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Thread: Bugs Reports & Technical Help

  1. #1101
    Lifthrasir's Avatar "Capre" Dunkerquois
    Patrician took an arrow to the knee

    Join Date
    Jan 2010
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    City of Jan Baert
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    Default Re: SSHIP - Bugs Reports & Technical Help

    I confirm
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  2. #1102

    Default Re: SSHIP - Bugs Reports & Technical Help

    Quote Originally Posted by PerXX View Post
    Yes, there's a fix: Don't be an evil bastard.
    In order to be able to recruit any Knightly order, you need to have a decent reputation. Anything above "Dubious" I believe.
    But I am a very nice guy,... LOL
    Good to know, in the many years I played SS, I learned to be "ALWAYS" ruthless, mean leader...
    Thanks

  3. #1103

    Default Re: SSHIP - Bugs Reports & Technical Help

    Unit "skythikon" called no voice.




    the old icons of units.

    Spoiler Alert, click show to read: 



    Game is crashes. i was played for Byzantium. log error
    Spoiler Alert, click show to read: 
    13:41:53.484 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1156, column 1The character record Consigliere Domenico is set as faction heir but is not in the family tree.
    13:41:53.593 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 10490, column 1
    The character record Prince Guillaume is set as faction heir but is not in the family tree.
    13:42:09.390 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
    13:47:22.968 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1156, column 1
    The character record Consigliere Domenico is set as faction heir but is not in the family tree.
    13:47:23.062 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 10490, column 1
    The character record Prince Guillaume is set as faction heir but is not in the family tree.
    13:47:38.343 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
    14:26:27.156 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
    14:27:19.250 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
    15:14:18.828 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
    15:17:54.625 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
    15:25:39.281 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
    15:37:21.125 [game.script] [error] Script execution error for <label_unit>, at line 12586, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:37:21.125 [game.script] [error] Script execution error for <label_unit>, at line 12587, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:37:21.125 [game.script] [error] Script execution error for <label_unit>, at line 12588, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:37:21.125 [game.script] [error] Script execution error for <label_unit>, at line 12589, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:37:21.125 [game.script] [error] Script execution error for <label_unit>, at line 12590, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:37:21.125 [game.script] [error] Script execution error for <label_unit>, at line 12591, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:37:21.125 [game.script] [error] Script execution error for <label_unit>, at line 12592, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:37:21.125 [game.script] [error] Script execution error for <label_unit>, at line 12593, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:37:21.125 [game.script] [error] Script execution error for <label_unit>, at line 12594, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:37:21.125 [game.script] [error] Script execution error for <label_unit>, at line 12595, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:37:21.125 [game.script] [error] Script execution error for <label_unit>, at line 12596, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:37:21.125 [game.script] [error] Script execution error for <label_unit>, at line 12597, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:37:21.125 [game.script] [error] Script execution error for <label_unit>, at line 12598, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:37:21.125 [game.script] [error] Script execution error for <label_unit>, at line 12599, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:37:21.125 [game.script] [error] Script execution error for <label_unit>, at line 12600, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:37:21.125 [game.script] [error] Script execution error for <label_unit>, at line 12601, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:37:21.125 [game.script] [error] Script execution error for <label_unit>, at line 12602, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:37:21.125 [game.script] [error] Script execution error for <label_unit>, at line 12603, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:37:21.125 [game.script] [error] Script execution error for <label_unit>, at line 12604, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:37:21.125 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u2'.
    15:37:21.125 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u3'.
    15:37:21.125 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u4'.
    15:37:21.125 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u5'.
    15:37:21.125 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u6'.
    15:37:21.125 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u7'.
    15:37:21.125 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u8'.
    15:37:21.125 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u9'.
    15:37:21.125 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u10'.
    15:37:21.125 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u11'.
    15:37:21.125 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u12'.
    15:37:21.125 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u13'.
    15:37:21.125 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u14'.
    15:37:21.125 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u15'.
    15:37:21.125 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u16'.
    15:37:21.125 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u17'.
    15:37:21.125 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u18'.
    15:37:21.125 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u19'.
    15:37:21.125 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u20'.
    16:14:22.281 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
    16:34:23.406 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
    16:44:05.578 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
    16:49:50.328 [game.script] [error] Script execution error for <label_unit>, at line 12588, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    16:49:50.328 [game.script] [error] Script execution error for <label_unit>, at line 12589, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    16:49:50.328 [game.script] [error] Script execution error for <label_unit>, at line 12590, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    16:49:50.328 [game.script] [error] Script execution error for <label_unit>, at line 12591, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    16:49:50.328 [game.script] [error] Script execution error for <label_unit>, at line 12592, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    16:49:50.328 [game.script] [error] Script execution error for <label_unit>, at line 12593, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    16:49:50.328 [game.script] [error] Script execution error for <label_unit>, at line 12594, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    16:49:50.328 [game.script] [error] Script execution error for <label_unit>, at line 12595, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    16:49:50.328 [game.script] [error] Script execution error for <label_unit>, at line 12596, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    16:49:50.328 [game.script] [error] Script execution error for <label_unit>, at line 12597, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    16:49:50.328 [game.script] [error] Script execution error for <label_unit>, at line 12598, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    16:49:50.328 [game.script] [error] Script execution error for <label_unit>, at line 12599, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    16:49:50.328 [game.script] [error] Script execution error for <label_unit>, at line 12600, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    16:49:50.328 [game.script] [error] Script execution error for <label_unit>, at line 12601, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    16:49:50.328 [game.script] [error] Script execution error for <label_unit>, at line 12602, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    16:49:50.328 [game.script] [error] Script execution error for <label_unit>, at line 12603, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    16:49:50.328 [game.script] [error] Script execution error for <label_unit>, at line 12604, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    16:49:50.328 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u4'.
    16:49:50.328 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u5'.
    16:49:50.328 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u6'.
    16:49:50.328 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u7'.
    16:49:50.328 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u8'.
    16:49:50.328 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u9'.
    16:49:50.328 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u10'.
    16:49:50.328 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u11'.
    16:49:50.328 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u12'.
    16:49:50.328 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u13'.
    16:49:50.328 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u14'.
    16:49:50.328 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u15'.
    16:49:50.328 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u16'.
    16:49:50.328 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u17'.
    16:49:50.328 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u18'.
    16:49:50.328 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u19'.
    16:49:50.328 [game.script] [error] Script execution error for <define_unit_group>, at line 12606, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u20'.
    16:49:50.343 [game.script] [error] Script execution error for <label_unit>, at line 12660, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army
    16:49:50.343 [game.script] [error] Script execution error for <define_unit_group>, at line 12661, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a6u1'
    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13360, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1348890312'.


    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13361, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1348890464'.


    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13362, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1348890616'.


    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13363, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1353040016'.


    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13364, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1353040168'.


    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13365, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1353040320'.


    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13366, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1353040472'.


    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13367, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1353040624'.


    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13368, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1353040912'.


    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13369, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1353041064'.


    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13370, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1353041216'.


    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13375, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1344749064'.


    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13376, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1344749216'.


    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13377, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1344749368'.


    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13378, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1344749520'.


    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13379, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1344749672'.


    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13380, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1344749824'.


    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13381, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1344749976'.


    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13382, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1344750128'.


    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13383, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1344750192'.


    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13384, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1344750208'.


    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13385, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '715824224'.


    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13386, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '715824376'.


    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13387, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '715824528'.


    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13388, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '715824680'.


    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13389, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '715824832'.


    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13390, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '715824984'.


    16:50:15.093 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 13391, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:

    Error in battle script command 'ai_gta_add_unit_label': invalid unit label '715825136'.

    Last edited by BuTAJIuK; March 16, 2016 at 10:50 AM. Reason: new bug was found

  4. #1104
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - Bugs Reports & Technical Help

    If I got it right, basically, youre pointing 3 issues:
    - a missing voice - can you specify if it is on stratmap or on battle map?
    - old unit card - can be easily fix, I'll take care of it.
    - a CTD when playing as ERE - can you give more details how it happens? During AI turn? When going to the battle map? etc...
    Correct me if I misunderstood you
    Last edited by Lifthrasir; March 16, 2016 at 01:02 PM.
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  5. #1105

    Default Re: SSHIP - Bugs Reports & Technical Help

    On stratmap and battle map.

    About ctd. Its happeed when going to the battle map vs Serbian faction.

  6. #1106
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - Bugs Reports & Technical Help

    Can you give the armies composition (yours and the Serbian one)? Just to check that's is not due to a specific unit.

    Noted for the voice. I'll check that.
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  7. #1107

    Default Re: SSHIP - Bugs Reports & Technical Help

    Lifthrasir in the next time i give you save game.

  8. #1108
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - Bugs Reports & Technical Help

    No need to. Just try to find out what units are involved. If you make regular save, you should be able to do it
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  9. #1109

    Default Re: SSHIP - Bugs Reports & Technical Help

    Quote Originally Posted by Lifthrasir View Post
    It's located in the "data" folder. However, that's not the cause of the CTD.
    And no, I didn't corrected it. You should double check.
    In the battle_models.modeldb file located in the unit_models subfolder in the data folder, for Italian_Cavalry_Militia, you have originally:
    Code:
    5 slave 
    68 unit_models/sandy_units/AttachmentSets/gs_attachments_slave.texture 
    68 unit_models/sandy_units/AttachmentSets/gs_attachments_normal.texture 0
    Replace the "68" in red by "67". You should get:
    Code:
    5 slave 
    67 unit_models/sandy_units/AttachmentSets/gs_attachments_slave.texture 
    68 unit_models/sandy_units/AttachmentSets/gs_attachments_normal.texture 0
    Hello. I tried this fix out, but it didn't seem to solve my problem. I am playing as Pisa and every time I try to attack Florence the game crashes on the loading screen. I loaded up a custom battle as Serbia against Byzantium and didn't have any issues there. So I don't believe it was my installation or anything like that.

  10. #1110
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - Bugs Reports & Technical Help

    My post you quoted is relating to the Italian Cavalry Militia. Even if you have still that issue in your game, it won't affect a custom battle between Serbia and ERE for the simple reason that these factions can't use that unit.

    If not already done, read the 1st post and edit your log file as the thread linked said. Play again until you get your CTD and post your log here.
    Another option is to play a custom battle as Pisa and choose the Italain Cavalry Militia. If the game crashes, you haven't solved the issue.
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  11. #1111
    Foederatus
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    Default Re: SSHIP - Bugs Reports & Technical Help

    Quote Originally Posted by Lifthrasir View Post
    In the export_descr_unit.txt file (EDU) located in your data folder, you just need to remove the "slave" entry. That's not critical and you can leave it if you want.

    In the battle_models.modeldb file located in the unit_models subfolder in the data folder, for Italian_Cavalry_Militia, you have originally:
    Code:
    5 slave 
    68 unit_models/sandy_units/AttachmentSets/gs_attachments_slave.texture 
    68 unit_models/sandy_units/AttachmentSets/gs_attachments_normal.texture 0
    Replace the "68" in red by "67". You should get:
    Code:
    5 slave 
    67 unit_models/sandy_units/AttachmentSets/gs_attachments_slave.texture 
    68 unit_models/sandy_units/AttachmentSets/gs_attachments_normal.texture 0
    Hope it helps.

    Edit: check that carefully because unless you have already corrected it by yourself, it is 68 and not 67 for the "slave".

    Is this what I should try to fix for my problem as well? I can't pin down where to edit the file since "italian cavalry militia" appears so often and so does "5 slave"

  12. #1112

    Default Re: SSHIP - Bugs Reports & Technical Help

    it is impossible to train bodyguards.
    Spoiler Alert, click show to read: 

  13. #1113
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - Bugs Reports & Technical Help

    Quote Originally Posted by barney85 View Post
    Is this what I should try to fix for my problem as well? I can't pin down where to edit the file since "italian cavalry militia" appears so often and so does "5 slave"
    The battle_models.modeldb file is located in the unit_models folder. You need a text editor to open it like Notepad++.
    Once opened, you just need to use the "search" feature with writting Italian_Cavalry_Militia.
    Once you reached the entry in the file, just scroll down and you should find the line I mentioned.
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  14. #1114
    Cleomenes III's Avatar Civis
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    Default Re: SSHIP - Bugs Reports & Technical Help

    Whenever I fight battles in a desert/eastern region it comes up as a european-like on the battle screen. The same happens when I try to do a custom battle. Also numerous factions like Kiev have English voices


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  15. #1115
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - Bugs Reports & Technical Help

    Quote Originally Posted by Cleomenes III View Post
    Whenever I fight battles in a desert/eastern region it comes up as a european-like on the battle screen. The same happens when I try to do a custom battle. Also numerous factions like Kiev have English voices
    It has been mentioned countless time. Read the previous posts please. Last time, just 1 page behind.

    It looks like you didn't delete the .idx and .dat file in the "sounds" folder as mentioned in the installation instructions.

    3.a) If you have an English version, delete the idx and dat files in the SS6.3/data/sounds/ folder. The game will regenerate them. If you're still have an German accent and you're called "my Kaiser", download and install the 2nd soundfix made by MWY and delete the idx and dat files in the SS6.3/data/sounds/ folder.

    3.b) If you don't have an English version, install the sound fix in the SS6.3/data/ folder and then delete the .idx and .dat files in the SS6.3/data/sounds/ folder.If you're still have an German accent and you're called "my Kaiser", download and install the 2nd soundfix made by MWY and delete the idx and dat files in the SS6.3/data/sounds/ folder.
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  16. #1116
    vikior's Avatar Semisalis
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    Default Re: SSHIP - Bugs Reports & Technical Help

    I've reinstalled the mod after my ERE game started crashing at turn 70 and started a new campaign, now with the HRE.
    The bright side is that I can now get further than turn 70.
    The down side is that my game crashes whenever I go into battle against the Serbs. In one turn, I literally engaged Pisa first, and the battle played out just fine without any problems.
    However, when I attacked a Serbian army that was laying siege to one of my towns, the loading bar fills up and then the game crashes.
    The log is here
    Attached Files Attached Files

  17. #1117

    Default Re: SSHIP - Bugs Reports & Technical Help

    Hi, i noticed 2 more small things in my early era Serbian campaign. First is regarding priests. There are 2 different names in game for Serbian priests. One is Serbian bishop, and second is Teutonic priest (probably leftover from Teutonic Order). And second thing - there are mercenary unit called Prussian spearmen available for Serbs in areas near Ras (i guess this one is also leftover from Teutonic Order). But i think second issue is already reported several pages below.

  18. #1118
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - Bugs Reports & Technical Help

    @ vikior, unfortunately, the log doesn't say anything. Can you give me the composition of the armies, yours and the Serbian one, and the town besieged?
    If you "auto-resolve" the battle, do you still have a CTD?

    @ dijenek999, I'll check for the priest. Thanks for pointing this out. For the spearmen, I've corrected it already for the next patch
    Last edited by Lifthrasir; March 18, 2016 at 07:26 PM.
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  19. #1119

    Default Re: SSHIP - Bugs Reports & Technical Help

    Spoiler Alert, click show to read: 

  20. #1120
    vikior's Avatar Semisalis
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    Default Re: SSHIP - Bugs Reports & Technical Help

    I might be wrong, but after playing around with it a bit, I've come to the conclusion that there must be a unit in my army that's causing the CTD. Here are the army compositions and the campaign situation:

    Spoiler Alert, click show to read: 



    That's my army, and this is the enemy army in question:



    I auto resolved it, and the game goes on just fine, but whenever I attempt to fight the battle, it crashes.

    I came to the conclusion that one of my units must be causing because I when I engaged the enemy army with just my general, the battle loaded just fine, but the moment I used the whole army, the game crashed.

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