Hi Wakawaka,
40 turns is very short time, 20 years. For me, the goal in modding would be: 1 settlement taken every 10 years (with breakdowns, or even civil wars, after death of a king), with the initial conquest for smaller nations faster. If you have a look at Gaku's recent game (in a neighbouring thread), he's in turn 330, has 23 settlements, while started with 5. So it's almost there.
1 turn per 1-2 hours is indeed long, I usually play faster. Also the battles are not so long (as eg in EBII - see here).
Complexity - we are nowhere near complexity of games like Europa Universalis. Or even maybe the more recent Total Wars.
Later eras - indeed, the units are scheduled for later years (see some details below). For now there's only Early Era, but in the future, who knows. The game is set currently for 800 turns, although the number of events and mechanisms dwindle fast after 100 years, I think.
; Currently a standard evolution of a faction is: (T - tier of a knight unit);
0: BEGINNING: T1 main
; 140: HEAVY_MAIL: T1 late + T2 early
; 310: TRANSITIONAL_ARMOR: T2 middle + T3 early
; 380: PAVISE_SHIELDS
; 440: HALF_PLATE_ARMOR T2 late + T3 middle
; 510: FULL_PLATE_ARMOR
; 600: MATCHLOCK T3 late
Code:
;- POLAND landowners2 -----------------------------------------------------------------------------------------------------------
;--------------------------------------------------------------------------------------------------------------------------------
; Numbers and events are similar to the NE knights.
; Poland has 2 upgrades of mounted knights, and 2 upgrades of foot knights.
; At some point review the events, as for the late era the event is not introduced.
; Events that might be taken into account:
; 40: HANSEATIC_LEAGUE
; 105: OSTSIEDLUNG
; 140: HEAVY_MAIL
; 210: MOUNTED_CROSSBOWS
; 220: POLAND3_FIRST_TOURNEY
; 305: POLAND5_COUNCIL_OF_LECZYCA
; 310: TRANSITIONAL_ARMOR
; 320: HANSEATIC_COG
; 380: PAVISE_SHIELDS
; 440: POLAND6_UNITED_KINGDOM
; 440: HALF_PLATE_ARMOR
; 510: FULL_PLATE_ARMOR
; 600: MATCHLOCK
; 640: GOTHIC_ARMOR
; 800: pike_and_shot
; 1st stage
recruit_pool "Polish Nobles" 1 0.04 2 0 requires factions { poland, } and region_religion catholic 25 and not event_counter POLAND3_FIRST_TOURNEY 1
recruit_pool "Polish Nobles" 1 0.03 2 0 requires factions { poland, } and region_religion catholic 25 and event_counter POLAND3_FIRST_TOURNEY 1 and not event_counter POLAND5_COUNCIL_OF_LECZYCA 1
recruit_pool "Dismounted Polish Nobles" 0.9 0.04 2 0 requires factions { poland, } and region_religion catholic 25 and not event_counter POLAND3_FIRST_TOURNEY 1
recruit_pool "Dismounted Polish Nobles" 0.9 0.03 2 0 requires factions { poland, } and region_religion catholic 25 and event_counter POLAND3_FIRST_TOURNEY 1 and not event_counter POLAND5_COUNCIL_OF_LECZYCA 1
; 2nd stage
recruit_pool "Polish Knights" 0.9 0.03 2 0 requires factions { poland, } and region_religion catholic 25 and event_counter POLAND3_FIRST_TOURNEY 1 and not event_counter POLAND5_COUNCIL_OF_LECZYCA 1
recruit_pool "Polish Knights" 1 0.04 2 0 requires factions { poland, } and region_religion catholic 25 and event_counter POLAND5_COUNCIL_OF_LECZYCA 1 and not event_counter HALF_PLATE_ARMOR 1
recruit_pool "Polish Knights" 1 0.03 2 0 requires factions { poland, } and region_religion catholic 25 and event_counter HALF_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1
recruit_pool "Dismounted Polish Knights" 0.8 0.03 2 0 requires factions { poland, } and region_religion catholic 25 and event_counter POLAND3_FIRST_TOURNEY 1 and not event_counter POLAND5_COUNCIL_OF_LECZYCA 1
recruit_pool "Dismounted Polish Knights" 0.9 0.04 2 0 requires factions { poland, } and region_religion catholic 25 and event_counter POLAND5_COUNCIL_OF_LECZYCA 1 and not event_counter HALF_PLATE_ARMOR 1
recruit_pool "Dismounted Polish Knights" 0.9 0.03 2 0 requires factions { poland, } and region_religion catholic 25 and event_counter HALF_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1
; 3rd stage
recruit_pool "Feudal Knights" 0.9 0.03 2 0 requires factions { poland, } and region_religion catholic 25 and event_counter POLAND5_COUNCIL_OF_LECZYCA 1 and not event_counter HALF_PLATE_ARMOR 1
recruit_pool "Feudal Knights" 1 0.04 2 0 requires factions { poland, } and region_religion catholic 25 and event_counter HALF_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1
recruit_pool "Feudal Knights" 1 0.07 2 0 requires factions { poland, } and region_religion catholic 25 and event_counter MATCHLOCK 1 and not event_counter GOTHIC_ARMOR 1
recruit_pool "Dismounted Feudal Knights" 0.8 0.03 2 0 requires factions { poland, } and region_religion catholic 25 and event_counter POLAND5_COUNCIL_OF_LECZYCA 1 and not event_counter HALF_PLATE_ARMOR 1
recruit_pool "Dismounted Feudal Knights" 0.9 0.04 2 0 requires factions { poland, } and region_religion catholic 25 and event_counter HALF_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1
recruit_pool "Dismounted Feudal Knights" 0.9 0.07 2 0 requires factions { poland, } and region_religion catholic 25 and event_counter MATCHLOCK 1 and not event_counter GOTHIC_ARMOR 1
Code:
;- POLAND city barracks army_barracks ----------------------------------------------------------------------------------------------------------
;----- increases supply of the AoR unit (does not grow with urbanization level):
recruit_pool "Slavic Javelinmen" 0 0.04 0 0 requires factions { poland, } and hidden_resource poland and not event_counter POLAND4_LOCATION_OF_CRACOW 1
recruit_pool "Woodsmen" 0 0.04 0 0 requires factions { poland, } and hidden_resource poland and not event_counter POLAND6_UNITED_KINGDOM 1
;----- melee ---------------------------- (UNfWE - with replacement of types of units and events)
recruit_pool "EE Spear Militia" 2 0.21 3 0 requires factions { poland, } and not event_counter OSTSIEDLUNG 1
recruit_pool "EE Spear Militia" 2 0.24 3 0 requires factions { poland, } and event_counter OSTSIEDLUNG 1 and not event_counter POLAND5_COUNCIL_OF_LECZYCA 1
recruit_pool "EE Spear Militia" 2 0.27 3 0 requires factions { poland, } and event_counter POLAND5_COUNCIL_OF_LECZYCA 1 and not event_counter PAVISE_SHIELDS 1
recruit_pool "Pavise Spear Militia" 2 0.21 3 0 requires factions { poland, } and event_counter POLAND5_COUNCIL_OF_LECZYCA 1 and not event_counter PAVISE_SHIELDS 1
recruit_pool "Pavise Spear Militia" 2 0.30 3 0 requires factions { poland, } and event_counter PAVISE_SHIELDS 1 and not event_counter FULL_PLATE_ARMOR 1
recruit_pool "Pavise Spear Militia" 2 0.21 3 0 requires factions { poland, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1
recruit_pool "Halberd Militia" 2 0.23 3 0 requires factions { poland, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter MATCHLOCK 1
recruit_pool "Halberd Militia" 2 0.30 3 0 requires factions { poland, } and event_counter MATCHLOCK 1
;----- missiles ------------------------- (UNfWE)
; beginning: only AoR
recruit_pool "EE Crossbow Militia" 1 0.16 2 0 requires factions { poland, } and event_counter OSTSIEDLUNG 1 and not event_counter MOUNTED_CROSSBOWS 1
recruit_pool "EE Crossbow Militia" 1 0.18 2 0 requires factions { poland, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter POLAND5_COUNCIL_OF_LECZYCA 1
recruit_pool "EE Crossbow Militia" 1 0.21 2 0 requires factions { poland, } and event_counter POLAND5_COUNCIL_OF_LECZYCA 1 and not event_counter PAVISE_SHIELDS 1
recruit_pool "EE Crossbow Militia" 1 0.18 2 0 requires factions { poland, } and event_counter PAVISE_SHIELDS 1 and not event_counter FULL_PLATE_ARMOR 1
;----- increases supply of the Baltic Crossbowmen from Hansa Teutonica building
recruit_pool "Lettish Crossbowmen" 0 0.13 0 0 requires factions { poland, } and not event_counter FL_is_crowned_ruler 1
recruit_pool "Lettish Crossbowmen" 0 0.16 0 0 requires factions { poland, } and event_counter FL_is_crowned_ruler 1