Page 3 of 124 FirstFirst 123456789101112132853103 ... LastLast
Results 41 to 60 of 2463

Thread: Bugs Reports & Technical Help

  1. #41

    Default Re: SSHIP - Bugs Reports & Technical Help

    Custom battles currently do work. Sorry had to Edit my post here- custom battles were broken for awhile and I hadn't tried one yet since I'm back to see they are fixed.

    Battles from campaign should work... with all the patches and hotfixes it is actually remarkably stable and after 20 test campaigns I only had a crash before turn 100 once and most campaigns ran 200 to 300 turns no problem.

    Also I've never had a crash playing a battle yet- some silver surfers sure but not crash to desktop.

    Run SS6.4 setup again and try reinstalling from that point... it should work. Everyone else that has reported issues eventually figured it out by doing install a couple times and making triple sure everything is in the right order and files copied into data file- not extracted directly into data. For some reason you have to copy the patches into a separate directory then copy into the data folder. First time I installed patches I didn't realize this part either and just extracted directly into data folder and crashed.
    Last edited by Ichon; June 13, 2014 at 02:15 AM.

  2. #42

    Default Re: SSHIP - Bugs Reports & Technical Help

    Glass prior to 1000 CE is very rare but Arab and Indian glassware vessels and some small window panes are known from the 1100s while by 1200s Venetian glass industry has started and by late 1200s there are already references to spectacles in some letters as a relatively common item in Italy.
    Glass prior to AD 1000 was not as rare as you might think, at least in the East. The Byzantines were highly skilled in the fashioning of glassware, since the artisans and craftsmen of Constantinople and other major Byzantine cities (being 'old Roman' cities) never lost the art. I would actually argue that Byzantine glassware was, at the very least, the equal of Arab glassware, if not its superior, since (as with many things) the Arabs probably originally learned their glassblowing techniques from former Byzantines during the various conquests and intellectual exchanges made during the first few centuries of the Caliphate.

    Arabs also probably invented microscopes and spectacles or at least were the first whose records of the principles involved have survived to modern era. Probably Arabs in Spain or southern Italy left the knowledge to Italian traders and Venice established a guild for glass makers already in 1224. Florence became the center of trade for spectacles to other parts of Europe latest in early 1400s as we have already letters and records of large shipments by this point so probably the industry started much earlier as references to spectacles in Italy go back to 1200s.
    Reading instruments were one of the great achievements of the Byzantines, so I wouldn't just go giving all the credit to the Arabs. For example, the Visby lenses are believed to have been fashioned by Byzantine craftsmen in the 10th or 11th Centuries, but there are also vague references to reading instruments in several Byzantine primary sources dating from the Late Macedonian and Komnenian period. They are a lot older than I think you realize.

    Also, ever wonder why Venice became noted for its glassware? Venice was originally a Byzantine settlement, which nominally won its independence in the early 9th Century. It is highly likely that there had been a tradition of glassmaking even then, but the close interactions between the Empire and the Serene Republic during the Late Macedonian and especially the Komnenian period (10th-12th Centuries) definitely contributed the rise of the glass industry there. Furthermore, when Constantinople was sacked in AD 1204, a good number of Byzantine artisans settled in the Italian maritime republics, especially Venice, and further expanded the already growing glassblowing industry there. This is what established your now-famous Venetian glass.

  3. #43
    Lifthrasir's Avatar A Clockwork Orange
    Content Director Patrician Citizen

    Join Date
    Jan 2010
    Location
    Dunkirk - France
    Posts
    11,057
    Blog Entries
    4

    Default Re: SSHIP - Bugs Reports & Technical Help

    Quote Originally Posted by Ichon View Post
    Custom battles do not currently work. We will eventually fix that but every time we change EDU or unit models or mercenary pools (basically every update) we have to fix it for custom battles and we gave that up a few updates back.

    Battles from campaign should work... with all the patches and hotfixes it is actually remarkably stable and after 20 test campaigns I only had a crash before turn 100 once and most campaigns ran 200 to 300 turns no problem.

    Also I've never had a crash playing a battle yet- some silver surfers sure but not crash to desktop.

    Run SS6.4 setup again and try reinstalling from that point... it should work. Everyone else that has reported issues eventually figured it out by doing install a couple times and making triple sure everything is in the right order and files copied into data file- not extracted directly into data. For some reason you have to copy the patches into a separate directory then copy into the data folder. First time I installed patches I didn't realize this part either and just extracted directly into data folder and crashed.
    In addition to Ichon's post, you have to quit the game and return to Windows if you switch from a campaign game to a custom battle or do the contrary. Overwise the game crashes. Not sure why.
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader



  4. #44

    Default Re: SSHIP - Bugs Reports & Technical Help

    Custom battles should work. It's historical battles who perhaps won't work. Going into the campaign selection screen, then back to custom battles crashes the game. Same as the other way around. But this is a vanilla bug if I'm correct.

  5. #45

    Default Re: SSHIP - Bugs Reports & Technical Help

    I have several bugged model/texture/animation reports

    Welsh longbowmen have an extremely extended bow animation
    Crossbowmen mercenaries have some sort of animation bug with their shield
    Nubian spearmen look like they are made out of polymeric alloy metal. Only the models with no textures. Same for some Saracen captain models.
    England's archer militia various upgrades look mismatched. As if they have the wrong textures in wrong places.

    I know there are some others ,but I can't remember at the moment.

  6. #46

    Default Re: SSHIP - Bugs Reports & Technical Help

    Found a few quirks. Playing as HRE.

    Merc. Crossbowman crossbow cranks are floating.Attachment 308806

    Welsh SpearmenClick image for larger version. 

Name:	Welsh_Spearmen_2.jpg 
Views:	42 
Size:	788.8 KB 
ID:	308807

  7. #47

    Default Re: SSHIP - Bugs Reports & Technical Help

    Merc. Crossbowman from previous post.Click image for larger version. 

Name:	Merc_Crossbowman.jpg 
Views:	31 
Size:	582.8 KB 
ID:	308810

  8. #48
    Lifthrasir's Avatar A Clockwork Orange
    Content Director Patrician Citizen

    Join Date
    Jan 2010
    Location
    Dunkirk - France
    Posts
    11,057
    Blog Entries
    4

    Default Re: SSHIP - Bugs Reports & Technical Help

    Thanks GrafEdwin and Frostelis for pointing this out
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader



  9. #49

    Default Re: SSHIP - Bugs Reports & Technical Help

    Quote Originally Posted by Ambarenya View Post
    Glass prior to AD 1000 was not as rare as you might think, at least in the East. The Byzantines were highly skilled in the fashioning of glassware, since the artisans and craftsmen of Constantinople and other major Byzantine cities (being 'old Roman' cities) never lost the art. I would actually argue that Byzantine glassware was, at the very least, the equal of Arab glassware, if not its superior, since (as with many things) the Arabs probably originally learned their glassblowing techniques from former Byzantines during the various conquests and intellectual exchanges made during the first few centuries of the Caliphate.

    Also, ever wonder why Venice became noted for its glassware? Venice was originally a Byzantine settlement, which nominally won its independence in the early 9th Century. It is highly likely that there had been a tradition of glassmaking even then, but the close interactions between the Empire and the Serene Republic during the Late Macedonian and especially the Komnenian period (10th-12th Centuries) definitely contributed the rise of the glass industry there. Furthermore, when Constantinople was sacked in AD 1204, a good number of Byzantine artisans settled in the Italian maritime republics, especially Venice, and further expanded the already growing glassblowing industry there. This is what established your now-famous Venetian glass.

    I made the same error as I was explaining about actually- glass being rare before 1000 should be glass windows were rare but not unknown. As for Byzantine glass industry I agree- most of the glass making areas where originally eastern Roman/Greek and obviously taken over with rise of Islam. As for spectacles being known and mentioned even before 1000 CE in Byzantine records- I'm totally unaware of that. Not completely surprised but I wonder exactly what we are talking about. Arabic writings were the first that I know of that clearly laid out optical principles but they could easily be copied and republished from copies of earlier Greek works now lost just that I've never seen mention of that before.

    Actually I remember reading some story about Venetians prying into Byzantine glass making industry similar to the monks who first smuggled silk worms west as the Byzantines had monopolies on both silk and glass industries for a few centuries. Venetians bribed a Greek glassmaker to escape with some of his equipment and train men in Venice. Can't remember where that story is from and it is just as likely there were already some glass making industry in Italy just as in Germany, England, and France leftover from Roman era but Venice bribing craftsmen for some additional skills/technical expertise doesn't sound unlikely either.

    Anyway- lets try to keep this thread on bugs from here on out and not go off on tangents- I started it so my fault this time.

    On topic- I've noticed a few animation bugs as well Lifthrasir, did Sandy/Gemini units also come with different animation sets with same file names as existing so when replaced there are now some bugs?

  10. #50
    Lifthrasir's Avatar A Clockwork Orange
    Content Director Patrician Citizen

    Join Date
    Jan 2010
    Location
    Dunkirk - France
    Posts
    11,057
    Blog Entries
    4

    Default Re: SSHIP - Bugs Reports & Technical Help

    Quote Originally Posted by Ichon View Post
    On topic- I've noticed a few animation bugs as well Lifthrasir, did Sandy/Gemini units also come with different animation sets with same file names as existing so when replaced there are now some bugs?
    I'm not sure and unfortunately, I didn't have much time to have a look at it so far. For sure Sandy's units and DLV units in general use the Banza´ animations. It's more visible on skirmish units but actually all kind of units re concerned. So it wouldn't surprised me if some infantry or cavalry units have some issues as well. anyway, if I remember correctly, the entries should be different. However, it is also possible that some other kept the same "name".
    I wish I could have more free time to check that faster.
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader



  11. #51

    Default Re: SSHIP - Bugs Reports & Technical Help

    I've seen graphical errors with Welsh Spearmen, Archer Militia (And the upgraded levels thereof), and Dismounted English Milites

    The spearmen are invisible at a medium distance, aside from floating hands, hats, and spears. At close range they are very messed up looking, with no recognizable textures, but not, like in most other cases, silver.

    The Archer Militia has their textures mismatched around their body, and the Milites have floating shields attached to their forearms and clipping through their swords

  12. #52
    MatVego's Avatar Civis
    Join Date
    Jul 2013
    Location
    Polonia Minor
    Posts
    172

    Default Re: SSHIP - Bugs Reports & Technical Help

    I have observed the following bugs:

    1. From about 40 turns, army of Aragon, Dennmark and Germany can't return to their countries. Venice also have problem with this, because they stuck on the peninsula of Asia Minor, but a few turns ago they returned, however only with the general.
    Spoiler Alert, click show to read: 


    2. In the 84'th turn, the Zenegid's general respawned in Wallachia for no reason.
    Spoiler Alert, click show to read: 


    and I also found this map, it may be useful -http://www.euratlas.net/history/europe/1100/index.html
    "Those Who Sacrifice Liberty For Security Deserve Neither."
    - Benjamin Franclin (1706-1790)
    "The best fortress which a prince can possess is the affection of his people."
    -
    Niccol˛ Machiavelli (1469-1527)
    "A Nation That Does Not Respect His Past, Does Not Deserve Respect Of The Present And Has No Right To The Future."
    -Jˇzef Piłsudski (1867-1935)

  13. #53

    Default Re: SSHIP - Bugs Reports & Technical Help

    am not sure but i think the zenegid's general respawned in wallachia is a wrong spawn cordinates for script;--- No Heir Reinforcement,maybe faction zenegid was before a different faction and now still using the old faction spawn cordinates

  14. #54
    Foederatus
    Join Date
    May 2014
    Location
    Portugal
    Posts
    26

    Default Re: SSHIP - Bugs Reports & Technical Help

    Given the general's last name (Byzantine), to me it seems one of the Zengid's princesses married him and managed to make him pass over to their faction, thus making him come out of the Byzantine settlement.

  15. #55

    Default Re: SSHIP - Bugs Reports & Technical Help

    It does look like that general was married by a Zengid princess- that seems most likely explanation though we can double check scripts that is the first report and a bad script would make nearly everyone experience that on turn 84.

    The Crusade armies unable to return to their home countries is a long standing issue... not sure if we can fix it with SSHIP as it exists in base MTW2 and basically is a flaw in the AI and pathfinding where paths past a certain length aren't calculated sometimes to save turn times. The longer the length of path we force the AI to calculate the longer the turn times especially on larger map.

  16. #56

    Default Re: SSHIP - Bugs Reports & Technical Help

    I think so too, there is no script spawning zhengid generals there.

    I have no clue how to fix the crusading armies sadly.

    Welsh spearmen and miles pedites will be fixed in the new version.

  17. #57
    MatVego's Avatar Civis
    Join Date
    Jul 2013
    Location
    Polonia Minor
    Posts
    172

    Default Re: SSHIP - Bugs Reports & Technical Help

    Surprise me that the crusading armies don't travel by ship, it's much faster than travelling by land, and by that I mean the coastal states (e.g. Aragon, Pisa, Venice). Although it may not be fixed, because it was also in vanilla.

    @Koso Maybe you're right, but he came near the Byzantine settlement in turn 85, which doesn't change the fact that it could be a Zengid princess.
    "Those Who Sacrifice Liberty For Security Deserve Neither."
    - Benjamin Franclin (1706-1790)
    "The best fortress which a prince can possess is the affection of his people."
    -
    Niccol˛ Machiavelli (1469-1527)
    "A Nation That Does Not Respect His Past, Does Not Deserve Respect Of The Present And Has No Right To The Future."
    -Jˇzef Piłsudski (1867-1935)

  18. #58

    Default Re: SSHIP - Bugs Reports & Technical Help

    how is it that neutral countries are ambushing me? basically starting war with ambush. even when i'm with crusading army. if you are ambushing yourself, you can choose not to attack, AI seems to always choose to fight even if the odds are horrible for them and they are not at war with me. and why on a crusade other crusading armies do not join you i a fight when taking the target settlement? you always need to fight alone. and now i'm playing with scotland, alied with hre, crusade against france which is a vassal of hre. hre join the crusade, but still alied with france, i besiege valencia (crusade target) and my alliance is broken with hre. only next turn other countries which had armies near valencia declare war against france, despite beeing on crusade for several turns already.

  19. #59

    Default Re: SSHIP - Bugs Reports & Technical Help

    For military support in Crusade you have to be allied with the faction to combine armies in 1 siege battle. Playing as Fatimids I had some tedious experiences vs Crusade where during 1 turn had to fight siege battle for the same city 4-5 times a couple turns in a row because the besieging armies did not combine in 1 attack. I think it makes it a bit easier to win as defenders but... if you read the history of the Crusades it is replete with examples of the various armies not cooperating and pursing their own interests. Main reason why most Crusades after 1st Crusade did not go so well in fact is that the armies from different places hardly ever worked together. Actually not too different from why Muslim armies were defeated many times as well until Zengdis and then Ayyubids under Saladin enforced cooperation.

    Neutral faction armies not at war with you are ambushing your armies? Or do you mean rebels?

    Crusade mechanics we have little control over. Basically you can join Crusade without declaring war and just wander around as long as you head in the general direction of the target. Then when you arrive sit there for several turns doing nothing since your troops are free upkeep and you will get Crusade reward as long as an army on Crusade is the one which captures the city from the non-Christian faction. If rebellion happens or another Christian faction not excommunicated takes the target city the Crusade ends unsuccessfully. If all Crusade armies are defeated the Crusade ends unsuccessfully. Otherwise I think Crusade can continue forever though if you wait long enough eventually some AI army is usually successful. If you don't want to wait I suggest allying with Crusade army that arrives to target first and won't cause problems for your later expansion.

    We might decrease the number of valid Crusade targets at some point. I favor a relatively short list myself- Jerusalem, Seville, Rome, Antioch, maybe Alexandria. Having too many targets means many Christian excommunicated factions will experience Crusade against which I don't view as very historical. Also if a Muslim faction expands hugely into Europe through Hungary for example calling a Crusade to Antioch of Jerusalem would still do something and is better than alternative of so many inter-Christian Crusades due to excommunication. Jihads would have a bit shorter list as well- Seville, Constantinople, Marrakesh, Mecca, Cairo, Baghdad.
    Last edited by Ichon; June 14, 2014 at 03:17 PM.

  20. #60

    Default Re: SSHIP - Bugs Reports & Technical Help

    Noticed the following graphical errors
    http://cloud-3.steampowered.com/ugc/...7F8215A3D3FDE/ (Applies to all levels of urban militia, and all factions)
    http://cloud-4.steampowered.com/ugc/...206052C7CFC1C/ )Applies to all levels of archer militia, and all factions
    http://cloud-4.steampowered.com/ugc/...4C49BABFCE3A7/
    http://cloud-2.steampowered.com/ugc/...BA87F505C16AB/

    Great mod otherwise

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •