Nothing to do with the installation file. Are you referring to the archers bug?
Nothing to do with the installation file. Are you referring to the archers bug?
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
Why was it having `(Units flickers, blinking polygons)` in OSX, while in my windows-PC, there isn't a problem... Hmmm.
Try to take a screenshot of the problem and post it in the relevant thread. Then I'll see what I can do for you
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
It is true that it would be nice to have a single installation file for SSHIP 0.9.5 that would include SSHIP 0.9.2, SS6.3 and SS6.4 ...
I need it too :>, newbs here.
Yes but that means a full repacking each time there's a release
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
Thanks for the update!
Guys, I'm new to this sub-mod and re-installed SS6.4 just before Christmas. I'm a bit confused with the installation instructions and the release versioning... Shall I install SSHIP v0.9.2 an then top it up with SSHIP v0.9.5 by extracting its files onto MOD folder?
Or just installing SSHIP v0.9.2 will suffice?
Does Venice use Teutonic mechanics for selecting the new Faction Leader, or something else?
Just overwrite the `SS6.3/data` folder, with SSHIPv0.9.5.zip
In order, you need to install:
SS6.3
SS6.4
SSHIP v0.9.2
SSHIP v0.9.5
All will be in the "mods" folder of your M2TW game in a file named SS6.3.
Welcome among these forums
I'm not sure what you mean but I don't think so. Except the "nerxt heir" submod, we haven't implemented any other mechanic on that point.
Last edited by Lifthrasir; January 09, 2019 at 12:08 AM.
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
Apologies Lifthrasir,
After installing
SS6.3
SS6.4
SSHIP v0.9.2
I started it and I'm still getting the SS6.4+fix loading screen... this isn't correct, is it?
To install SSHIP v0.9.5 I just extract and overwrite data folder in SS6.3 mod folder? I did it and it damaged the installation. I had to re-install all again
thn
Looks like the issue ame with the installation of SSHIP v0.9.2. If fine, you should have got the screen of the OP of this thread.
Before t re-instazll everything, try to re-install v0.9.2 on top of everything. Watch carefully the path given by the extractor. It can be wrong depending the location of your game. If you encounter the same issue, look into your game folder for another "data" folder hidden somewhere (the common mistake is to have it inside the "data" folder of the SS6.3 one). If it's the case, cut and paste it somewhere else and then merge it with the "data" folder of the SS6.3 one.
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
Both work. However, the late one is really a beta version and probably has a lot more issues than the early one.
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
Georgian new units Is it available?
Unorfunately, not yet.
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
Hello just installed your mod, have always been some what disappointed in S.S and CA/SEGA when it comes to the Hungarian units, becuase of they are not very accurate. So i download this mod hoping for something better and Finally! Seeing Croat Axemen, Bosnian Archers and Battlefield assassins gone! Kudos to you sir! But i cant understand why Transylavnnian peasants are there still?! They where no diffferent from other peasants. Also Valch archers? Why? When Magyar archers are better, just dismount the Magyar Cavlary.
Why not use the units from Magyar Mod? Much more accurate.
Then to the cavlary line, where are the Cuman cavlary?
Taken from Magyar mod forum:
Skipped units
-Battlefield assassins: unhistorical.
-Transylvanian peasants: skipped already, no reason for this unit.
-Slav levy: also skipped already. There were Slavs in the Hungarian army but there were no separate Slav units. Spearmen will wear mixed Hungarian-Slav clothes. We see no reason to represent separate Slav
and Hungarian spearmen units with the same stats.
-Croat axemen: there were no such units.
-Hungarian nobles. Their role is replaced.
-Bosnian archers disappeared because the Magyar archers with their composite bows were more significant. Actually we didn’t hear about any special Bosnian archers.
Added or modified units to the actual rooster
Light Cavalry
-Pechenegs: horse archers with small maces. They will be available in small numbers till the Mongol invasion.
-Székelys (Szeklers): horse archers. They will be the archer specialists.
-Cuman Horse Archers: from ~1240 to ~1400
-Mounted Crossbowmen: first known appearance in 1238, in the late era they representing the czech light cavalry used constantly by the hungarian kings and governors
-Peasant Horse Archers (militia portalis): late horse archers, a new unit raised historically by king Sigismund. They will be worse units than the ancestors and will have no armor.
-Serbian hussars: the first Hussars of the high era
Medium Cavalry
-Light Lancers like mounted sergeants.
-Royal Warriors/Servienses (former hungarian nobles): horse archers with a lance, shield and leather armor, ready to melee.
-Cuman Notables: armed with mace and very heavy armor like Chivalry Knights.
Heavy Cavalry
-Mailed Knights
-Baronial Cavalry (Royal Banderium): use maces and their upgrade wear German styled full gothic armor.
Light Infantry
-Foot Archers: armed with composite bows. We could call them also Dismounted Magyar Cavalry or castle guard archers or such but this name is shorter. Needed in siege.
Heavy and Medium Infantry
-Swordsmen: high era, they wear chainmail.
-Armored Halberdiers: late era, castle unit
-Hooked gunners: the heavy arquebuse with a hugh range and firepower, keeping away the enemy units from thier positions, but they sacraficing mobility for manageing their diabolical weapons
-Pavise Spearmen: far better than before. Armored and very slow unit, ideal for blocking enemy cavalry charge. The upgraded unit uses awl pikes, too.Skipped units
-Battlefield assassins: unhistorical.
-Transylvanian peasants: skipped already, no reason for this unit.
-Slav levy: also skipped already. There were Slavs in the Hungarian army but there were no separate Slav units. Spearmen will wear mixed Hungarian-Slav clothes. We see no reason to represent separate Slav
and Hungarian spearmen units with the same stats.
-Croat axemen: there were no such units.
-Hungarian nobles. Their role is replaced.
-Bosnian archers disappeared because the Magyar archers with their composite bows were more significant. Actually we didn’t hear about any special Bosnian archers.
Added or modified units to the actual rooster
Light Cavalry
-Pechenegs: horse archers with small maces. They will be available in small numbers till the Mongol invasion.
-Székelys (Szeklers): horse archers. They will be the archer specialists.
-Cuman Horse Archers: from ~1240 to ~1400
-Mounted Crossbowmen: first known appearance in 1238, in the late era they representing the czech light cavalry used constantly by the hungarian kings and governors
-Peasant Horse Archers (militia portalis): late horse archers, a new unit raised historically by king Sigismund. They will be worse units than the ancestors and will have no armor.
-Serbian hussars: the first Hussars of the high era
Medium Cavalry
-Light Lancers like mounted sergeants.
-Royal Warriors/Servienses (former hungarian nobles): horse archers with a lance, shield and leather armor, ready to melee.
-Cuman Notables: armed with mace and very heavy armor like Chivalry Knights.
Heavy Cavalry
-Mailed Knights
-Baronial Cavalry (Royal Banderium): use maces and their upgrade wear German styled full gothic armor.
Light Infantry
-Foot Archers: armed with composite bows. We could call them also Dismounted Magyar Cavalry or castle guard archers or such but this name is shorter. Needed in siege.
Heavy and Medium Infantry
-Swordsmen: high era, they wear chainmail.
-Armored Halberdiers: late era, castle unit
-Hooked gunners: the heavy arquebuse with a hugh range and firepower, keeping away the enemy units from thier positions, but they sacraficing mobility for manageing their diabolical weapons
-Pavise Spearmen: far better than before. Armored and very slow unit, ideal for blocking enemy cavalry charge. The upgraded unit uses awl pikes, too.
Most of the actual rosters need to be re-worked from my opinion. Hungary is just one of them and I agree that there's a lot bof work there.
However, regarding the use of the units from the Magyar Mod, only the one up to v2.0 are free of use. All others from the next releases need a permission from dome, who's been inactive on TWC for nearly 3 years now.
All in all, if anyone can provide the Magyar Mod v2.0, I'll gladly have a look at it and see what can be done for SSHIP (with the relevant credit of course). Overwise, there's no way to use it
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader