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Thread: Bugs Reports & Technical Help

  1. #741

    Default Re: SSHIP - Bugs Reports & Technical Help

    mates, silver surfers -late period-serbia- spear militia
    Last edited by IEROS LOXOS; January 21, 2016 at 11:03 AM.

  2. #742

    Default Re: SSHIP - Bugs Reports & Technical Help

    high campaign with regnum hungarian, the castle of szekesverfan have 2 units cards in buildings repeat,2 castles....

    other things is in high campaign there are not hungarian nobles, why?only feudal knights

    also in severin there are pechenegs and mounted yasi as recruitmen units but in the rest of settlements there are magyar calvalry..is it correct?
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  3. #743

    Default Re: SSHIP - Bugs Reports & Technical Help

    scots donīt have pikes units in any campaign,high and early, only i saw scots spearmen...scots armies had much pikes....


    and a question about pikes....menaulatoi(bizantines pikes) are they in any campaign? they should be in early era

    EDIT;

    PLEASE CAN YOU BE SO KIND TO EDIT YOUR POSTS IN FUTURE, RATHER THAN CREATING NEW ONE'S.

    Navajo Joe
    SS Forum Moderator
    Last edited by Navajo Joe; January 21, 2016 at 12:52 PM. Reason: Edit
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  4. #744
    Navajo Joe's Avatar SS Forum Moderator
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    Default Re: SSHIP - Bugs Reports & Technical Help

    DEAR POSTER,

    PLEASE NOTE THAT THIS THREAD IS CALLED 'BUG REPORTS & TECHNICAL HELP'. I AM SEEING ALOT OF THIS UNIT SHOULD BE HERE OR NOT, THIS TOWN IS NOT RIGHT OR NOT', WHY DOES THIS HAPPEN. THESE ARE NOT BUGS, PLEASE POST THESE IN GENERAL DISCUSSION. THE MOD DEVELOPERS CANNOT CLEARLY SEE WHAT THE BUGS ARE, IF THESE SORT OF ISSUES ARE CONTINUALLY POSTED.

    THANKS

    NAVAJO JOE
    SS FORUM MODERATOR
    Last edited by Navajo Joe; January 22, 2016 at 05:55 AM. Reason: Colour Change





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  5. #745

    Default Re: SSHIP - Bugs Reports & Technical Help

    Both Vlach axemen and archers will crash the game if I try to get into a battle with either of these units present. The crash is constant both in campaign and in custom battle so anyone here should be able to reproduce it. I've reinstalled the mod a few times (a clean SS 6.4 + SSHIP) just to be sure and the crash persists.

  6. #746

    Default Re: SSHIP - Bugs Reports & Technical Help

    bug in settlement of Skara, in battle map, it has pretty strange grafics,sometimes the battlemap turn in black colour and it is impossible see the fight, this happens when you use the zoom of the camera for see your units in battle into the settlement
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  7. #747
    Boogie Knight's Avatar Biarchus
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    Default Re: SSHIP - Bugs Reports & Technical Help

    Quote Originally Posted by Reeveli View Post
    Both Vlach axemen and archers will crash the game if I try to get into a battle with either of these units present. The crash is constant both in campaign and in custom battle so anyone here should be able to reproduce it. I've reinstalled the mod a few times (a clean SS 6.4 + SSHIP) just to be sure and the crash persists.
    Can confirm; tried it myself, here's the link. Looks like a missing mesh.
    http://www67.zippyshare.com/v/xTc0KGjq/file.html

  8. #748

    Default Re: SSHIP - Bugs Reports & Technical Help

    Funny, I have no issues with the Vlach Axes or archers. Just tried a custom battle with both of them.
    I did manage to grab the full download, before the re-upload after the hotfix, so maybe some differences there?

  9. #749

    Default Re: SSHIP - Bugs Reports & Technical Help

    Yes I did delete the sound files and everything was OK.

  10. #750

    Default Re: SSHIP - Bugs Reports & Technical Help

    Quote Originally Posted by Lifthrasir View Post
    Have you deleted the relevant sound files as mentioned in the installation instructions?
    Yes I did delete the sound files and everything was fine.

  11. #751
    Boogie Knight's Avatar Biarchus
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    Default Re: SSHIP - Bugs Reports & Technical Help

    Quote Originally Posted by PerXX View Post
    Funny, I have no issues with the Vlach Axes or archers. Just tried a custom battle with both of them.
    I did manage to grab the full download, before the re-upload after the hotfix, so maybe some differences there?
    Quite possible; mine's post-hotfix, full download.

  12. #752

    Default Re: SSHIP - Bugs Reports & Technical Help

    Quote Originally Posted by Boogie Knight View Post
    Can confirm; tried it myself, here's the link. Looks like a missing mesh.
    http://www67.zippyshare.com/v/xTc0KGjq/file.html
    with this system log is all good??no much problem? i saw that your file have less size respect the original...
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  13. #753

    Default Re: SSHIP - Bugs Reports & Technical Help

    Quote Originally Posted by Boogie Knight View Post
    Can confirm; tried it myself, here's the link. Looks like a missing mesh.
    http://www67.zippyshare.com/v/xTc0KGjq/file.html
    i download this file,overwrite in system log but i continue with the same problem...vlach axemen and archers will crash the game

    00:03:04.877 [system.io] [info] exists: missing mods/SSHIP V.0.9/data/unit_models/new/ee/vlach_archers_lod0.mesh
    00:03:04.877 [system.io] [trace] file open,,data/unit_models/new/ee/vlach_archers_lod0.mesh,,not found
    00:03:04.877 [system.io] [trace] pack open,packs/data_4.pack,data/unit_models/new/ee/vlach_archers_lod0.mesh,,not found
    00:03:04.877 [system.io] [warning] open: data/unit_models/new/ee/vlach_archers_lod0.mesh is missing
    00:03:05.223 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    Last edited by j.a.luna; January 21, 2016 at 05:08 PM.
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  14. #754

    Default Re: SSHIP - Bugs Reports & Technical Help

    Noted. Will be fixed soon.

  15. #755

    Default Re: SSHIP - Bugs Reports & Technical Help

    battlemap in the settlement of visby, early campaign, same bug as in ribe, floatings buildings....


    ANd also the enemies units can not fight because all units are in a little portion of terrain,all together,it is as they were trapped, is so strange
    Last edited by j.a.luna; January 21, 2016 at 06:14 PM.
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  16. #756
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: SSHIP - Bugs Reports & Technical Help

    That's enough j.a.luna.!!! Are you going to do that for the 500 settlements??? Which part of the LM post don't you understand??? Once is enough!!!

    DEAR POSTER,

    PLEASE NOTE THAT THIS THREAD IS CALLED 'BUG REPORTS & TECHNICAL HELP'. I AM SEEING ALOT OF THIS UNIT SHOULD BE HERE OR NOT, THIS TOWN IS NOT RIGHT OR NOT', WHY DOES THIS HAPPEN. THESE ARE NOT BUGS, PLEASE POST THESE IN GENERAL DISCUSSION. THE MOD DEVELOPERS CANNOT CLEARLY SEE WHAT THE BUGS ARE, IF THESE SORT OF ISSUES ARE CONTINUALLY POSTED.

    THANKS

    NAVAJO JOE
    SS FORUM MODERATOR
    MWY is working on a patch which has been delayed a bit due to the last issues reported.
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  17. #757

    Default Re: SSHIP - Bugs Reports & Technical Help

    Ok Lifth, i had not seen MWY post
    I think that it is specifically bugs

    j.a.luna

    OFF TOPIC POSTING, I DID CLEARLY POST IN 744 IN REGARDS TO WHAT THE INTENTION OF THIS THREAD IS. IN POST 755 YOU HAVE DISREGARDED MY REQUEST. IF YOU CANNOT FOLLOW MY REQUEST YOU WILL BE REFERRED TO A SENIOR MODERATOR FOR POTENTIAL FURTHER ACTION.

    NAVAJO JOE
    SS FORUM MODERATOR
    Last edited by Navajo Joe; January 22, 2016 at 05:55 AM. Reason: OFF TOPIC POSTING
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  18. #758

    Default Re: SSHIP - Bugs Reports & Technical Help

    Click image for larger version. 

Name:	1426030943-df5b47ddacec403eb4493f470044db70.jpg 
Views:	16 
Size:	246.3 KB 
ID:	334105

    mates,
    silver surfers - serbia - high period

  19. #759

    Default Re: SSHIP - Bugs Reports & Technical Help

    Spoiler Alert, click show to read: 
    02:02:15.495 [system.rpt] [always] CPU: SSE202:02:15.495 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    02:02:15.495 [system.io] [always] mounted pack packs/data_0.pack
    02:02:15.495 [system.io] [always] mounted pack packs/data_1.pack
    02:02:15.511 [system.io] [always] mounted pack packs/data_2.pack
    02:02:15.511 [system.io] [always] mounted pack packs/data_3.pack
    02:02:15.511 [system.io] [always] mounted pack packs/data_4.pack
    02:02:15.511 [system.io] [always] mounted pack packs/localized.pack
    02:03:06.406 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/custom/High_Era_Campaign/descr_regions.txt, at line 337, column 5
    Unrecognised: 'wonder7' as a region resource class (or hidden resource)
    02:03:06.406 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/custom/High_Era_Campaign/descr_regions.txt, at line 472, column 5
    Unrecognised: 'wonder6' as a region resource class (or hidden resource)
    02:19:21.572 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/custom/High_Era_Campaign/descr_regions.txt, at line 337, column 5
    Unrecognised: 'wonder7' as a region resource class (or hidden resource)
    02:19:21.573 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/custom/High_Era_Campaign/descr_regions.txt, at line 472, column 5
    Unrecognised: 'wonder6' as a region resource class (or hidden resource)
    04:06:11.805 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    CTD high era in battle map near Syria, Seljuks vs fatimids around turn 30

  20. #760
    Boogie Knight's Avatar Biarchus
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    Default Re: SSHIP - Bugs Reports & Technical Help

    Spoiler Alert, click show to read: 


    Sorry for the big-ass image; I've no idea what I'm doing with resizing or editing detail. Anyway, these knights are lacking textures on their barding, as were virtually all of the French cavalry units from what I could see. Glitch, or work in progress?

    Full version, custom battle, early-era.

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