Re: SSHIP - Bugs Reports & Technical Help
Originally Posted by
Lifthrasir
I guess that you refer to the battle voices, right? I think Georgia has the same issue. I'll check it
For stratmap voices, the soundfix should work
It's missing entries in descr_sounds_db.xml where the general's pre-battle speech is concerned:
Code:
<SoundDB>
<OneLiners>
<Faction>scotland</Faction>
<Faction>kievan_rus</Faction>
<Faction>russia</Faction>
<Faction>poland</Faction>
<Faction>hungary</Faction>
<Faction>denmark</Faction>
<Faction>norway</Faction>
<Faction>lithuania</Faction>
<Faction>turks</Faction>
<Faction>moors</Faction>
<Faction>egypt</Faction>
<Faction>kwarezm</Faction>
<Faction>mongols</Faction>
<Faction>cumans</Faction>
<Faction>timurids</Faction>
</OneLiners>
</SoundDB>
All accents listed in descr_sounds_accents (are all factions present?) are listed in export_descr_sounds_soldier_voice as well as in export_descr_sounds_stratmap_voice, so maybe new IDX and DAT files need to be generated?
Regarding the battle maps: it's mostly due to extreme RGB difference between neighboring pixels in map_heights. 'Smudging' ('finger' tool [S] in GIMP) the accessible areas helps here. Smudging from high to low value increases the overall height of the low values, in reverse it reduces the high values.
Last edited by Gigantus; April 01, 2017 at 12:04 AM.