.2 on top of everything. Watch carefully the path given by the extractor. It can be wrong depending the location of your game. If you encounter the same issue, look into your game folder for another "data" folder hidden somewhere (the common mistake is to have it inside the "data" folder of the SS6.3 one). If it's the case, cut and paste it somewhere else and then merge it with the "data" folder of the SS6.3 one.
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  15. #1075

    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Quote Originally Posted by Lifthrasir View Post
    Looks like the issue ame with the installation of SSHIP v0.9.2. If fine, you should have got the screen of the OP of this thread.

    Before t re-instazll everything, try to re-install v0.9.2 on top of everything. Watch carefully the path given by the extractor. It can be wrong depending the location of your game. If you encounter the same issue, look into your game folder for another "data" folder hidden somewhere (the common mistake is to have it inside the "data" folder of the SS6.3 one). If it's the case, cut and paste it somewhere else and then merge it with the "data" folder of the SS6.3 one.
    Thanks it all works fine now! The first install was done on different path by default.

    Last question does the High and Late era campaign option work? It seems SSHIP is tailored at early era, correct?
    Under the Patronage of Hadrian

  16. #1076
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Both work. However, the late one is really a beta version and probably has a lot more issues than the early one.
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  17. #1077
    Khevsur's Avatar Senator
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    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Georgian new units Is it available?

  18. #1078
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Unorfunately, not yet.
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  19. #1079
    Tiro
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    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Hello just installed your mod, have always been some what disappointed in S.S and CA/SEGA when it comes to the Hungarian units, becuase of they are not very accurate. So i download this mod hoping for something better and Finally! Seeing Croat Axemen, Bosnian Archers and Battlefield assassins gone! Kudos to you sir! But i cant understand why Transylavnnian peasants are there still?! They where no diffferent from other peasants. Also Valch archers? Why? When Magyar archers are better, just dismount the Magyar Cavlary.

    Why not use the units from Magyar Mod? Much more accurate.

    Then to the cavlary line, where are the Cuman cavlary?

    Taken from Magyar mod forum:

    Skipped units

    -Battlefield assassins: unhistorical.
    -Transylvanian peasants: skipped already, no reason for this unit.
    -Slav levy: also skipped already. There were Slavs in the Hungarian army but there were no separate Slav units. Spearmen will wear mixed Hungarian-Slav clothes. We see no reason to represent separate Slav
    and Hungarian spearmen units with the same stats.
    -Croat axemen: there were no such units.
    -Hungarian nobles. Their role is replaced.
    -Bosnian archers disappeared because the Magyar archers with their composite bows were more significant. Actually we didn’t hear about any special Bosnian archers.


    Added or modified units to the actual rooster

    Light Cavalry

    -Pechenegs: horse archers with small maces. They will be available in small numbers till the Mongol invasion.
    -Székelys (Szeklers): horse archers. They will be the archer specialists.
    -Cuman Horse Archers: from ~1240 to ~1400
    -Mounted Crossbowmen: first known appearance in 1238, in the late era they representing the czech light cavalry used constantly by the hungarian kings and governors
    -Peasant Horse Archers (militia portalis): late horse archers, a new unit raised historically by king Sigismund. They will be worse units than the ancestors and will have no armor.
    -Serbian hussars: the first Hussars of the high era

    Medium Cavalry

    -Light Lancers like mounted sergeants.
    -Royal Warriors/Servienses (former hungarian nobles): horse archers with a lance, shield and leather armor, ready to melee.
    -Cuman Notables: armed with mace and very heavy armor like Chivalry Knights.

    Heavy Cavalry

    -Mailed Knights
    -Baronial Cavalry (Royal Banderium): use maces and their upgrade wear German styled full gothic armor.

    Light Infantry

    -Foot Archers: armed with composite bows. We could call them also Dismounted Magyar Cavalry or castle guard archers or such but this name is shorter. Needed in siege.

    Heavy and Medium Infantry

    -Swordsmen: high era, they wear chainmail.
    -Armored Halberdiers: late era, castle unit
    -Hooked gunners: the heavy arquebuse with a hugh range and firepower, keeping away the enemy units from thier positions, but they sacraficing mobility for manageing their diabolical weapons
    -Pavise Spearmen: far better than before. Armored and very slow unit, ideal for blocking enemy cavalry charge. The upgraded unit uses awl pikes, too.Skipped units

    -Battlefield assassins: unhistorical.
    -Transylvanian peasants: skipped already, no reason for this unit.
    -Slav levy: also skipped already. There were Slavs in the Hungarian army but there were no separate Slav units. Spearmen will wear mixed Hungarian-Slav clothes. We see no reason to represent separate Slav
    and Hungarian spearmen units with the same stats.
    -Croat axemen: there were no such units.
    -Hungarian nobles. Their role is replaced.
    -Bosnian archers disappeared because the Magyar archers with their composite bows were more significant. Actually we didn’t hear about any special Bosnian archers.


    Added or modified units to the actual rooster

    Light Cavalry

    -Pechenegs: horse archers with small maces. They will be available in small numbers till the Mongol invasion.
    -Székelys (Szeklers): horse archers. They will be the archer specialists.
    -Cuman Horse Archers: from ~1240 to ~1400
    -Mounted Crossbowmen: first known appearance in 1238, in the late era they representing the czech light cavalry used constantly by the hungarian kings and governors
    -Peasant Horse Archers (militia portalis): late horse archers, a new unit raised historically by king Sigismund. They will be worse units than the ancestors and will have no armor.
    -Serbian hussars: the first Hussars of the high era

    Medium Cavalry

    -Light Lancers like mounted sergeants.
    -Royal Warriors/Servienses (former hungarian nobles): horse archers with a lance, shield and leather armor, ready to melee.
    -Cuman Notables: armed with mace and very heavy armor like Chivalry Knights.

    Heavy Cavalry

    -Mailed Knights
    -Baronial Cavalry (Royal Banderium): use maces and their upgrade wear German styled full gothic armor.

    Light Infantry

    -Foot Archers: armed with composite bows. We could call them also Dismounted Magyar Cavalry or castle guard archers or such but this name is shorter. Needed in siege.

    Heavy and Medium Infantry

    -Swordsmen: high era, they wear chainmail.
    -Armored Halberdiers: late era, castle unit
    -Hooked gunners: the heavy arquebuse with a hugh range and firepower, keeping away the enemy units from thier positions, but they sacraficing mobility for manageing their diabolical weapons
    -Pavise Spearmen: far better than before. Armored and very slow unit, ideal for blocking enemy cavalry charge. The upgraded unit uses awl pikes, too.

  20. #1080
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    Most of the actual rosters need to be re-worked from my opinion. Hungary is just one of them and I agree that there's a lot bof work there.

    However, regarding the use of the units from the Magyar Mod, only the one up to v2.0 are free of use. All others from the next releases need a permission from dome, who's been inactive on TWC for nearly 3 years now.

    All in all, if anyone can provide the Magyar Mod v2.0, I'll gladly have a look at it and see what can be done for SSHIP (with the relevant credit of course). Overwise, there's no way to use it
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

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