Thread: Bugs Reports & Technical Help

  1. #5041
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Jurand of Cracow View Post
    I haven't played to win, just opened it, and then retreated - I could go on with the campaign.
    As far as the log is concerned - I don't have expertised to interpret it.
    Thanks for the save - another example how the situation can evolve, useful for analyses.

    It was only for analytic reasons^^
    without attacking, or retreating as you say, no crashes happen.
    (its just harder to defend the incoming relieve attack by frances best, but last, good army) :-p

  2. #5042

    Default Re: Bugs Reports & Technical Help

    Playing as Novgorod, I'm getting spammed with 'Moscow founded' event notifications. Almost every turn it pops up, I'm concerned it is overwriting other historical events as its turn 80 and Hanseatic league event still has not triggered. Is there anyway to terminate the moscow script without restarting the campaign?

  3. #5043
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Marus312 View Post
    Playing as Novgorod, I'm getting spammed with 'Moscow founded' event notifications. Almost every turn it pops up, I'm concerned it is overwriting other historical events as its turn 80 and Hanseatic league event still has not triggered. Is there anyway to terminate the moscow script without restarting the campaign?
    don't worry, this is a problem of the info window, it doesn't have any impact on the gameplay

  4. #5044

    Default Re: Bugs Reports & Technical Help

    Hello!
    I just encountered a frustrating issue. I'm playing as Sicily, I conquered the settlement of Al-Mahdiya exactly a century ago. Therefore the event telling me that it is integrated and that unrest is gone should fire. But at the end of the turn the game crashes. In the log it says that the game was about to fire the event but couldn't find its location in the files. Here is the log:

    10:11:13.728 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/southern_european/eventpics/SETTLEMENT_UNREST_INTEGRATED_AL-MAHDIYA.tga
    10:11:13.728 [system.io] [info] exists: missing data/ui/southern_european/eventpics/SETTLEMENT_UNREST_INTEGRATED_AL-MAHDIYA.tga.dds
    10:11:13.728 [system.io] [info] exists: missing data/ui/southern_european/eventpics/SETTLEMENT_UNREST_INTEGRATED_AL-MAHDIYA.tga
    10:11:13.728 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/southern_european/eventpics/SETTLEMENT_UNREST_INTEGRATED_AL-MAHDIYA.tga.dds
    10:11:13.729 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/southern_european/eventpics/SETTLEMENT_UNREST_INTEGRATED_AL-MAHDIYA.tga
    10:11:13.729 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/southern_european/eventpics/SETTLEMENT_UNREST_INTEGRATED_AL-MAHDIYA.tga
    10:11:13.729 [system.io] [info] exists: missing data/ui/southern_european/eventpics/SETTLEMENT_UNREST_INTEGRATED_AL-MAHDIYA.tga.dds
    10:11:13.729 [system.io] [info] exists: missing data/ui/southern_european/eventpics/SETTLEMENT_UNREST_INTEGRATED_AL-MAHDIYA.tga
    10:11:13.729 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/southern_european/eventpics/SETTLEMENT_UNREST_INTEGRATED_AL-MAHDIYA.tga.dds
    10:11:13.729 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/southern_european/eventpics/SETTLEMENT_UNREST_INTEGRATED_AL-MAHDIYA.tga
    10:11:13.729 [system.io] [info] exists: found mods/SSHIP_098/data/ui/southern_european/eventpics/historic_event.tga (from: G:\Steam\steamapps\common\Medieval II Total War)
    10:11:13.729 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/southern_european/eventpics/historic_event.tga.dds
    10:11:13.729 [system.io] [info] exists: found mods/SSHIP_098/data/ui/southern_european/eventpics/historic_event.tga (from: G:\Steam\steamapps\common\Medieval II Total War)
    10:11:13.730 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    Browsing the folder it indeed lacks the settlement_unrest_integrated file.

  5. #5045
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Rebond View Post
    Hello!
    I just encountered a frustrating issue. I'm playing as Sicily, I conquered the settlement of Al-Mahdiya exactly a century ago. Therefore the event telling me that it is integrated and that unrest is gone should fire. But at the end of the turn the game crashes. In the log it says that the game was about to fire the event but couldn't find its location in the files. Here is the log:

    10:11:13.728 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/southern_european/eventpics/SETTLEMENT_UNREST_INTEGRATED_AL-MAHDIYA.tga
    10:11:13.728 [system.io] [info] exists: missing data/ui/southern_european/eventpics/SETTLEMENT_UNREST_INTEGRATED_AL-MAHDIYA.tga.dds
    10:11:13.728 [system.io] [info] exists: missing data/ui/southern_european/eventpics/SETTLEMENT_UNREST_INTEGRATED_AL-MAHDIYA.tga
    10:11:13.728 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/southern_european/eventpics/SETTLEMENT_UNREST_INTEGRATED_AL-MAHDIYA.tga.dds
    10:11:13.729 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/southern_european/eventpics/SETTLEMENT_UNREST_INTEGRATED_AL-MAHDIYA.tga
    10:11:13.729 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/southern_european/eventpics/SETTLEMENT_UNREST_INTEGRATED_AL-MAHDIYA.tga
    10:11:13.729 [system.io] [info] exists: missing data/ui/southern_european/eventpics/SETTLEMENT_UNREST_INTEGRATED_AL-MAHDIYA.tga.dds
    10:11:13.729 [system.io] [info] exists: missing data/ui/southern_european/eventpics/SETTLEMENT_UNREST_INTEGRATED_AL-MAHDIYA.tga
    10:11:13.729 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/southern_european/eventpics/SETTLEMENT_UNREST_INTEGRATED_AL-MAHDIYA.tga.dds
    10:11:13.729 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/southern_european/eventpics/SETTLEMENT_UNREST_INTEGRATED_AL-MAHDIYA.tga
    10:11:13.729 [system.io] [info] exists: found mods/SSHIP_098/data/ui/southern_european/eventpics/historic_event.tga (from: G:\Steam\steamapps\common\Medieval II Total War)
    10:11:13.729 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/southern_european/eventpics/historic_event.tga.dds
    10:11:13.729 [system.io] [info] exists: found mods/SSHIP_098/data/ui/southern_european/eventpics/historic_event.tga (from: G:\Steam\steamapps\common\Medieval II Total War)
    10:11:13.730 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    Browsing the folder it indeed lacks the settlement_unrest_integrated file.
    Thanks for reporting, indeed there's an error. Put this file into the folder data/text, ovewrite, then delete historic_events.txt.strings.bin in the same folder.

    And then - upload your save here so that I can see how the economy evolved to used it in further modding
    Last edited by Jurand of Cracow; July 04, 2022 at 07:57 AM.

  6. #5046

    Default Re: Bugs Reports & Technical Help

    Thanks for your answer. I followed your instructions but I'm afraid my game still crashes at the end of the turn

    Still dropping my save there

  7. #5047
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Rebond View Post
    Thanks for your answer. I followed your instructions but I'm afraid my game still crashes at the end of the turn

    Still dropping my save there
    You're right, I've uploaded a wrong file. This is the right one, and it works:


  8. #5048

    Default Re: Bugs Reports & Technical Help

    It is now functional, thanks a lot!

  9. #5049

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Jurand of Cracow View Post
    don't worry, this is a problem of the info window, it doesn't have any impact on the gameplay
    Thanks for confirming! still strange how hanseatic league still hasn't triggered even though I believe the requirements are met. Anyway, something else I noticed about Novgorod, some of their units are using rebel faction textures instead of the textures that were created for them. For instance, slav levies are using the following textures:

    6 russia
    55 unit_models/rus/textures/rus_militia_junior_reb.texture
    53 unit_models/rus/textures/rus_militia_junior_n.texture
    41 unit_sprites/slave_EE_Peasants_sprite.spr

    They should be using rus_militia_junior_nov. Just a minor cosmetic thing, if you weren't aware. Same is also true for eastern spearmen, militia calvary, and slavic javelin.

  10. #5050

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Rebond View Post
    It is now functional, thanks a lot!
    What a great campaign! Good job, friend. Nealy 300 turns.
    I think you have a stable game and PC. May I ask what window system you are playing? Window 10 or 11?

    Since using Window 11, I feel it is not as stable as 10 when playing. How about you, guys?

  11. #5051
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Marus312 View Post
    Thanks for confirming! still strange how hanseatic league still hasn't triggered even though I believe the requirements are met. Anyway, something else I noticed about Novgorod, some of their units are using rebel faction textures instead of the textures that were created for them.
    Hansa - strange, it should not be so at turn 80. Some strange things might happen though, I'll add a safety clause in the next patch.
    Code:
        ;---------- (I) Hanseatic League : can build Baltic Trade building    ; it fires after both Szczecin and Lubeck are conquered by a Christian faction - in practice between turns 15 and 45 
        ; this part of script might be added to another existing monitor, but it will be terminated rather quickly so there's no need for it
        
        monitor_event GeneralCaptureSettlement SettlementName Lubeck
            and FactionReligion catholic
    
    
            if I_CompareCounter current_name_Szczecin < 1        ; no non-pagan faction has conquered Szczecin yet
                terminate_monitor
            end_if
            
            historic_event HANSEATIC_LEAGUE
    
    
            terminate_monitor
        end_monitor
    
    
        monitor_event GeneralCaptureSettlement SettlementName Szczecin
            and FactionReligion catholic
    
    
            if I_CompareCounter current_name_Lubeck < 1            ; no non-pagan faction has conquered Lubeck yet
                terminate_monitor
            end_if
            
            historic_event HANSEATIC_LEAGUE
    
    
            terminate_monitor
        end_monitor
    EDIT: after review of the code, here is the version for the next patch:
    Code:
    	;@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ beginning of the monitor    monitor_event PreFactionTurnStart FactionType slave
    	
    	;---------- (I) Hanseatic League : can build Baltic Trade building (see EDB)
    	; in practice, it will happen between turns 15 and 45
    	; mind that there're are info windows for the player upon conquest of the settlements in the relevant part of the script
    
    
            if I_CompareCounter Lubeck_conquered_number_of_times > 0		; Lubeck conquered
            and I_CompareCounter Szczecin_conquered_number_of_times > 0		; Szczecin conquered
    		and I_EventCounter HANSEATIC_LEAGUE < 1
    		
    			historic_event HANSEATIC_LEAGUE
    		end_if		
    
    
    		if I_TurnNumber > 99
    		and RandomPercent > 50
    		and I_EventCounter HANSEATIC_LEAGUE < 1
    		
    			historic_event HANSEATIC_LEAGUE
    		end_if
    		
    	;---------- (II) Hanseatic League Expands : can build Faktorei building (see EDB)
    		
    		if I_TurnNumber > 120		
    		and RandomPercent > 50												; useful in case of a bug
    		and I_CompareCounter number_hansa3_of_merchants_built > 3			; 4 out of 12 cities with Hanse of Merchants
    		and I_EventCounter HANSEATIC_LEAGUE_EXPANDS < 1
    		
    			historic_event HANSEATIC_LEAGUE_EXPANDS { poland, hre, france, england, norway, denmark, hungary, lithuania, kievan_rus, russia, }
    		end_if
    
    
    		if I_TurnNumber > 200
    		and RandomPercent > 50
    		and I_EventCounter HANSEATIC_LEAGUE_EXPANDS < 1
    		
    			historic_event HANSEATIC_LEAGUE_EXPANDS { poland, hre, france, england, norway, denmark, hungary, lithuania, kievan_rus, russia, }
    		end_if
    
    
    	;---------- (III) Power of Lubeck : can build Holstein Tor
    
    
    		if I_TurnNumber > 200
    		and RandomPercent > 50	
    		and I_CompareCounter number_hansa2_faktorei_built > 5				; 6 out of 17 cities with Faktorei
    		and I_CompareCounter number_hansa3_of_merchants_built > 5			; 6 out of 12 cities with Hanse of Merchants
    		and I_EventCounter HANSEATIC_LUBECK < 1
    		
    			historic_event HANSEATIC_LUBECK
    		end_if
    
    
    		if I_TurnNumber > 260
    		and RandomPercent > 50	
    		and I_EventCounter HANSEATIC_LUBECK < 1
    		
    			historic_event HANSEATIC_LUBECK
    		end_if	
    
    
    	;---------- (IV) Hanseatic Wars
    	; can build Hanseatic Kontors building (in 4 cities), and also recruitment of holk units (more advanced ships) for the factions in the northern seas)
    
    
    		if I_TurnNumber > 250
    		and RandomPercent > 50
    		and I_CompareCounter number_hansa2_faktorei_built > 7				; 8 out of 17 cities with Faktorei
    		and I_CompareCounter number_hansa5_holsteintor_built > 0			; 1 in Lubeck
    		and I_EventCounter HANSEATIC_WARS < 1
    		
    			historic_event HANSEATIC_WARS									
    		end_if
    
    
    		if I_TurnNumber > 320
    		and RandomPercent > 50	
    		and I_EventCounter HANSEATIC_WARS < 1
    		
    			historic_event HANSEATIC_WARS
    		end_if
    
    
    	;---------- (V) Die Kogge : can build Hansa of Cities building, also effects on the ships' recruitment and events in the Baltics
    
    
    		if I_TurnNumber > 300
    		and RandomPercent > 50		
    		and I_CompareCounter number_hansa2_faktorei_built > 9				; 10 out of 17 cities with Faktorei
    		and I_CompareCounter number_hansa3_of_merchants_built > 7			; 8 out of 12 cities with Hansa of Merchants
    		and I_EventCounter HANSEATIC_COG < 1
    		
    			historic_event HANSEATIC_COG
    		end_if
    
    
    		if I_TurnNumber > 360
    		and RandomPercent > 50		
    		and I_EventCounter HANSEATIC_COG < 1
    		
    			historic_event HANSEATIC_COG
    		end_if	
    
    
    	;---------- (VI) Confederation of Cologne : more units and benefits
    
    
    		if I_TurnNumber > 350
    		and RandomPercent > 50	
    		if I_CompareCounter number_hansa2_faktorei_built > 9				; 12 out of 17 cities with Faktorei
    		and I_CompareCounter number_hansa3_of_merchants_built > 9			; 10 out of 12 cities with Hansa of Merchants
    		and I_EventCounter HANSEATIC_CONFEDERATION_OF_COLOGNE < 1
    		
    			historic_event HANSEATIC_CONFEDERATION_OF_COLOGNE
    			terminate_monitor
    		end_if
    
    
    		if I_TurnNumber > 450
    		and RandomPercent > 50	
    		and I_EventCounter HANSEATIC_CONFEDERATION_OF_COLOGNE < 1
    		
    			historic_event HANSEATIC_CONFEDERATION_OF_COLOGNE
    			terminate_monitor
    		end_if
    		
        end_monitor
    Textures - it's @kostic's business.
    Last edited by Jurand of Cracow; July 06, 2022 at 04:55 AM.

  12. #5052
    kostic's Avatar Domesticus
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Marus312 View Post
    Anyway, something else I noticed about Novgorod, some of their units are using rebel faction textures instead of the textures that were created for them. For instance, slav levies are using the following textures:
    6 russia
    55 unit_models/rus/textures/rus_militia_junior_reb.texture
    53 unit_models/rus/textures/rus_militia_junior_n.texture
    41 unit_sprites/slave_EE_Peasants_sprite.spr

    They should be using rus_militia_junior_nov. Just a minor cosmetic thing, if you weren't aware. Same is also true for eastern spearmen, militia calvary, and slavic javelin.
    Indeed, I haven't done much work on the Russian factions yet and the textures can probably be more appropriate. I won't have time to deal with this this month, but you can try just interchanging the textures on your .modeldb file to see if that works.

  13. #5053

    Default Re: Bugs Reports & Technical Help

    I'm getting a ctd during the kingdom of Jerusalem turn in my current Byzantine campaign, so far every campaign I've started has reached a point where it stops working like this. I'll attach the save if you can do anything with it.
    Attached Files Attached Files

  14. #5054
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Gaius Iulius Tabernarius View Post
    I'm getting a ctd during the kingdom of Jerusalem turn in my current Byzantine campaign, so far every campaign I've started has reached a point where it stops working like this. I'll attach the save if you can do anything with it.
    Here is turn 31. You're playing v. 097H, it's better to play 098 from April, it's much more stable.

  15. #5055

    Default Re: Bugs Reports & Technical Help

    Oh I hadn't noticed there was a newer version of it. I'm downloading it now. Hopefully it will work better.

  16. #5056

    Default Re: Bugs Reports & Technical Help

    @Gaius Iulius Tabernarius mind that the two versions (0.97H and 0.98) are absolutely not save compatible.

    And there is quite a few changes, but everything is explained in pop-up scrolla, so please take the time to read them!
    Belovèse's Toolbox: export text files to spreadsheet, detailed unit stats
    Stainless Steel Historical Improvement Project (SSHIP) team member.
    Mini-mods: diplomacy and relation/reputation - detailled unit stats

  17. #5057

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Belovèse View Post
    @Gaius Iulius Tabernarius mind that the two versions (0.97H and 0.98) are absolutely not save compatible.

    And there is quite a few changes, but everything is explained in pop-up scrolla, so please take the time to read them!
    Yeah I started a new game, I like the changes so far but one issue I have is that the entire world wants to murder me, I have to pay 10,000 gold just to get trade agreements with people. I feel like thats a bug, right?

  18. #5058
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Gaius Iulius Tabernarius View Post
    Yeah I started a new game, I like the changes so far but one issue I have is that the entire world wants to murder me, I have to pay 10,000 gold just to get trade agreements with people. I feel like thats a bug, right?
    Rather an imbalance - or maybe not. It depends on your position, size and many other issues.

  19. #5059

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Jurand of Cracow View Post
    Rather an imbalance - or maybe not. It depends on your position, size and many other issues.
    Its at the very beginning of my new Byzantine campaign. I actually restarted it to try and be less aggressive, occupying settlements instead of sacking them, not assassinating anyone, and getting trade rights early, didn't matter by turn 10 everyone on earth despises me and I have to shell out insane amounts of money to even get trade rights. I'm playing on normal difficulty.

  20. #5060
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Gaius Iulius Tabernarius View Post
    Its at the very beginning of my new Byzantine campaign. I actually restarted it to try and be less aggressive, occupying settlements instead of sacking them, not assassinating anyone, and getting trade rights early, didn't matter by turn 10 everyone on earth despises me and I have to shell out insane amounts of money to even get trade rights. I'm playing on normal difficulty.
    I'm not dealing with the diplomacy and AI (it's @Macaras, he's on holidays) but I'm happy to hear that: the Romaioi are arguably the strongest faction (many rich provinces, strong initial units etc.) in the game and their life should be made difficult exactly through being hated by everybody.

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