Got some bugs to report, along with my first big proofread project.
Bugs (note: these all deal with the same issue)
-Leon, Aragon, & Portugal: Town Guard unlocks Axe Militia and Levy Javelinmen, but all building upgrades above remove these two units.
-European Spanish factions: Almughavars. All factions start with some, but no way to recruit them? Time sensitive, or are they missing from the roster?
-England: Militia Drill Square and above removes half of its roster.
-HRE / France: Upgrading from Town Guard to City Watch removes units.
-Denmark / Norway: Upgrading from Archery Range to Marksman’s Range removes Gestir unit.
-Denmark / Norway: Upgrading from Town Guard to higher buildings removes units.
-Hungary: Army Barracks (2nd highest barracks I believe?) temporarily removes Spear Militia.
-Kiev / Novgorod: Slavic Levy Archers disappear from the City Watch building only.
-Byzantine: Aconistae unit vanishes from the Armory (top barracks)
-Crusasder States: Axe Militia unit vanishes on City Watch and above.
-Crusader States: Various units vanish and reappear as the castle barracks line is upgraded.
I tested a few of the above instances by upgrading, and the units did indeed vanish. The city of Leon starts with an upgraded barracks, which has fewer units than its far-smaller neighbors, so that's an easy way to confirm this issue. Most info about these was gathered when checking the buildings of each faction. If need be, I can provide screenshots.
SSHIP Proofreading and Text Improvement Project: first pass
Most of my efforts this time around focused on unit and building descriptions, with a few ancillaries and traits. Mostly I cleaned up text, split big walls into paragraphs, and added some better descriptions on neglected units. Exceptions listed below:
-Acontistae: Their unit description was a literal copy-paste of the Psiloi Toxotae, and made absolutely no sense, so I removed it and put a placeholder in. I plan on writing up a fresh description for them in the future after doing some research. Whoever wrote for the Byzantine units REALLY did their homework, so I was hoping to maintain that same level of quality.
-Some units were barebones or gabled infodumps. For those I did entire rewrites, but tried to keep the spirit of the original text in as much as possible. Small preview shown below.
Attachment contains:
export_ancillaries.txt
export_buildings.txt
export_units.txt
export_vnvs.txt
Text Changes Record.txt <------- this is just a raw data file listing all changes made. Old entries vs. the new entries. Only for reference / comparison.
All 4 text files were taken from Medieval II Total war / mods / SS6.3 / data / text. I did some test uploads, and since the ingame text changed, I assumed these were the correct files.
Lastly, some suggested name changes to units. I didn't make this change myself since ingame triggers tend to search for certain names, and altering this myself might've messed something up.
-Foot Fari Lancers ----> Fari Foot Lancers / Dismounted Fari Lancers. Putting “foot” first sounds wrong on these units. The unit itself is a foot lancer, so it makes sense to arrange the name likewise.
-Foot Christian Guard ----> Dismounted Christian Guard. Same reason as above.
Hopefully everything works out smoothly. Let me know if the attachment doesn't work, I will try an alternative uploading method.