{INFO_AGENTS_PRIESTS_AVAILABILITY_BODY}\nPriests are rather rare in the SSHIP. At the beginning of the game any faction has just one or two. Over the course of the campaign there will be a gradual increase. This is because the maximum number of priests a faction can field at one time grows by +1 with each:\n[1] Small CHURCH in a starting CAPITAL of any faction (that means that if you would conquer such a settlement, your limit will grow +1).\n[2a] A COLLEGIATE CHURCH building for the catholics after the Dominican order is founded in the early 13th century\n[2b] A MINARETED MASJID for the Muslims - no strigs attached\n(mind that the capitals with a Collegiate Church / Minareted Masjid still provide the same number as before).\n[3] A HUGE CATHEDRAL or JAMA that can be built in Huge Cities (for the Catholics founding of the Franciscan order is required).\n[4] A THEOLOGIANS GUILD (with historical strings attached: only after certain events).\n\nIf the Faction Leader has the "Strictly Religious" policy (see his traits), the limit for each church is increased by +1 (ie. 2 instead of 1, or 3 instead of 2).